PG tricks and cheats and tips, what are the necessary skills for PG?

Updated on workplace 2024-06-14
12 answers
  1. Anonymous users2024-02-11

    Let me explain it by category.

    There are many ways to play PG, different playing styles, different skills, I only roughly say two kinds of PG.

    The first is an assist-type PG.

    The required skill is: face

    UP (defend normal shaking, back 1, return hand break, stop the opponent's run), pass inside (help the teammate who opens the gap to keep the distance from the defender), save the ball (fight for the offensive power), air relay (2 points when the opponent changes defenses inside). In order to be able to run and assist the team to score in the game, you also have to install QE (Kobe Bryant Running Pass).

    freestyle: lightning steal (pg ball breaking ability is the strongest, why not strengthen it like a tiger); Back 2 (the most practical shaking technique of the defender, which can shake people and open up distance); Catch the ball (can be separated from the opponent who pounces on the ball, it can be pretended or not, and the use is not obvious).

    The second type is the offensive PG, the offensive PG is not alone, nor is it used as an SG, but uses the other highest ability of the PG, "dribbling", to play a role.

    Essential Skill: Face

    Up, QE, SS, pounce, break through the dribble (super dribble, this move can be used with back 2 to confuse the opponent to open a large distance, there are very few people who can judge the direction at present, and even if they will, they will be shaken due to the tension of the game).

    freestyle: lightning steal, back 2 (these two are essential, the rest of the grid can be considered sliding tackles, grabbing the ball, etc.) Do not buy poses, useless)

  2. Anonymous users2024-02-10

    First of all, the back 2 you see, the face first to the left and right and then fly, that is the result of doing a second pass and then out of the back 2, if you only go to the side and out of the back 2, then fly directly over, will not stop.

    The second pass is the one that can be made without skills, A+.

    The speed of the back 2 is still quite fast, and the significant advantage of anti-close-fitting you already know.

    Back 2 and all free

    The probability of style is equal to ordinary actions.,For example, only load back 2.,The chance of using it is 1 2.,And then install another breakthrough skill is 1 3.。。。

    As for PG skills, the first thing you need to consider is assist skills rather than passes, remember.

    Of course, I don't have anything to say if you have enough points, and my poor people in 5 slots generally spend their points on training.

  3. Anonymous users2024-02-09

    My opinion: technology:

    1、face

    Up this is understandable, can't be unwanted!

    2. Pounce on the ball. A skill that is necessary for a defender.

    3. For SS analysis, see QE

    4. QEQE+SS is a unique combination of PG, if you don't want it, you can do SG, and completely lose the advantage of PG.

    5. To be determined, to be analyzed later.

    freestyle

    There's a lot of options here.,But in view of the setting of the current version.,PG's passing is stronger than other professions.,If a PG can only catch the ball and pass the ball won't dribble properly.,Or that's the sentence.,Go be SG.。。 So let's recommend two skills first.

    1. Back two. 2、What did the hand come from?,I forgot the specific name.。。。 Except for the one left in the back-to-back two-freestyle.

    3. Lightning steal.

    4. Rolling ball or sliding steal.

    Explain why you don't want freestyle for so many shots

    First of all, as a PG, 3 points are not the most important, PG 3 points should be shot when you have to shoot at a short time or at a critical moment (such as 20 seconds or the game is over 3 seconds and your team loses 2 points), in this case it is useless to have so many fancy skills. The fancy skill is used to attract the eye, and the second is to attack the basketball with different attack speeds when SG is defended, which affects the opponent's judgment and reduces the probability of being covered, and he is based on good accuracy and strong hitting, so the shooting skill is not applicable to PG.

    Then now there is a technology and a freestyle left

    My opinion is DF or DS (technical) + board layup (Freestyle).

    Explanation: Playing board layup is the skill of C and PG, and PG has DS and DF, so it is easier to cause hallucinations to the opponent when applying board layup to affect judgment, so as to have a better effect. Imagine, if you enter the interior again after you have successfully applied the board layup, DS and DF, which one will the opponent's C defend?

    In addition, to DS

    The choice of DF, DS is stable, DF is ruthless, it is really difficult to weigh, it depends on personal preference.

    If you really don't want DS

    DF, freestyle wants a shot or the one you didn't choose in the slide and roll, and the technique is F.

    My PG, skills for W, SS, QE, pounce, DF, freestyle for back 2, change hands, half layup, slide, lightning steal.

    That's it, corrections are welcome.

  4. Anonymous users2024-02-08

    The number of skill slots required by the PG is the least of all classes, 1 is barely and 2 is just right.

    Skill Selection. 1 Slot Skill: Pounce, Frontal Defense, SS, QE, Quick Patch Fancy: Flash Break, Catch the Ball, Back 2, Tackle, Roll the Ball.

    2 slot skills: air catch, breakthrough dribble, WA, cover, DS fancy: low body save, get up quickly, fall to the ground to get the ball, change hands 2, air score 3 slots to make up for DQ, other optional (but pay attention to the male G don't pretend to be a fancy 3-point action, the shooting speed and 3-point stability are not as good as ordinary actions, but some actions improve the cap resistance, but PG only plays 3 points in the empty position, and no cap resistance is required).

  5. Anonymous users2024-02-07

    。。。I'll be honest. If you add skill slots.

    Then PG is rubbish.。。 If you want to 3, you might as well play SG ......Like feints, hook hand passes ==== are all necessary skills for PG. Otherwise, it's very boring to play.。。

    If you only have one left... Let's install an empty connection.。。 There's also a bit of pg meaning.。。

  6. Anonymous users2024-02-06

    Pounce on the ball QE pass SS super dribble back 2

  7. Anonymous users2024-02-05

    Super dribbling is an action, not a skill! Equip the front defense, and the rest is the same as upstairs.

  8. Anonymous users2024-02-04

    I'm 43sf! Favorite to play with PG!!

    Personally, I think the most important thing in PG is passing (nonsense), but how many can really pass the ball?

    Personally, I think the best fit for PG is:

    Technique: SS + DF + QE + Breakthrough (that is, two dribbles in the same direction) + pounce.

    This kind of PG has the cooperation of SS and QE, which is a good combination, and I strongly despise the PG without SS, because the PG's passing ability is high, and if the teammates who are asked for a pass, if they directly throw the ball passed by the PG, the hit will be improved a lot! I'm SF who gets a PG pass and shoots it right away, and basically scores anywhere!

    As for why there is no requirement for DS, I think anyone who can play knows that when PG enters the basket, when using DF, if the teammate is too far away to take off, then the DS effect will appear, which is to pass the ball directly to the teammate! In this way, DF can completely replace DS to save points How good is training!!

    Fancy passing Personally, it is not recommended to use the back 3 of the later stage!

    In general, as a PG, you must be able to pass people, if you can't pass people, play PF well! It's simple, and it's good to play as long as you're a little conscious! The most important thing in PG is the awareness of passing!

    If you want to be a good PG, then pass your ball to the MVP must be yours!!

    Totally your own opinion! I sf

  9. Anonymous users2024-02-03

    PQ passing, SS buys it or not, PQ can allow you to pass the ball accurately, there are few opportunities for other pounces and the like, don't waste points, buy empty catches, because that kind of buckle is difficult to cover, and the assist is very high.

  10. Anonymous users2024-02-02

    Big Brother Upstairs, You didn't make it to the big leagues, did you, didn't you buy it? Don't buy the ball too? So what other pg are you playing

  11. Anonymous users2024-02-01

    The combination of "QE and SS" is necessary, and it is to say that you don't want it, and you can ignore such people! Why: This combination allows you to use QE passes on its own, but also to make your passes run with SS!

    And this effect is only unique to PG! To give it up is to give up the essence of PG! 2.

    In fact, the key to buying a breakthrough dribble (super dribble) is to see if you are used to the skill combination of "super + back 2", which can make you violate the general rule of "which way your back breaks through when you are holding the ball", that is, you are more difficult to defend! Here's the plus! But the downside is that with a super dribble, all of your passing skills will be revealed

    If both of them break through 2 times in a row in the same direction! Make it difficult for yourself to grasp at times, and the opponent "stuck" the ball! So I said:

    The key is to see if you use the habit! It is recommended that you can buy other useful skills first, and when the points are surplus, you can buy them yourself and install them to experience the combination! 3.

    If you buy a super dribble, then only match it with "original dribble + back 2 + super dribble", the reason is very simple, it is to avoid the shortcomings of "super dribbling" mentioned in point 2! 4.Skill selection Technique:

    1, Face Up 2, Po Ball 3, SS 4, QE 5, F DS DF (it depends on personal preference, I personally think that DS is used more in 3 to 3) If there is a slot (10 squares), it is recommended that all skills are installed! freestyle 1, back two 2, catch the ball 3, lightning steal 4, rolling ball (level 31 skill) 5, slide steal If there is a slot, it is the most practical to install these, and it is recommended to wear less or no shooting posture and passing posture! Personal opinion on "catching the ball":

    It was chosen because the ball on the ground is fast, and some people will say, there is a general demand or a necessity? I said it was necessary, because there is a situation where the ball falls directly next to you, and when you move the ball, it will automatically be "picked" by you, and at this time its power is reflected! You'll realize that because of this skill, you've bought time for your teammates to run out of space!

    It is generally believed that the sliding and rolling time is the shortest, and the distance of the rolling ball is the farthest, and the other two can reduce the chance of the original pounce, because the original pounce distance is the shortest and the time is the slowest!

  12. Anonymous users2024-01-31

    3.Pounce up 7Cover 8

    Super Dribble 11Unreal Projectile freestyle: 1

    Lightning steal 2Back 2 3Roll the ball 4

    Sliding tackle pounce 5Turnover 2 6Catch the ball 7

    Gliding layup 8Hit the board and make a layup 9Extreme burst buckle.

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