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If you refer to the pure climbing line, it tells you, it must be that every level of ship not only has to be bought, but also needs to play after buying, you must play experience for lighting up the hull behind and the ship at the back level, this aspect is the mechanism of the game, there is no trick, starting from level 1 to play experience, generally the hull of all ships is the only route to climb the line, so the hull also needs to spend experience to light up, and some main guns and range or torpedoes although not on the line climbing must route, But many ships are difficult to reflect the advantages of the ship if they do not upgrade a module, which directly affects the efficiency of your line climbing, so this aspect may also be a waste of experience, so the experience between the upper and lower level ships is actually not just such a small number as the game shows, the experience and time you need to spend are actually longer, and more importantly, if you charge the player zero, you also need to consider the silver coins, after all, how to play the middle and low-level ships are profitable, so you just rely on the silver coins earned in the process of climbing the line are enough to buy a new ship of the later level, but if there is no high account, you will lose money from level 8, and after that, you will lose money most of the time, and your belongings will soon bottom out, and you will not be as fast as before, so you will also need to find a way to pay money to support your family. The local tyrant doesn't have much to say, he directly buys gold coins to exchange for the whole world, and then jumps off the ship with the global one minute, and goes to the top ship in one minute, in fact, this is also another kind of line climbing.
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In World of Warships, line climbing refers to improving one's strength and combat effectiveness by constantly upgrading and unlocking new ships. The ships on each route have different levels and attributes, so you need to choose to buy them according to your game needs and economic conditions.
Generally speaking, if you want to climb to a higher rank in a certain route, then it is better to buy a ship of the previous rank in order to better master the rules of the game and combat skills. But not every class of ship needs to be purchased, it depends on your game strategy and personal preferences.
It should be noted that buying a ship costs a certain amount of silver or gold, so you need to make a choice based on your financial situation. At the same time, when choosing a ship, it is also necessary to consider factors such as the ship's attributes, skills, and applicable scenarios, so as to better improve personal strength.
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Battleship World Cruiser Crawl Line Recommendation: French Patrol, German Patrol, Italian Patrol, Su Qing.
French Patrol: Long range, fast running and not slow bullet speed are the biggest advantages. It is especially obvious after level six, and there is no pressure to wash the battle column in the open sea race 15km, provided that you can move a little bit.
Dexun: Except for the sand mixing, there are no other problems. The range is not too short either.
Decent heavy cruise, practice good German patrol to climb other cruisers in the later stage to lay a good foundation.
Italian Tour: SAP bombs and train smoke are the biggest highlights. There are no pits after level six, and there is a bit of a problem with the level nine Brindisi armor that needs to be paid attention to.
Personal feeling: SAP hammers everything. Except for Venice, I haven't seen a silver coin cruiser hammer battle column a round to fight a macro state of ten thousand five), Su Qing:
Just refer to the legal patrol to send it.
Game Description:
World of Warships is a war-themed third-person vehicle shooter online game produced by Wargaming, a Belarusian war game development company, and operated by 360 in Chinese mainland, and is the third part of a series of war online game trilogy. The other two are World of Tanks and World of Warplanes, which was released in open beta in Chinese mainland on November 27, 2015. Imitation source.
In the game, players will control the famous warships of various countries in history to fight in the ocean, and recreate the real scene of the world's large-scale naval battles in World War II. Players need to pilot a ship and form a random team with 11 other players to fight each other on a random map to complete objectives and win.
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World of Warships is always a line climber because it is a line climbing game.
The following focuses on the problems that some newcomers may encounter in the process of climbing the line. If you're a casual gamer, World of Warships is a good naval game. When you start to want to improve your win rate and average per game, your blood pressure goes up.
When you climb 5 credit lines or get the first R&D Point Upgrade, the R&D Bureau will automatically unlock it. The R&D Bureau is located in the Arsenal, and players can only exchange R&D Points (similar to Coal and Steel Resources) for items in the R&D Bureau. R&D points can be earned through combat missions or by resetting the credit line that has already been climbed, and resetting the creep at certain intervals will give you double the R&D point benefit, which is recommended to reset at that time.
Resetting a line grants 10,200 R&D points, or 20,400 with a double bonus.
Since there are no odd levels for aircraft carriers, players can earn fewer R&D points when resetting aircraft carriers than other lines, and it is generally not recommended to reset aircraft carriers).
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