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Drill G3's small bomb when you don't go back to 2 Dodge G3JS's smash (although you barely hit people, but you deliberately stand on the landing point to avoid it) and lock the fire dragon when you dodge its avoidance dragon car Try to see how you dodge when you don't dodge Then reconsider this skill.
ps: I don't have to go back to 2 now, but it took a long time to adapt to it from using it to giving up After all, it is a task that many masters must come out of, but if you have a good sense of movement and the timing of ordinary avoidance, you can still avoid it if you don't return to 2.
If you want the output of violence points, you can't produce any life-saving skills, try it yourself and decide.
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To give you a concise answer, the evasion performance is added to the evasion invincibility time, which is mainly used by masters to avoid range skills such as flash, sonic boom, wind pressure, etc. According to your description, it is true that returning to 2 is useless to you. If you want to roll far, use Evasion Distance +.
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Back 2 is very useful for spears and guns. The invincibility duration is relatively long when evading. Easy to take away attacks.
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I've been using back 2 for a long time and I'm poisoned.,I can't hit if I don't go back to 2 - If you don't feel you need it, accompany something else.,But some can't use back to 2.,Such as male fire.,Horn, etc.,It depends on your own feelings and the type of monster.。
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Go with the flow, sometimes killing monsters is too much, and being killed by monsters is also a kind of happiness.
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Equipped skills are only effective when your skills aren't good enough. Maybe you've been wearing a suit with evasion 2, and before you know it, you've seen through the monster's attack, and you won't panic when you dodge. In this case, avoiding 2 really doesn't have much use.
You can add some beads that you think are more practical.
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Let's make a few analogies...
1, you were knocked to the ground by the dragon, and at the moment when you got up and judged to be valid, the snowball or sand ball was pushed towards you, and there was a return to 1 at this time, and you could pass it safely... And then there's the dragon car... I'm still very vegetable... Fight the bombardment and go back to 2··· At least psychologically, there is back 2, I dare to drill the dragon car head-on... Back to 1, there are still a little concerns...
2, if 1 is knocked over by the electric dragon, when you get up, the electric ball it sprays is in front of you, and you don't reply to 1... Plus the hp that was knocked over and deducted before··· This time should be enough to make you... There is a back 1 that can be ignored...
3. Snow lions or sand lions spray snow or sand in front of you, and they have evasive properties and can be ignored...
4, Sector Armored Dragon Cannon··· I only had to go back to 2pass... Back to 1 haven't tried it yet... It hurts too much...
5. The Golden Lion's straight-line radio, front electric ball, and rear jump electric ball can all be used to pass with evasive performance
6, use back 2 to avoid the dragon's roar (except for the roar of the electric dragon, the horned dragon, the tyrannosaurus and the collapse dragon, I can use the back 2 to achieve an 80% evasion rate for other dragon roars). Why avoid Dragonroar? Presumably players have experienced a roar after the dragon's rage, and after it roared, you are still covering your ears... At this time, let it abuse... Horned dragon roared after the dragon car··· The fire dragon roared after the dragon car or fireball (luck almost... Somersault) · · Use evasion to avoid yelling, which is one of the highlights of this ability.
Of course... The above is just my personal opinion of myself... I like to use a sword and a double knife (undefensible) · · I like to attack the head of the fetish in terms of the habit... Most of them can now be effectively avoided with back 1...
Reopened last month, single-player full-mission clear··· Summarizing Avoidance Performance: Life-Saving Skills (Root Nature, Forget It...·· I focus on melee)·· Back to 2 is a bit of an exaggeration (for newbies, you must start with back 2) · · At the critical moment, back to 1 is enough to save your life... Above.
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1. All of them can flash the dragon and the dragon car head-on, not because there is a back 2.
When the dragon and dragon chariots are all on the right side of the claw, and the claws are raised very high. So when the dragon is in the stand, it's all in the position of the right paw of the dragon.
In this way, when the dragon chariot is booming, it can roll under its claws by rolling directly forward. If you come across a larger one, you can walk right over your head.
Can you understand that?
You can't get through the map because you're nervous and early, and you can relax your mind. If you stand still and get beaten once, you will understand that the light that hits you at the beginning is that you are not flying. That is to say, if there is no attack power at that time, the delay can be about 0...
5 seconds or so, and then you fly.
So don't roll when the light hits, just pause a little and roll again!
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How can there be seconds of invincible time, no return seconds, back 1 1 3 seconds, back 2 seconds.
Back to 2 frontal rolling car must have rolled, and I myself have rolled many times. As for squatting down and walking past the bombardment car, it is okay to pay attention to the claws of the bombardment, there is no damage judgment when lifting, just crawl over when lifting. (This is like a golden lion's chaotic fist, there is no judgment when the fist is raised, and this is also the reason why many gods run directly through it).
I really don't know how to say this, I can't teach you to judge the timing, so you can only explore it yourself. When rolling, don't roll against the map cannon, but roll in the direction of the map cannon sweep (that is, the map cannon sweeps from right to left, and you roll to the left), and other moves like Tieshan dodge by swinging the tail.
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Back on the second floor, it's been explained very clearly, I'll talk about black armor.
Personally, I think it's better to use a bow to hit black armor, or use a crossbow or your skills are good enough to open the scope, and directly aim and shoot, once you open the scope, you will be a step slower, and once you open the scope because the black armor is too big, it is possible to see the attack of the black armor clearly, which will lead to a stroke.
A little questionable, why don't you use a bow to fight black armor? The shield crab bow in the early stage or the dragon head qin in the later stage are all black armor killers, only the shield crab bow may output a low point in the early stage, and wearing a unicorn set can almost make up for it. Running around the armored dragon, drawing the bow is a piercing, and the water attribute kills the black armor.
Try it yourself, efficiency.
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