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Water people are afraid of melee carry, and generally the late range can't beat the late melee, unless the equipment is better than melee, or very restrained, as for the hero that the water man is more afraid of, Chaos.
Void, Phantom Thorn, Enemy Law.
These heroes have a high output and all have melee skills, which is why the water people are powerful.
W's high output and long displacement,Escape without beating a w.,Few people can catch up.,But these are heroes who have skills to approach quickly.,In addition, the strength of the water man lies in the passive cutting power.,Anemia.。
Immortality, chaos and void control can stop you before you cut the attribute, the burst of the phantom thorn can be higher than the speed of the cut attribute, the passive of the enemy law can draw blue, not to mention that the water man without blue can't turn the attribute, even W can not escape, and the B of the enemy law is far faster than the W of the water man.
Therefore, these heroes are all restrained water people, and it is more recommended to use enemy methods, which are easy to form, and the money is fast, and the passerby bureau is arbitrary.
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Does the blood demon count, no matter how big the forbidden demon is, it can only turn back to you.
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Doomsday, Chaos, Blackie. Bloodseeker.
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Doomsday, Chaos, Little Black or something, the main thing is to cooperate with teammates, just control more.
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If the game is solo, many early heroes can restrain the commander It belongs to the mid-stage heroes Water man is a late hero If it's not solo dota, it's more important to cooperate No one is invincible Isn't there a saying, if you're not afraid of god-like opponents, you're afraid of pig-like teammates The team basically didn't say which hero was specifically against whom. You don't have to be a commander to choose his hero. Support and GK is the core of DOTA, as long as you can play GK in the later stage, you can play well, and you can get up in the later stage of the support eye, and you can basically play in the later stage, or teamwork is the most important.
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In safe mode, the whole antivirus is completely anti-virus (it's best not to use 360, although the 360 guard is okay, but his anti-virus is not good)! Then, use the 360 first aid kit again, disinfect the virus, repair the system, and it should be fine.
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。。。Is the machine faked? Oh well, congratulations on being poisoned.
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The crocodile has a control w, there is a rush E, and the full meat suit can also hit extremely high damage, plus the ultimate, there is no solution.
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You can go and play more, such as Raven.
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The advantage of the water man lies in his mobility and ability to lead the line, as well as his good late-stage ability, and he also has a certain aoe ability. Therefore, I personally feel that the key to playing well is the basic skills of playing money, awareness, and the choice of timing for team battles. The Water Man can be said to be a typical hero who trains your carry ability, and there are also SF, White Tiger, Queen, etc.
Because the attributes of the water man itself are relatively good, so the first major piece is currently generally out of the clone more, with the ultimate has a good output, of course, in the choice of shoes is flying shoes or prosthetic legs depending on the specific situation. There is also the first major item that focuses on the belt line, Lincoln, which is also possible. However, it is recommended that after the tenacity, if the opposite control is not very strong, the limit ball is still prioritized to be a clone or ice eye.
The choice after the doppelganger. Some people choose Ice Eye, some people choose butterflies, about the output and survival bonus it brings, a friend once made a very practical data comparison, I will no longer cumber, the result is that the effect of Ice Eye is better. The ability of the water men in the later stage is very powerful, and the battlefield survivability and output brought by 4 water men with strong attributes (actually counting 2) are very terrifying.
The attribute conversion of the water man is his soul skill, but it is difficult to use it well, and I am ashamed to say that I haven't really mastered its essence, but it is certain that he can be used to escape with empty blood, counter-kill, increase output, and cooperate with the second skill to allow the water man to play a variety of roles (I have seen the water man who controls the field in a meat suit =. )
The ultimate is also an IMBA skill.,In addition to the effect of increasing half of yourself mentioned above.,The worst thing can also be used as a return to the city.。 Before the blue change, this skill was almost an unsolvable ribbon skill, which could be compared to the black and yellow TK. Mastering the displacement it brings is key.
The first skill can be said to be a comprehensive skill second only to SK piercing, there is AOE, there is displacement, and AOE damage is not low, so the gank water man with a bottle by passers-by is still very sharp, and each F is useful for water people.
The above are some experiences, all of which are summarized from actual combat.
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The water man can be regarded as a late DPS stage, mainly because the cut of W is very good. Generally speaking, it can be regarded as a mid-to-late battlefield cut. Used to hunt down mages. With the doppelganger axe dps, you can get a qualitative improvement, and the reasonable use of the attribute will be very strong.
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There were many mighty and unyielding heroes in ancient China, what kind of existence is integrity for Chinese culture? All culture will precipitate into personality. Mr. Yu Qiuyu thinks:
The ultimate goal of culture is to spread love and kindness in the world. It is undeniable that there has been more of a jungle principle of "the jungle of the jungle" in history. However, it is the little kindness on the edge of the pool of blood that keeps humans from retreating into the jungle and becoming animals, which is the "culture" that animals do not have.
Many of the first principles of the world will become the ultimate principles, and goodness will become the ultimate goal of culture.
Chinese culture, starting from the "Book of Songs" to the hundred schools of pre-Qin Zhuzi represented by Confucius and Lao Tzu, has a simple righteousness from the beginning, which has laid the tone of Chinese culture and opened up the feelings of "gentlemen". In the long history that followed, the overall cultural structure of China was that Confucianism and Taoism complemented each other, and a Buddhist family was added; China's overall political structure is Confucianism, and it is inseparable from a soldier. The character of caring about major policies, wholeheartedly promoting the Tao, worrying about the country and the people, and having the courage to admonish has been widely inherited by the culture.
Behaviors that tend to be inflammatory, ignore diversity, degrade others, and exclude others will always be despised.
Of course, Chinese culture also has some profound shortcomings. The first weakness of Chinese culture is its lack of public space. Foreign friends often complain about the spitting, loud noise, playing cards in the hotel lobby and other shoddy behaviors of Chinese tourists, thinking that there is no morality.
But some of those who are loud and noisy may have adopted orphans. Their gaffes only show that they do not know the norms of behavior in public space. This responsibility lies with Chinese culture.
Of course, in the final analysis, such things are indeed related to morality, that is, the lack of public morality.
The second weakness of Chinese culture is its lack of empirical awareness. The lack of empirical awareness has left Chinese culture in the quagmire of "only asking about loyalty and treachery, not about truth and falsehood". In fact, if you can't figure out the truth and falsehood, everything else loses its foundation.
The current painful loss of integrity is also related to this. Fakes are available in every country, but they are the most harmful to China; There are rumors in every country, but China hurts the most. This is because Chinese culture does not have the mechanisms and procedures to detect falsehoods, resist falsifications, and eliminate rumors.
True culture comes from height, from thinking, from quietness. The most spiritually valuable works are always faced with "noble loneliness". Although lonely, it can constitute the spiritual yearning of those who wake up at night, such as the lamp of the Black Sea and the tower of the distant mountain.
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It's true that the water people are stronger, but it's not so incomprehensible, right?
I don't think that the water man is a favorite to turn the tables, one is because the water man eats too much equipment, he is really at a disadvantage, how can there be so much space to make money, and his mixing ability is not strong, and it is easy to collapse. The other is that he does not have strong passive skills, although the 4 active skills are very strong, but they are also based on strong equipment to work.
If the water man really gets up, then he can only rely on the outbreak + control to kill him, and turning into a sheep can be a good restraint of the water man's 3 skills. If you want to kill him by stun + continuous output in a team battle, this is unrealistic, because the blood increase of skill 3 is too strong, which will create a good dps opportunity for their teammates.
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1 -swap (1 to 5) is to swap heroes, for example, if you are on the 1st floor and you want to swap heroes with the 3rd floor, you enter the floor you want to change.
Swap 3 remember to have a space, and then he will type -swap 1 so that your hero can swap it out.
2 Someone will, the hero will share it with you, because he bought a chicken, which is a small animal, and sharing it with you is to let you use a small animal to transport some things to buy.
3 Late game heroes are generally heroes who can provide stable and powerful output in the middle and late game. The general characteristic is that they rely more on equipment to improve their output. For example, Phantom Assassin, Ghost, Faceless Void, Skeletron, Aquaman, Shadow Fiend, and many others.
4 The concept of the early stage generally belongs to the type of heroes that do not rely much on equipment and level, and can give full play to their own characteristics or advantages only by relying on skills, especially in the middle of the game. Such as Fire Maiden, Ice Maiden, Vengeful Spirit, Source of Pain, Demon Wizard, and many more.
5 "It's all late, a" is the mentality that most people have. Because the later stage is often manifested in the strength of the later stage, it also represents the weakness of the early and middle stages, which requires a certain period of development and transition. If there are no heroes who can play a greater role in the early and middle stages such as field control or support to help them develop through the weak stage, they often do not have the theoretical effect.
So in the eyes of the average person, if the team is all late, it means that the early stage is likely to collapse and not produce a meaningful game.
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1.-swap+ number is the swap hero, and the number 12345 represents the 12345 floor on your side.
2.There are 4 types of people to share with you, one is to pack chickens, the second is to have temporary problems, the third is that novices are afraid that they will not play well, and the fourth is to have some skills that teammates need to help with (such as Templar Assassin).
3.In the early stage, it is generally an intelligence mage (Ice Girl, Fire Girl, Demon Wizard, etc.), and in the later stage, it is a hero who is useless in the early stage, needs human protection, and relies on level and equipment (for example, Ghost, Medusa, Phantom Spearman, Dragon Knight, etc.).
4.The teammates who said this thought that their side would definitely lose, because there were too many later stages, and they would be pressed very badly in the early stage, and the level and equipment would not be beaten, and it would be useless in the later stage. But it's not that you can't play in the late stage, it's just that you can win if you play well.
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This newbie is too new, it is recommended to find someone to take the black with him, and he will be scolded very badly if he has been fighting alone.
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-swap space + number is with a few floors of the change hero shared is he bought j for you to use the early hero is the early stage of the powerful late stage is obviously the late stage of the powerful are all after the early stage can not be pressed will lose it is better to directly a off.
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Swap is to exchange heroes, shared with you in order to use animal messengers, all in the late stage without mages, the early stage can not open the situation, and the late heroes need to be equipped with equipment and levels, which takes a long time. I can't get through the early stage.
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-swap + number is to swap heroes with your teammates on several floors, and to share heroes with you is usually to buy chickens so that you can use them; Generally, mages are counted in the early stage, and when your side is all in the late stage, you will lose if you push the tower on the opposite side.
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