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The third floor is basically correct, in the previous Dota version, if the fake body plays alone, you can play the animation effect of vertigo, and the head goes out of the circle, but it has no practical effect. However, if the real body stuns first, for example, if the troll stuns the person for 1 second, and the clone knocks out the stun again within 1 second of the enemy's stun, the stun will be extended, probably less than half a second.
But in versions after 58, this effect was canceled. Otherwise, many agile melee DPS can be infinitely dizzy, which is too imba.
The equipment of the Phantom Spearman is the early lacing and excessive prosthetic legs, the mid-stage dispersion (because the dispersion is very strong now, and the clone has the effect of the lost orb), the late stage of the butterfly (increased attack, increased attack speed, plus dodge), optional vampire sacrifice (plus vampire), golden hoop stick (plus stun, interrupted spellcasting, the spearman himself has no ability to interrupt the ability to return to the city).
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In terms of this score, if only the mirror is attacking, it can play a stun effect, but it will not have an actual effect, which is generally called a false stun.
In the case of both the real body and the mirror image, there are two situations, one is that the real body has a stun effect, and before the stun effect disappears, the mirror image also has a stun effect, then it is to extend the stun time.
In another case, if the mirror image hits the stun animation first, and before the stun animation disappears, the real body also plays the stun, which is also an extension of time, but the time of the stun animation is extended.
Therefore, the clone system generally does not have a bone crusher hammer, because although it is likely that the real body will hit the stun first, and then the mirror image will always hit the stun, forming an infinite stun. But more often than not, the mirror hits the vertigo first... The consequences are unimaginable...
Then you will never be able to faint, nightmare...
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The correct answer tells you: if the real body hits the stun first, and the fake body triggers the stun again, it will extend the stun duration of the real body. If it's just a fake body, there is only an animation effect, a small circle on the head, and no effect.
That is to say, only after the real body is stunned, the fake body can be hit.
The monkey is a hero who makes the opponent irritable and makes it difficult for the opponent to kill; Scatter - Heart - Phantom Axe, pay attention, you must fly out of the shoes to have the ability to harass the other party's three lines, and the containment effect will come out.
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The answer should be no.
The monkey should be out of the scattered. Because the mirror image can eat demons. In the later stage, when the loss is used up, the doppelganger fu
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You can't play visually, but you won't actually get dizzy.
Scattered Flower Axe hy Challenge.
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You can't get out of the scatter and then ascend the Phantasmal Axe.
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Mirror images can have critical hits, not stuns.
Specifically, the mirror image can burst out of the red letter, but that red letter is not the real damage, in fact, it is necessary to calculate the percentage that the clone should have.
In the case of stun, you only use a mirror image to a the opposing hero, and the opposing hero will have the stun symbol on his head, but he will not be stunned, which is "fake stun".
When there is a "fake stun" in the mirror image, if the real body is also A, and there is also a stun, then it will only prolong the time of the "fake stun", that is, this stun is wasted!
On the contrary, the real body first A is stunned, and the mirror image is then A out, which can prolong the time of the halo, but these two points seem to be useless after making up for each other, so it is not recommended for the doppelganger hero to stun.
The golden hoop rod has not improved the clone in the slightest.
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No, there is an animated effect, but there is no actual effect.
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The hero's doppelganger can, that is, the kind that has attack power.
If the picked up rune is a mirror image with no attack power, it will have no effect.
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There's a way to make the doppelganger play the effect, your body first stuns him, and then the doppelganger goes up, and if the RP doesn't have a problem, you can be infinitely dizzy, and if you let the doppelganger hit a false stun first, the body is on it, and there may be an infinite false stun.
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Yes, it can be inherited.
It's just that if it's a doppelganger, the stun effect can't stun people. You can see that the head of the enemy shows a vertigo look, but his character can still move at will. That is, there is this effect, but the real effect of the vertigo is not.
Just show an illusion.
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No, playing the animation is also a false halo.
However, when the true halo is made, the clone will continue to be stunned if it hits the fake stun, and at the same time, even if the real stun is played, it will not be stuned.
So in general, it is not recommended equipment
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Well, I don't know if you understand that.
The actual effect is completely uninheritable, which means that after you play the hammer in actual combat, it will not have any effect on your clone.
But inherited the visual effect.,It's an animation that has a chance to appear stunned on the enemy's head.,But it's completely useless.,Used to blind rookies can @! ~
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Can't Phantom Mainstream or Prosthetic Leg 875 then Radiance, then Vanguard, Doppelganger Axe, and then change to flying shoes.
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No,The doppelganger is a false halo.,There's only an animation effect.。
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It will not inherit but will leave a visual effect, that is, the clone can trigger the visual effect of bone shattering, if the clone stuns, the unit will have a stun status mark on its head, but it is actually in a normal state. So don't think that when you see someone else still walking in vertigo, just say that someone else is hanging.
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No, although it has a stun-like effect, the attacked unit will still move, and the only orb that the clone can inherit is the feedback of the Soul Purifier Blade, and the brilliance in the aura!
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The Bone Crusher Hammer is a heavy attack effect, and the troll's first skill is converted to melee to have a heavy attack effect, which is where the troll is powerful, and it can be stunned to death, but the heavy attack effect cannot be stacked, so the troll out of the bone crusher hammer can only be used at a distance, and it is useless to cut to the process. The stun of the golden hoop stick is a stun second, and this stun is not the same as the stun of the bone crusher hammer, so you can see that some muskets have a golden hoop stick, and the headshot of the musket itself is stunned for a second, and the golden hoop stick does not conflict. It's better for trolls not to come out of the bone crusher hammer, because the melee mode itself has a heavy hit effect, and you're wasting this, and the trolls are going to get out of the butterflies, and put a big move to increase the attack speed so that you're almost stunned to death.
If you want to play the Bone Crusher Hammer, you might as well play a hero like the electric baton, and the initial attack speed is very fast. Moves fast.
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The stun probability is calculated independently, and it does not stack linearly, and items and skills with the same effect cannot be stacked.
That is to say, for example, the probability of oneself is 15%, and then it will not be superimposed with the probability of broken bones, but theoretically it will definitely increase the probability of dizziness, and it is almost impossible to see the player break bones, so it is not recommended to come out of that thing.
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Broken bones are not stacked, and gold hoop rods can.
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Just didn't send it.,Trolls can make a bone crusher hammer.,But it's only effective in the long-range attack state.,Cut to melee has no effect.,Because the heavy hit effect can't be stacked.,And the probability of its own skill heavy hit is very large.,It's about the same as the probability of the bone crusher hammer.,The stun of the golden hoop stick can be stacked (the musket comes out of the golden hoop stick.,It's the same as the stacking of your own headshots.)。 Trolls are not recommended to sell gold hoop sticks.
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Musket headshots can stack with a bone shatter stun.
The two stuns are counted separately.
At the same time, the damage stacks when stunned. The dizziness time is calculated as long.
Addendum: The 2nd floor has been changed to the 5th floor.
I just read the update to the Bone Crusher Hammer.
The Bonecrusher now does not stack with any other stuns.
That is, if there is a headshot, there is a headshot.
If there is a bone crusher hammer, the bone crusher hammer.
There is only one trigger at the same time (no experiments, I don't know which one is preferred. )
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Calculated separately. But the musket out of the bone breaker hammer is completely meaningless. After having a certain survivability. If you want to faint a few more times, you can be excited.
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...First of all, it won't be different for each equipment, the diviner has a main body of 3 doppelgangers, the doppelganger has only one grid, and the grid is the footwear items owned by the main body (shoes, prosthetic legs, flying shoes), 4 diviners are killed and the other three will die together, so generally concentrate on firepower to kill a doppelganger, and the diviner generally has a level suppression, but the speed of making money is not too outstanding, and the most powerful divination division under the same equipment is the middle stage, and the general hero does not want to fall in love when he sees it alone, and he is basically dead when he is netted, and the four flickers are not a joke, It is advisable to restrain the earth diviner and use explosive heroes such as the Fire Girl.
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Fighting is not the main body, as long as one dies, all of them will die, and you must keep an eye on one to fight
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That's an entity, not a mirror, it's big, one more at a time, and it's more garbage than the deity (the skill is the same as the deity), and if you die one, you don't need to use one by one (ps: you don't need a master for this problem).
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Absolutely, but not 100% stacked. Dota is not a heads-up game, and even if you do have an infinite halo, you may not be invincible.
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You can get out of this outfit and try it out to beat people.
Follow the questions you ask to know your level of Dota.
When you play with this equipment, the equipment on the other side should be a lot better for you.
What you lack is explosiveness, and you can't faint even if you faint.
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Bone Crusher Hammer, a certain chance to stun for 2 seconds, Golden Hoop Stick, a certain skill to stun for seconds, that is, only the interruption effect.
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Bone crusher hammer, dizzy in seconds. The golden hoop stick has seconds of dizziness and can interrupt others.
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Bone Crusher Hammer Monkey King Stick Dizziness generally requires enough attack speed and character Hehe.
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The golden hoop rod is dizzy in seconds.
Bone crusher hammer seconds. There is a chance of appearing.
It's perfectly possible to suck blood. Melee items that can be used to suck blood He can use it to suck blood. Just because no one comes out doesn't mean it's not going to work! Hehe.
Can stack, but there is an upper limit.
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Theoretically, yes.
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