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1. Mumu can be combined with the Ominous Blade. The Ominous ultimate has a high output but is easily interrupted by others, and Mu Mu just makes up for this shortcoming. Mu Mu Q went to a big one in the crowd, and then ominously passed a big one, and the other 3 people were waiting to receive their heads.
The weakness is that it requires 2 people to have a tacit understanding, and it needs to be in place for Mu Mu Q, and the ominous cut object and timing are correct.
2. Morgana can cooperate with the Bounty Hunter, after Q Hold or R stuns the opposite hero, the Bounty Hunter can turn on the ultimate to deal damage to Cheng Don.
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Personally, I think it is very powerful for Mu Mu to cooperate with the ominous blade. Why you should understand. The unknown big beating is very painful but easy to be interrupted by others, and Mu Mu just makes up for this shortcoming.
Mu Mu Q went to a big one in the crowd, and then an unknown one went over to a big one, and the other 3 people were waiting to receive their heads. The weakness is that it takes 2 people to have ink, and it needs to be in place for Mu Mu Q.
Morgana and Zhao Xin's cooperation should be very good. Even if a group of people come over, Morgana will decide that one Zhao Xin will go directly to the second, and one R will leave directly after the second.
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Assist is the dawn. ADC with a male gun. The order is Raven.
After Morgana. The wood is then larger. In this way, Morgana and Mumu were controlled to heroes.
will take Morgana's second-degree damage again. After the control. Raven can open up and output tons of damage.
And there's also a W control. The male gun can also be opened wider. Just stabilize the output on the periphery.
There is also a dawn of 2 point controls. A group control. Basically connected smoothly.
The other party didn't move. It's going to be your second.
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Mu Mu needs to cooperate with teammates who have more output in the back row. Morgana too.
Because most of the outputs with a lot of control are not very sufficient.
ADC recommends working with female gun MF
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Mumu and Shiren work well together, there are almost no weaknesses, and Morgana is matched with an out-of-the-box hero.
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Mumu, Carter, Morgana, Bounty, Sparta. As long as Mu Mu controls the basics, he wins, and I feel that Mu Mu and Morgana cooperate well.
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Mu Mu is a big control so it is recommended to break out.
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Only I feel no in the midst of happiness.
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If the building is mainly Amumu jungler, it will cooperate with Katarina.
Amumu outfit:
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In fact, there is no question of whether the hero is good or not, each hero has its particularity, the coordination of skills is mainly the connection of your combo, the connection is good, then you must be playing smoothly, it will be very comfortable to play, on the contrary, no matter how good your skills are, you can't kill people with a set of combo, and your teammates don't keep up with the skills, let people escape with blood, and even take away one or two of your heads, then it will be very uncomfortable. As for who you said you can cooperate with, because you are a big group control, if you have to say it, then in the case of no problem with the operation, the big trick is still very beneficial to you, for example, Morgana, Nunu, Prince, Doom, Kenan, Lava, are all his good partners, and then there is a problem with the outfit You must be a pile of meat, don't think about other outputs or anything, with blood and everything.
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The size of the wood is a scope of control.
So it's great to work with a wide range of AOE damage. For example, the big one with a female gun. E.Z. is big, Lux is big. (More accurate hits for most enemies).
When the ultimate cools down, he still focuses on single grabs. His Q stun combined with W and E can also do a lot of damage. At this time, heroes like Praying Mantis, Lord of Shadow Stream, Little Fishman, Akali and other instant high-explosive heroes can cooperate with you to take the lives of the enemy.
Therefore, it is recommended to match Amumu with heroes with high bursts or strong AOE damage.
Here I recommend the ice poles. Ice Staff's skill trigger effect can slow down the opponent. Gives teammates more time to output when you get to the opponent first, and I usually like to use the Boots of Swiftness to help gank, but I will also choose the Boots of Mercury or Ninja Feet depending on the opponent's lineup.
The next step is usually to come out of the Legion Holy Shield to improve the attributes of you and your teammates, which is very cost-effective.
Shuria's Rhapsody is also a must-have.
Finally, choose the Frost Heart, Abyssal Scepter, and Langdon's Omen, depending on the situation.
If it goes well, I'll get a Raylai's Ice Scepter out of the Rylai Ice Scepter before I get out of the armor......
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It's best to cooperate with heroes who can deal a lot of AOE damage, because Mumu's R has a long control time and a large range, and with things like the female gun, Brother Death, Doomsday Unknown, etc., the initial outfit Mumu is the main tank, so the outfit has to resist the winner.
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With the scarecrow, the two people are against the sky.
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It can cooperate with any hero, so it is always banned
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Anyone is good, and the strong control has a high chance of success no matter who you are with. It is still recommended for heroes with high bursts.
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There are too many, such as Morgana, the Snowman, Galio and many more.
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Mumu group control does not explain, and usually Q is not successful. If you cooperate well, Mu Mu is not here to get heads.
Cards are not very popular now, because they are difficult to manipulate and it is important to cut cards. The damage of the flying three cards is very high, but the speed is slow, and those who can play can move and dodge. The ultimate is good.
Straw is a must move in the ranking, super high damage ultimate, a single control, a group silence, plus a blood increase, absolutely bullish. However, the better you are, the more you will be the first hitter of your opponents, and you will need your opponent to hand off your control skills to cut through the edges. The first big piece is definitely the Central Asian hourglass.
Morgana is known as the most difficult mage to die, but it still needs to have the skill in Q, and the shield is the first skill in team battles, giving teammates with output, and teammates with high damage can disrupt the rhythm of the opponent. The big move group control does not explain, and the Central Asian hourglass is also a necessary equipment.
These heroes are not high-explosive, so don't think about taking human heads, if you want human heads to play small methods, you can get a human head if you are stunned, or Akali, who is invincible at level six.
Make your own choice, the four you said are all very awesome, and you can lead the team to victory if you play well!
Pure hand hitting, looking.
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Personally, I think it's a scarecrow! The other three are generally auxiliary, the scarecrow is APC, the other three are control-based, and the scarecrow is output-based.
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That person, the remnants of blood fly with cards. Scarecrows are prone to killing alone. The angel didn't have a big move. Mumu is meat.
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Mu Mu is now generally a meat route, and there are few magic injuries in the game, and the main thing that is important is to control the skill and eliminate.
Like the cards Scarecrow Morgana can save the world if you operate it well = the premise is that it is fatter The three heroes are disgusting when they are used well.
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Both Straw and Morgana's r are swarms. It's easier to get ahead, but I prefer Morgana, it's easy to develop, if it's a straw, you can't develop at all without a head in the early stage, and if you have good gank skills, it is recommended to use straw.
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The card is good, the output is high, the direct second, when others escape, they can also chase with the ultimate, and the stun skill, the Q skill is faster to kill the creep.
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Scarecrow, the card is late, Mumu is a meat method, although there are many degenerate controls, but the technology is good. The scarecrow is a violent law, suck it after fear, and you're pretty much there.
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It's good for the robot to cooperate with whomever it is, and it's best to cooperate with the outbreak hero to catch a life. The cooperation with the control is also good, and there is more output time. There are a lot of such compliance requirements.
The barbarian Galen monkey is best to cooperate with the long-range strong control to consume good output. Wandering, Morgana, female guns, whatever, a lot.
Mu Mu's words, forget about the jungler, and the online contribution is really not big. After level 6, there is a big consideration of gank, and there is no big gangster to make up the line, and it is the most important thing to get up.
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This is complementary, for example, the robot has a low attack but strong control, and it is easy to kill people with early heroes.
The Barbarian King has low attack and little health in the early stage. However, slowing down and ramming are very catchy, and it is recommended to cooperate with a ranged class to consume the opponent's blood and then collect people's heads.
Mumu is a strong control class, and it is also a high-output class.
Monkey personally feels that it is better to play single.
The overall alignment also depends on what hero is on the opposite side, and whether the players who are with you will cooperate with you.
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ADCs with control skills can be considered, such as policewomen's clips and Jinx's bombs, which can achieve the effect of dual control.
It's also great with the Spear of Vengeance, where Morgana can use her skateboard shoes ultimate to rush in front of the enemy and drive wide.
And the spear of revenge can beat any ADC in the early stage, and Morgana's Q can be forced to fight in the lower lane, and the opposite side suffers.
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It's best to match the male gun, you give him e and he can rush up to Q and then you give Q again
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It's okay, but the next ADC will kill you first. After killing the ADC
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Faerie Witch - Lulu: There is also a kind of hero that is better to cooperate with teammates is Lulu, her own four skills, three can benefit from teammates, can be used as a mid-laner can be used as a support, and its own functions such as slowdown, transformation, shield, and health value! Especially after the incense burner, give the adc a skill, and the adc will benefit a lot of attack speed and attack power!
Therefore, heroes with ** effects themselves are better to cooperate with teammates!
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The combination of the piano girl and EZ is because the piano girl can perfectly cooperate with EZ to harass guerrillas, and she can kill one set at six o'clock. There is damage, acceleration, deceleration, blood increase, control, very versatile. When you are in the lane, find an opportunity to accumulate a passive point against the opposite hero, give the ADC constant milk, and seize the opportunity to slow down and amplify with the ADC or jungler hero to take the head.
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Jungler Zhao Xin E went in to break up, the mid-laner clockwork opened wide (the ball was placed in advance) when the person did not fly out completely, ADC Varus opened wide and continued to output, and then the top single prince EQ entered the field to open a big sleeve, and assisted Morgana to flash in and open a big gold man. perfect!
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In fact, Clockwork can accompany all Plus Rush heroes. Like what. The prince, Mumu, Renma.
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At the moment, there are a lot of configurations around the Spear of Vengeance and Yasuo.
The spear of revenge and the fire girl, thrown over, the fire girl was directly dizzy. The spear of revenge and the bull's head were thrown over and directly smashed to the ground.
The spear of revenge and the hammer stone, throw the hammer stone to open the big and leave people to light the lantern. There are also spears of revenge and Yasuo Yasuo and bull heads, blind monks, robots, stone people, monkeys, etc., which have a knock-off effect, all have good damage, and can also be killed with Yasuo's ultimate.
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Any team control is good with Obama, Obama doesn't have the skill CC, but the output is extremely high.
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Rush + Control + High Burst If you have an advantage, you can win the game.
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In fact, as long as the technology is good. Coordination is not a problem. However, there are also heroes who can cooperate well, such as the prince and the bounty.
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Morgana. Small cannons. Your shield can effectively protect the ADC, and the Q skill can be attacked, retreated, and defended, which is a very good support.
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Hello, the small cannon is a very powerful ADC in the late stage, and the ability to fight the line in the early stage is not very strong. It is recommended to cooperate with some assistance with strong protection ability or strong consumption ability. For example:
Hammerstone, Wind Maiden, Nami, Morgana, and many more. These heroes can provide a certain amount of protection for small cannons in lane and team battles, and they all have the ability to control Wu Lead, and if they take the initiative to control the opponent when they are on the line, they can also fight a wave.
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