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Alas, the tragedy, it's all used to hang until it's dizzy, look at the upstairs, it's either a hang-up picture or a monster-sucking picture, alas, when did Adventure Island become like this?
Flame Warlock fire attribute attack, there is no doubt about finding a weak fire monster, fire warlock has 1 more ability per level, and level 50 fire warlock is equivalent to level 60 adventurer, so you can find a more advanced monster!
This level of weak fire monster belongs to the [Sailor Selch] of the Singapore ghost ship is the best to fight, but the monster of ship 5 is not dense enough, so go to the mysterious passage 3 to reach, the top of the truck is a card position, and you can hit it by standing on the top of the truck and setting fire to the pillar! There is also a green spirit here, although it is not weak but it will not cause an impact, so it is correct!
You can train all the way up to level 70 here, although the Knights' ability value is higher than that of Adventure Island, but the experience required to level up is the same, and it is faster to practice to 70 here than Adventure Island!
I wish the landlord a pleasant day, hope.
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Teleport in from the door of the house below the store in the city in the woods, and then go all the way down to the mixed stone man territory, ** refresh quickly, experience is OK, but you have to bring enough supplies, it's a bit troublesome to go back and forth.
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Wuling's primary training ground. The attack of the Yan Loser Group is absolutely fast.
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Let's go to Ice 2, my fire poison is also practiced there! Fire kills ice, this is the best.
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Abandoned urban sewers fight crocodiles, dense, fast brushing, and many small jumps, which can basically be bloodless.
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It's a good choice to go to the ice, and there are a lot of weird ones, and there is a lot of experience.
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Go to the carnival brush There should be a lot of people who value your job.
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The fourth area of the wasted capital subway station hits the big ghost.
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Suggested addition of skill points: Mana Enhancement 10 - Magic Shield 10 - Armor 1 - Double Tap 20 - Fire Spirit 20
2**Suggested addition of skill points: full of mental power - slow spell 1 - full of flame arrows - full of teleportation - full of magic rage - full of natural power reset full of fire pillars.
The above is not in the order of addition.,It's in order to show the skills.,I suggest you fill the two attack skills first.,Because you want to reset the natural force.,Rage.,It's all more effective in the later stage.,And it's based on a powerful attack.,So it's full first.。 )
3 Turn Fire Storm 10 - Magic Intensification Full - Fire Storm 20 - Full Resistance - Fire Prison 10 - Leave some points after (Stay 20) Keep the Fire Monster - Fill up after getting the Fire Monster skill - Seal 10 - Leave some more (also leave 20) Plus Sky Landing Star - 1 You can fill it up when you get the skill - Finally.
Fire Prison or Seal.
Of course, the order can be adjusted, depending on the needs of each monster.
Some people say that going to Shaolin to upgrade is fast.
That's up to you.
There are conditions to go to Shaolin.
If you are full of fire prisons, you can play ice horses at some point.
It's all about your own need to fight monsters!
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One turn of mana enhancement 10 - magic shield 10 - armor 1 - double tap 20 - fire elf 20 this is not in order, I suggest you first double tap and elf full two turns of mental power full - slow spell 1 - full of flame arrows - teleportation full - magic rage full - natural force reset full fire pillar full I suggest you first put the two attack skills full, because you want to reset the natural force ah, rage, are more effective in the later stage, and are based on a powerful attack, so first full and then two turn attack skills are two, The Flame Arrow and the Pillar of Fire Flame Arrow are single attacks, and the Pillar of Fire is a group attack (I feel so noisy when using the Pillar of Fire) three-turn skill plus 1Resistance 20 - Aggravation 20 - Seal 11 - Fire Prison 30 - Fire Storm 30 - Fire Warcraft 20 - Sky Falling Star 20 Point Order (for reference only): Fire Storm 10 - Mana Intensification Full - Fire Storm 20 - Resistance Full - Fire Prison 10 - Leave a point after (Leave 20) Keep the Fire Monster - Fill it up after getting the Fire Warcraft skill - Seal 10 - Leave some more points (also leave 20) Add a Sky Landing Star - 1 You can fill it up when you get the skill - Last.
Fire Prison or Seal This is just a reference, you can add it without me.
The points you add yourself are the most interesting.
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You drive a level 20 (or above) number to the Holy Land.
He will let you create a character.
This character is in this number.,And the 20-level number still exists and won't disappear.**Suggested addition of skill points:Magic Enhancement 10-Magic Shield 10-Armor 1-Double Tap 20-Flame Elf 20 (The above is not in the order of addition.,But according to the skill display in order.,I suggest you first double click and the elf to fill up)Two**
Suggested addition of skill points:Full of mental power - Slow spell 1 - Full of flame arrows - full of teleportation - full of magic rage - full of natural force reset full of fire pillar (the above is not in the order of addition,But according to the order of skill display,I suggest that you first put the two attack skills full.,Because you want to reset the natural force.,Rage.,It's all more effective in the later stage.,And it's based on a powerful attack.,So it's full first.。 There are two second-turn attack skills, Flame Arrow and Pillar of Fire.
The Flame Arrow is a single attack, while the Pillar of Fire is a group attack (it feels noisy when using the Pillar of Fire).
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Level 10 plus a little magic strengthening, level 11 plus a little double tap, you can first add a little magic strengthening, if you are afraid of pain, you can add a little magic shield first, but finally full, and then full double tap (you can add fire elves appropriately), give up magic armor.
The second turn first adds a little pillar of fire, 30 is over, teleportation is waiting for 31 plus a point, first full of the pillar of fire, then full of mental power, give up the slow technique, magic rage and flame arrows are mixed and added, and finally full teleportation.
The third turn is full of fire storms, the magic intensifies (can be added together with the fire prison), the fire prison is first increased to 20, the charging point is directly full of fire monsters to 100, the 100-level storage point can be full of fire prisons, and 110 is directly full of meteors falling from the sky, and it will be added indiscriminately in the future.
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1** Mana Enhancement 10 - Double Tap 20 - Elf 20 - Magic Shield 10 (full of above) - Magic Armor 1 (not added).
Skill analysis: For old players, you may know why you don't add armor, but new players may not know and explain that armor is mainly physical defense, but if you want to play for a long time, don't add it, why? Because most of the monsters that are fought after the level is high, they are magic attacks.
So the physical defense is redundant, but if you don't plan to play long, top it up.
Second turn: Full Pillar of Fire -- Full Mental Power -- Full Teleportation Full -- Full of Magical Rage -- Full of Natural Force Reset -- Full Rocket -- 1 point of retardation.
Skill Analysis: The Fire Arrow is a single attack, while the Fire Pillar is a group attack (it feels so noisy when using the Fire Pillar), don't ask why these two are topped up. It's like when you play ice to fill up with thunder and ice. The small amount added in the early stage of magic rage may not feel much effect, but it will be reflected when the boss is at a later level.
Just imagine,When you fight a high-level monster like a boss.,How will the natural force reset after the attack frequency is fast.,After using this natural force skill.,Hit the monster of the fire attribute.
Your damage will be reduced due to the change in the fire attribute of your fire skills
3**1.Resistance 20 - Aggravation 20 - Seal 11 - Fire Prison 30 - Fire Storm 30 - Fire Monster 20 - Sky Falling Star 20
2.Resistance 20 - Aggravation 20 - Seal 20 - Fire Prison 21 - Fire Storm 30 - Fire Monster 20 - Sky Landing Star 20
Add point order (for reference only): Fire Storm 10 - Full of Magic Intensification - Fire Storm 20 - Full Resistance - Fire Prison 10 - Leave some points after (leave 20) Keep the Fire Warcraft - Fill up after getting the Fire Warcraft skill - Seal 10 - Leave another point (also leave 20) Plus Sky Landing Star - 1 You can fill it up when you get the skill - Finally.
Fire Prison or Seal.
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Hello Yixian is happy to answer your questions.
Recently, many players have asked about .
The problem of the knights' skills and attribute points, the addition of skill points and attribute points is not the only one, only the reference, because the knights in the formal suit have just opened.
Therefore, players who play the knight class are exploring and want to test the skill analysis of players in the area.
There is also some basic information.
can give you an idea.
Please refer to the fact that many players are also wondering.
The Knights have never experienced harm in the end.
Let me give you my personal opinion, the Knights.
120 max level.
Therefore, the attribute points are not as good as the parent class (that is, the original five major classes), so a level 120 knight class.
It's not comparable. A parent class of level 150 or higher will have a slight advantage if it is of the same level-equipment-professional order.
The three turns of the knights have the skills of the fourth turn of the parent class, in general.
The Knights are more suitable for friends who don't like leveling up.
New careers, new skills.
It's impossible for everyone to try it
Finally, I wish the landlord a happy adventure.
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First fill up the magic enhancement points.
10 13j be bitter.
Throw a snail shell.
If it's late, the magic will be less than others.。。
Double-tap again with full magic.
Fill up the magic shield again, because the Flame Warlock has little blood.
The rest are put on the elves.
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The magic enhancement point is full.,Then double tap the magic point full.。。
Fill up the magic shield again, because the Flame Warlock has little blood.
The rest are put on the elves.
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In one turn, except for magic, the armor is full.
The second turn is full of retardation. The three turns are full except for the seals.
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Although the shield is only 10! But it's about the same as a magician! Because you have 6 points plus! That's more powerful than an ordinary magician! But after 120, the magician is amazing! Think for yourself! `
Find someone to take you to hit the gold man before level 65, or open your own auxiliary hanging mix, remember, to the firepower of the team, if you are upside down within 30 minutes, 3 million experience, if you are in the open double, there is a sacrificial flowering inside, and you are adding the times of the elf awl. It's not a big problem to upgrade 2 levels in 1 hour, because I have seen with my own eyes that a 72-level small sacrifice in 1 hour is upgraded to 2 levels. >>>More
1. Skill Name and description.
Magic Shield: Maximum level lv10 >>>More
Your level is not enough to kill the gold man.、The last time is that the Miss Jin Man monster is not close. >>>More
Different classes have different tasks, see .
Skill points: 1** Magic Enhancement 10 - Double Tap 20 - Magic Shield 10 - Armor 1 - Fire Elf 20 (The attack power and attack speed of the Fire Elf are relatively low, it is recommended to add it last) 2** >>>More