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Mu Mu,AP bonus is good.,But cd is long.,So the main damage is W.,And W skills are based on the maximum value of the opponent's life.,Increase the damage by one percent per 100 magic strength.,So you need to follow the opponent for a long time and be able to resist.,There is e with e.。 Then it means that you can wear shoes, time staff, ice staff, abyss staff, sun flame, and law wearing staff. Talents: 9, 21, 0.
I've tried it.
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Mumu also needs at least half meat, but AP Mumu is really strong, and it is difficult to fight the jungle if AP, and the meat is not meat at that time, and it will be embarrassing if there is no output. So you can only go on the order, the single wood is still good, you can go to the ** area of the next single wood to see.
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Mu Mu is a very strong control tank hero It is recommended to take the early stage of punishment to fight the jungle to six There is a big Mu Mu try to participate in the regiment In terms of equipment, Mu Mu depends on the situation Successively out of the anti-armor Force of Nature Maniac The situation is good, and then a few more maniacs Finally, out of the battle It can be said that the blue Mumu is invincible
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The early stage is good for meat, because there is a lot of meat in the early stage, the damage is low, the blood is low, and it is easy to be fast. In the middle stage, he is out of the law outfit, and the wood itself is a law injury. If you mix well in the later stage, you will be able to produce a high law, which also depends on the situation of the team (Mumu belongs to the control in the later stage).
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It's not recommended.,Because Mumu's W and E skills have to be attacked close to the face.,So it's still out of the meat suit.。
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I've always been AP when I play Mumu, and the burst is very high, and there must be runes, otherwise it's a disadvantage in the early stage.
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Hello landlord, Mu Mu is in the vast majority of cases half meat and half law or as a tank. Mu Mu came out in the early stage, a little blue, and everything else was fine. Mumu's ultimate is team control, so it's very powerful in team battles. The mobile phone is purely hand-called, looking at the owner of the building. Feel free to ask.
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If you play very smoothly, you will find that Mu Mu is also very good at AP, but Mu Mu is generally a meat, after all, you have to control the big hand first.
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AP wood is cut AD wood wood not to mention it, it's still a meat suit.
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Ruiz. It's always free, and it's easy to get started.
Brilliance. Hand length, the output environment is safer, there is a shield and a control and a slowdown, and there is also a large range of ultimate support.
Undead Warriors. There's a stable monomer control.,There's also a shield.,Kill the tower and don't hurt.,Killing also increases the upper limit of life.,Q,W's AP bonus is also very high.,It's easy to get out of a dark fire second.。
Demolitionist. Hand length,Long-range poke,Two skills in a wave of soldiers,Disadvantage,The ability to defend the tower is particularly strong,There is also a big move that can be remotely supported.,It's okay if it's pressed online.,It's still not low output.,Team battles just throw Q hard.,The output environment is good.。
Katerina. A hero who can turn the tables, no one is afraid of playing the middle lane well, and he is invincible when he brushes his head.
Angel of Judgment. The output is high, the operation is simple and easy to use, and it only takes 450, and the ultimate can also save lives, and it is also a hero who can turn the tables.
The fire man is also very good.,Although the main output skills have to be predicted.,But it's okay to play.,It's not difficult to predict.,4 skills are all high output.,A set of seconds is very simple.,The hand is still long.。
I just think these APs are fun.
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Carter is a test of consciousness, not a simple AP, if you play well you can try a new and difficult AP. And it doesn't have to be an AP, some AD assassins such as male knives and robberies are also very high.
Simple AP, Ruize, Bomberman, Death Song, Cards, Barrel, Annie, Big Head, Lux, Fire Man, Leopard Girl, these ten are considered easy, and Sindra, although the difficulty is ten, but it's not that difficult, you can try it.
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Priority ah Kari, bald, fire man. Then the brilliance that needs a little bit of operation, the void, the fish-man, the fallen angel is in the angel who needs to move, the novice is just a few, and the rest are a little unstable and beg to be adopted.
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Carter, Akali, Wandering, Annie, Fallen Angel, Radiance, these heroes are for you, not too demanding. It's very suitable for any low-end game.,Just throw a set of skills on the enemy.,Don't want any gorgeous moves, etc.。。。
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The simplest AP is Ryz. Carter is not an easy AP hero to play.
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In fact, Carter is positioned as an assassin and a hero harvested in team battles. Similar to Carter: Akali, Annie, Fallen Angel, Stray, Fish, Metal. The rest of the difficulty is on the high side.
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AKL, Fire Girl, Fire Man, Wine Barrel, Void Prophet, Big Head, Radiance, Xiaofa, Little Fishman, Jiaoyue.
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Fire Man, Fire Woman, Clockwork, Dark Führer. Bomberman Giggs, Radiance,
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One of the four gods, his skills as a tank have nothing to find fault with.
His advantages: 1. The big move magic group control, during this time, he can contain the opposite side well, and have excellent effects in catching people and protecting the back row.
2. There is a rush, Q skill long-distance rush and a short-term control effect.
3. Passive damage reduction, so that Amumu has a good qualification for tanks.
4. The damage is higher, and the percentage of damage is the best for tanks that don't pile output, as well as the potential to be pumped (the more it is drawn, the more CD is reduced).
However, the shortcomings are also obvious, the laning ability is not strong, and it is basically a jungler. If you survive the early stage well, save the world in the middle and late stages.
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**It's not expensive, you can buy one to play, and you can do jungler support.
The early stage of Ohno's development is dominant.
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Mu Mu will mainly q is against the sky, the single kill is a little weaker, open the group q, live on the opposite side, and mainly output a r, it is estimated that the opposite side is already half blooded! The advantages of opening a group are very good!
If you are in the jungle, Mu Mu goes out with a hunter knife and 5 red, which is the recommended equipment, starting to hit blue B, then three wolves, then a gang of four, and then a stone man followed by a red b, which can be promoted to level four, the addition point of these four levels is eweq, Mu Mu is a developmental jungler, if the opposite line is not pushed too far forward, it has been jungler, and occasionally you can go to help, shoes out of ninja boots, if the development is good, you can directly Ruilai's ice crystal scepter, there is blood and law injury, and then out of the Sun Cloak, madman, you can come out of the heart of frost and Langton's omen, Rune Barrier and Staff of Time are also good choices, Hunter Knife If the advantage can be sold, the disadvantage is upgraded to the spirit of the ancient golem will make the survivability go up a bit, anyway, I have to sell it at the end every time, and the last god outfit I usually come out of is: >>>More
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