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If you are in the jungle, Mu Mu goes out with a hunter knife and 5 red, which is the recommended equipment, starting to hit blue B, then three wolves, then a gang of four, and then a stone man followed by a red b, which can be promoted to level four, the addition point of these four levels is eweq, Mu Mu is a developmental jungler, if the opposite line is not pushed too far forward, it has been jungler, and occasionally you can go to help, shoes out of ninja boots, if the development is good, you can directly Ruilai's ice crystal scepter, there is blood and law injury, and then out of the Sun Cloak, madman, you can come out of the heart of frost and Langton's omen, Rune Barrier and Staff of Time are also good choices, Hunter Knife If the advantage can be sold, the disadvantage is upgraded to the spirit of the ancient golem will make the survivability go up a bit, anyway, I have to sell it at the end every time, and the last god outfit I usually come out of is:
Ninja Boots, Relai's Ice Scepter, Sunfire Cloak, Zealot Armor, Frost Heart, Rune Barrier. The effect of the Great Mask is also noticeable when W's damage and Ice Staff's slowdown.
The order of dotting is:
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Absolutely original, I hope it will be helpful to the landlord.
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Jungler Summoner Skill: Punishment + Weakness I don't need to say it!
Go out: cloth armor +5 red (let your teammates help pull the wild, blue buff starts) go out to learn w after the main q deputy w red, blue buff to hand, upgrade to level 3 to start the first round of gank (jungler is to rely on gank to get assists + salary to make money).
Early stage: Positive gank insertion, anti-gank. Equipment: Ninja Foot, Philosopher's Stone, Giant's Belt.
Mid-Term: Ninja Foot Sunfire Cloak Rand's Torment Ice Staff.
Late Stage: Ninja Foot Sunfire Cloak Rand's Torment Ice Staff Omen of the Blue Shield Legion Holy Shield (upgraded Runic Barrier).
Headwind: Ninja Foot, Sunfire Cloak, Rune Barrier, Abyss Scepter, Zealot Armor, Omen of the Blue Shield.
Tips: 1Mumu Gank is his key Q, Q is half the success of Gank.
2.Mu Mu has to see the right time to open up and control all the other side, and the team battle will be easy.
To cooperate with teammates, you should use it decisively if you are weak, and you can consider stealing the wild.
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Mercury Boots Cloak of Flame Relai's Ice Scepter Landry's Torment The Destroyer's Death Cap The Guardian Angel starts to hit people first, buys an eye after the first death, puts it next to the blue buff, and tries to hit the blue buff after level 6. After the fight, you can be in the group, you will be fine at this time, you can kill, you can rob people's heads, you can also steal towers, why worry??? And then pretend to be as I say, and you will definitely kill people, hehe!
Skill point distribution: qeweerqeqeqeqwwwwrsummoner skills: ignition belt flash, ignition belt teleportation, ghost speed belt purification After the introduction is finished, I will show you my talent runes:
I'm level 23.,Nickname Invincible Defense.,QQ Nickname Barbarian King.,Piltover Helpwolf.,Ask for advice.。
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Junglers won't. Go out and add five vials of blood.
Then you can use the Speed Boots to get the Sunfire Cloak out, because the Sunfire Cloak's passivity makes this equipment very lethal in the early stage. And then put the Kai of the madman out, after all, ah Mumu is meat, to resist, so first stack the amount of blood, and then you can make a Langton omen, team battles are very useful, and then the guardian angel, the last one against the wind out of the armor of thorns, if the wind is down, out of Landry's torment.
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Main point skill e, secondary point Q, W, if you have a big team, you don't need to jungle, otherwise you may be scolded by your teammates. Go out and put shoes and 3 red, then buy mage shoes and ice crystal scepters, and then you can come out of a madman, and then you can come out of a resurrection armor, and you can be resurrected when you die, (you are the control, teammates need you!) And then you just go out, let me say, in a Frost Heart and a Staff of Time.
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The jungler first buys a cloth armor and 4 red and 1 blue to go out, and then out of the shoes, and then out of the sun flame cloak, the heart of frost, and the next equipment depends on the situation on the opposite side, if the AP on the opposite side is very sharp, you can choose to come out of more magic resistance and the like, if you are a tailwind game, you can choose to issue an ice staff, and time. Hope!
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Bujia 5 red out of the door, starting with Blue Dad, and then three wolves - Gang of Four - stone man - red dad, the first time I went home almost 500g, buy the spirit stone, and then out of the rune barrier and some other equipment (depending on the situation opposite), the skill is weeqer, the main e deputy w, your novice will be recommended to out.
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It is highly recommended that you go to 178 League of Legends to see the character strategy, not only the character outfit but also the talent to add some rune purchases, if you are a novice, it is best to control the League of Legends on your Android phone, the above strategy is very good and professional. I hope you have a happy game and add qualifying early!
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This, go to the League of Legends box to watch the tutorial, which has it all.
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I don't know Aaa, Aa, I don't know.
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Please**League of Legends Heroes Introduced! It's available on the official website, so you can play more!
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1.Amumu's passive is a skill that amplifies the magic damage taken by enemies. 2.
One of the skills of Dongmumu in Zhongzhou is to hook people in a straight line. 3.Amumu's second skill is to deal magic damage to the surroundings over time.
4.Amumu's three skills are to deal area magic damage, and the passive effect reduces the damage taken by himself. 5.
Amumu's ultimate move is a large-scale group confinement, which can often turn the tide of battle.
The League of Legends mobile game has no jungle equipment, Amumu can choose tank equipment, unless you are a master of abuse, otherwise the income of the law is very low. The first piece of equipment is the Armor of Thorns, which increases your armor and health, and when you are attacked, you can ** magic damage, as well as apply a heavy damage effect, this is a very functional equipment, and the anti-armor also has an effect on monsters and creeps, speeding up your field clearance.
The second big piece chooses the Abyss Mask, Amumu's blue cost is not low, so you need a mana equipment, the Abyss Mask also provides magic resistance bonuses and health regeneration effects, and the passive aura effect allows nearby enemy heroes to take additional magic damage, increasing the overall output of your own side.
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Based on the gameplay characteristics of Amumu, it is recommended that the talent Danzhou choose: Aftershock, Source of Life, Overgrowth, and Regulation.
Amumu is recommended to play with Bomberman Giggs, Bomberman's best partner is Amumu, first of all, Amumu's passive can increase a lot, Bomberman's skill damage, and secondly, the strong control effect of Amumu's ultimate can also make Bomberman's skills ensure hits.
How to use this hail bomberman Giggs e skill.
E skills have little effect on the line period, it is difficult for the enemy to eat the damage of multiple mines, and the blue consumption is not low, so it is very not recommended to use it frequently during the line period, and level 3 can even not learn e, learn two levels of Q.
But in team battles, the role of this skill is very great, not only the damage is not low, but it can also cause the effect of slowing down the forest and increasing the hit rate of other skills.
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Mu Mu is a hero who is very suitable for jungle Generally flash + punishment (10 gold coins for strengthening the talent points of punishment) There are too few Mu Mu in the mixed line, and it is a waste of resources.
Hit the wild wood with cloth armor 5 red level 1 e why e reduces the physical damage suffered and reduces the cooldown when attacked I don't know how many times better than w level 2 w level w level e level 4 q After hitting the opposite blue buff, the red and blue buff can start gank when the body is in the body.
Main E sub Q1 level w has r points r Why do you want to Q first W After all, the percentage of blood loss is not very obvious in the early and middle periods And Q is very important when reducing CD in this group The effect of supporting teammates is more obvious With a blue buff on the body, I am not afraid of falling blue with E.
As for the equipment, the opposite physics wears more dodge shoes, and the 10% physical reduction is not a decimal, and the magic resistance shoes are more than the magic resistance shoes As for the 3-speed and 5-speed shoes, it is really not recommended A Q is enough to close the distance, but it is a matter of accuracy.
Priority out of the time to support the blood blue Otherwise, when there is no blue buff group, it will be very embarrassing to open w and then open r and lose a few e And the magic injury of time + is very considerable The next thing is to depend on the configuration of the other party If there is more ** A in physics, the law system has more sunfire cloak + natural It is best to go out of Langton in the middle and late stages If the time is out of headwinds, remember to come out of the blue shield Cheap and affordable, the team is effective.
I'm usually a dodge shoe Time Blue Shield ** Armor (Crown) Langton The last one is casual If it's the late stage, then make up another fanatic.
Or the magic anti-shoes Time Blue Shield (Sunfire) Natural Langton Maniac.
Of course, if you can't hold the other party up, then you can buy a hat to entertain a R 500+ blood crispy qer and then chase him flat A with w and sun flame can grind the adc with less blood
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It's simple, give you 1 level to the jungle, and then the main plus e because E can reduce the damage and can also cause damage to wild monsters or enemies Q is also useful Add 1 level to it Whether it's running away or catching people, it's useful For example, when you run away, you can pull yourself over It's very useful Don't talk about the ultimate, a bull B's group control Grab the ADC or APC and then the EW tank and the nurse come to protect the ADC or APC again, this kind of group is very useful Of course, you can also use it to get the first chance when you start a war If you don't jungle, you will flash**, and if you don't jungle, you can replace it with punishment.
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Generally, there is only one position, the jungler. The damage of all 4 skills in this version has been reduced. Skill main e, sub w, there is a big point big.
This hero is fast in clearing the wilderness, has low anti-field ability and invasion ability, and average gank ability. To play Amumu, you must be mentally prepared to be caught as a dog by the opposite jungler. I'm a jungler.
If it's Amumu on the other side, I'll have to beat him like a dog. If equipped, the sun will come out first. Later, we will see which hero of the opponent has developed well, and then we will target the meat outfit.
This is a more stable way to load, if it's smooth, you can get out of time first, take the AP route, the damage is relatively high, and the time can also hold out some blue volume, blood volume. Generally nothing to do wBlue is not enough.
Turn on w when you kill a key person, and do more damage. It is recommended not to play this hero specifically, there is no way to survive in the high-end round. If no one cares about you in the low-end bureau and inhibits your development, it is still very bad.
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Jungler is the most common, support is also OK, and the ability to laner is not strong. There are two kinds of outfits, Physics Meat, Maniac, Sunfire, Frost, Excitement, and Fanatic can have another one. But these equipment is not easy to hold, the meat of the law system, the first time, the ice staff, the madman, the abyss, the frost, the law system is faster than the physical one, and the damage is enough, but to be able to fight, the early stage, the main physical is the meat shield, the law of you have to contribute to the output, you have an R enough for them to drink a pot.
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It is understood that the investment is not much, and there are mainly the following types of cost expenditures:
1. Franchise fee: This part of the expenditure, mainly for the choice of brand to join the broker, as we all know, once the brand joins, that is, you need to pay the franchise fee, deposit, management fee, etc., to obtain brand authorization.
2. Rent costs: It is better to have a stable customer base and a concentrated residential area, food street and other places, so the rent is affected by factors such as store location, scale and city grade, and the difference is large.
3. Decoration costs: After the store site is determined, it is decorated, whether it is design, decoration or furnishings, it is related to the business positioning, it can be very exquisite, fashionable, or concise and fresh. However, the main principle is clear:
Clean, tidy and organized, after all, it is a restaurant and the environment must give people a sense of comfort.
4. Equipment cost: In terms of equipment, it is divided into front hall and back kitchen. The equipment in the front hall is mainly dining tables and chairs, air conditioning, cashier, etc.; The equipment in the kitchen roughly includes refrigerators, kitchenware, ovens, etc., all of which belong to long-term investment.
5. Labor costs: mainly cashiers, waiters, kitchens, cutters, cleaners, etc., depending on the type and scale of the store.
6. Liquidity: In addition, in order to ensure the smooth operation of the store, it is necessary to prepare a part of the working capital in case of emergency. 1.
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AP Mumu is different from other mages, after the ultimate has performed a round of burst damage, and then relies on long-lasting output. Mu Mu wants to stick to the opponent's heroes and constantly use E to deal area damage, so the Time Staff is particularly important. Mu Mu made the first Q and then opened the ultimate, although it was only for a few seconds, but with his teammates, it was enough to deal a devastating blow to any crispy skin.
And since Mu Mu is a jungler, it is still recommended to be half-flesh and half-ap: Ice Staff, Abyss, and Hourglass are all optional equipment. Mumu's damage can only be played under the premise of a certain equipment lead, so the effect of the headwind game is minimal.
It is more likely to be killed in seconds after opening big.
Finally, I want to say that AP Mumu's style of play is not recommended for novices, and it is only recommended if the situation is favorable and there are 2t in the team. However, AP Mumu's skill damage is really gorgeous!
Skill Combo Release: Team Battle: Q first pulls to the person, open WE, and decide whether to cast R immediately depending on the position.
Heads-up: Open WE and the opponent's top, Q skills are always kept, and judge the opponent's intentions, if the opponent has teammates to hide support, Q stuns him and then escapes, if the opponent has no support, he can attack you instantly without moving, Q He will have a high hit rate.
The two skills are different, let's put it this way, one is an enemy or a neutral unit in the path. >>>More
No, it will only be reduced if Mumu's own attack is reduced.
Jungler,Then gank,If it's smooth, a lantern will come out.,And then out of the meat pretend to be a fanatic.,If it's smooth, it's directly out of the three phases.,The main thing is to look at the opposite camp to get out.,Don't get out of the three-phase when you get out of the lantern.,Direct meat outfit.,Lantern,Maniac,Wisdom End Blade,Ice Hammer,Atama's Halberd,Or replace the wisdom end blade with three phases.,Three phases are a must.,It's recommended that you read more forums.。
Buy one**, practice hard, no matter whether you are scolded or not, come up directly in seconds (except for ranking.) After practicing all the positions on the lower road, go to play other roads, and then come back to play for a while and go out of the mountain. >>>More
Feeding the money wood, these two points are the most critical, and you can only live if you do a good job.