How do you feel that live 2010 is not as easy to control as 2009????

Updated on physical education 2024-05-24
8 answers
  1. Anonymous users2024-02-11

    It's up to you to lean towards 2009

    2010 did a real job, but I personally think it's just on the screen, and it greatly reduces the individual ability of each player, and it feels like he's not part of a live series, but a bit like FIFA

    2009 is better than 2010 in terms of gameplay and operation.

  2. Anonymous users2024-02-10

    Because 2010 has been more realistic. Slowly get used to it, I didn't adapt to it at first, it took about a week or two to gradually catch up with the rhythm, and now I've been playing for half a year, and I have long forgotten what 2009 was like. LZ will get used to playing slowly.

  3. Anonymous users2024-02-09

    It's true that all kinds of reaction speeds are slow, but if you play skillfully, you can still pass N people and score goals, just seize the opportunity to change direction. If you control it well, the computer will not tackle the ball, and being tackled is a problem with you carrying the ball yourself.

  4. Anonymous users2024-02-08

    Live 2010 is more real, in fact, it is still better than 2009, in 2009 one person can pass the whole team, but in 2010 there is more emphasis on cooperation.

  5. Anonymous users2024-02-07

    I don't think there's much difference between 10 and 11, 11 just came out, and there are still a lot of problems to be solved, so the landlord still continues to play 10.

  6. Anonymous users2024-02-06

    When you say control, do you mean that the pass shot is always off, right?

    When it comes to shooting, the hidden direction charge has been strengthened in recent generations, that is, when you press the arrow button, there is also a charge like shooting, but it is hidden and invisible. There's nothing too good about this, it's a matter of feel. Personally, when I first started adapting, I used to shoot first and then press the direction, and after a long time, it was synchronized.

    If the power is not well controlled, it is still the old way to shoot r2+ and shoot with a small arc.

    In 2011, the straight ball was changed again. Automatically generated arcs have been added to the artificially controlled direction. It's not big, but it's subtle, and it really makes the power of hitting the ball behind you.

    It is recommended to use more. By combining multiple two-to-one, finding a suitable opportunity to be decisive and straight plugged can usually receive good results. Long passes can't be passed over with one foot as before, and this generation of action balls is always very inadequate.

    Opposing defenders can easily get stuck in position. It is recommended to run at a variable speed. Run, run, stop, stop, stop, and go, and then see your teammates stand in a good position, pass.

    If it is a low fast attack, it is more efficient not to use a long pass, and a straight cross is also a good choice.

    In short, the passing and shooting of this generation have been changed a lot, for example, players sometimes automatically choose to play a half-high arc when shooting, and after slowly mastering it, you will find that it is the same as before, but it is more fun and has more variables. These personal experiences are inaccurate and are for reference only.

  7. Anonymous users2024-02-05

    The trick is to practice more, and it will not be difficult to become proficient.

  8. Anonymous users2024-02-04

    Compared with the previous generation, the distance judgment is farther, you can start from the sense of distance, and the players who will not be as close as the previous generation can pass as long as they have high skills and high ability, and you need to re-familiarize yourself.

    In addition, the goal rate of 45-degree crosses in this game is very strong! The bottom cross is nerfed.

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