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The Flash interface consists of (1) title bar, (2), menu bar, (3), toolbar, (4), timeline, (5), stage, (6), properties panel, (7), and other panels.
The toolbar is composed of four parts: tools, viewing, color, and options, and the key points of each button are not easy to understand, from left to right:
Selection tool, Partial Selection tool (select points and lines),
Arbitrary Warp tool, Fill Warp tool (for filling warp for gradient effects in a drawing), Line tool, Lasso tool (manual and automatic selection of parts of the drawing to be selected), Pen tool (for drawing anchor points), Text tool,
Ellipse, Rectangle Tool (Draw Shapes),
Pencil, Brush Tool (Draw Line),
Ink Bottle (you can modify the border of the drawing (strokes) or add strokes to the filled area), Paint Bucket tool (fill), Eyedropper tool (choose a color), Eraser tool.
Hand tool (drag), zoom tool (zoom in and out).
Stroke (line), fill (inside).
The final options change accordingly when you select a tool.
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Flash has this component in it.,It's very simple.,I can teach you if you need it.。
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1. Create a new file, here I use width 100, height 120, and the background is white.
2. Press Ctrl+F8 to create a new movie clip symbol, draw a menu in the movie clip stage, you can use your imagination to draw one.
3. Press Ctrl+F8 to create a new button symbol, press F6 at the hit frame in the button stage, then draw a square shape, smaller, and press scene1 to return to the main scene when finished.
4. Then press Ctrl+F8 to make a drop-down button in the button stage, and press scene1 to return to the main scene when finished.
5. Open the library file, press the mouse right on the button of the drop-down menu you just made, copy one, and then copy another.
6. Double-click the first button copied in the library file, change the text on the button in the pop-up stage, continue to double-click the second button copied in the library file after OK, change the text on the button in the pop-up stage, and press scene1 to return to the main scene when finished.
7. Double-click the movie clip in the library file, in the movie clip stage, press the "plus" sign to create a new layer (layer2), note that the new layer is only for the convenience of future operations, and it is okay not to create it.
8. Select the first frame of layer2, (in order to avoid misoperation, you can press "lock" to lock the first layer) drag the button created for the first time in the library file into the position shown in Figure 1 in the scene (that is, the "triangle" of the drawn figure) If the previously drawn button is too large or too small, you can use the zoom tool to adjust it so that it just covers the "triangle".
9. Press F6 on the second frame of the first layer and the second layer respectively to establish a keyframe, and then press the second frame of the first layer to drag the three drop-down buttons in the library file to the bottom of the "drop-down menu".
10. After completion, we will set up actions, double-click the mouse on the first frame and the second frame of the first layer, select the actions tab, press the "plus" to select stop, both frames are set to stop, and then press the mouse right on the button of the first frame of the second layer to select properties, and then select the actions tab, press the "plus" to select the goto command, set it to goto and stop, fill in 2 at the number, Also on the button of the second frame of the second layer, press the mouse right to select properties, then select the actions tab, press the "plus" sign to select the goto command, set it to goto and stop, and fill in 1 in the number field.
11. Return to the main scene, drag the movie clip into the scene, press Ctrl+Enter to take a look, and the following is the finished drop-down menu animation.
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Make a connection directly in flash.
1. Build a component, such as naming it "Button Link".
2. Import the "button link" into the position you designed in the flash stage;
3. Click "Button Link", and then click the action menu "Browser Network" and double-click Geturl
geturl() will appear in the script bar;
Enter in parentheses"http: address", note that you must add it" "Oh, otherwise the grammar is wrong;
Then write: on(release) {.}
geturl("http: address");
The last one gives a link, which can be referred to below. There is an explanation for the specific usage of geturl(). If you have any questions, please leave a message to communicate, because the number of revisions here is limited, and there are often questions that are modified a few times and will not be allowed to change the answers.
The redirected address can be tested locally, provided that the web page is best in the same directory as flash, and the direct reference is missing.
on(release) {
geturl("Web page. htm"volcanic gear);
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