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Half-body movement defense. This defense method comes from a post "Active Defense Super Back 2", but that post is too long and may not be read by many novices.
In fact, when defending, stagger half of the opponent's position, don't face each other, when the opponent starts A, hold down W and slowly move in the direction of the opponent but don't overtake the opponent.
Theoretically, it won't fall. This is a defensive approach that I think can be used as a reference. Now I find a lot of people defending with this method. Awareness 70%.
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Don't defend head-to-face. Try to stagger against each other. If the other party is fast. Then he will create a face-to-face opportunity to go to you. So if you're running slowly. Then it's hard not to be apologized.
Defending depends on speed. Just remember not to be confronted by the other person. Hold W to stagger the defense.
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It's up to you to defend based on your experience in the game. You have to see the other person's habits. Grasp the time when his A is out or not, and defend according to his habit of how a is often out. PG relies on this trick to eat.。。 So I can only rely on my own experience to figure it out.
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To give you some of the G's A-man order, you can defend A-man according to this order, or judge with consciousness.
Normal, back 2, change hands.
Normal, Normal, Back 2, Back 2, Change Hands, Change Hands.
Ordinary big akira, back 2, normal, back 2, change hands, change hands.
Normal, Back 2, Normal, Change Hands, Back 2, Change Hands.
I'll give you a fine post for reference.
Produced by Honey - Let's take the initiative to defend Super Back 2 Original [Boutique].
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There is no solution to this, and the best defender can't be 100% guarded.
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When you run higher than him.
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Q1: "Super dribbling" is a must-have skill for PG. Super Back 2 is the pass that occurs when Super Dribble is combined with Back 2.
To make you more aware of this skill. Next, I'll tell you about the A-man sequence and the role of super dribbling combined with back 2.
With a super dribble A-man. 】
A-man theory. Breakthrough dribbling is also known as super dribbling. Mainly used to combine back 2 and change hands 2. If you directly combine with ordinary A to A person, the chance of being stuck becomes greater.
But when combined with Back 2, Changing Hands 2 is different! Combining back 2 and changing hands 2 will greatly increase the power of your A.
Let's take an analogy!
For example, when you only load back 2, the order of the A person is as follows, infinite loop.
Normal , Back 2....Infinite loop, infinite loop.
Normal , Back 2....Infinite loop.
Well, if you don't pretend to carry 2, there are only 2 ways for A to come and go (just say the way of one-way A person). That is, small back 2 and big back 2, the operation is the same as normal A (take one direction as an example, and assuming you have filtered ordinary A):
A (small back 2), Effect: Same as ordinary one-way A, making people half-down.
A (Big Back 2) Effect: Same as ordinary Big Shake A, it makes people fall all down.
However, because Person A is too single, even if you know the order and use back 2, it is still easy to be seen by others and prevent death.
The above is an example of using A without the Super Dribble equipped.
So what's the use of a super dribble?
As we all know, when using a super dribble, the combination of ordinary A will go to the same direction A. twice a
Then the same goes for the operation:
A, then what is the power of combining back 2? That's what everyone keeps talking about as Super Back 2.
I made back 2 of PG 3 way (one-way A men):
A (small back 2), Effect: Same as ordinary one-way A, making people half-down.
A (Big Back 2) Effect: Same as ordinary Big Shake A, it makes people fall all down.
A (Super Back 2) Effect: Same as Super Normal A, it makes people fall completely.
Combined with the back 2, the Super Back 2 is dazzling. When there is a trend of a person with a big back 2, it is not easy for the other party to judge whether it is a super back 2 or a big back 2, and finally falls to the ground due to a short circuit in the brain.
Q2: AWA is a moment when you pass a person, and then a again with the help of W's pause.
This requires a high level of dribbling ability. Generally, PG can be used as soon as it is transferred due to its high dribbling ability. SG must reach level 25 in order to reach a certain level of dribbling ability.
SF will not be able to AWA until the later stage. Other professions don't have the ability to dribble.
Operation: Take PG as an example, to start with left and right A, press and hold W. Then immediately release w re-a. The operation is relatively simple.
Ah, so much fighting. Detailed enough.
First of all, the above is my original. Counterfeiting must be investigated, quack.
Remember to adopt it!
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AWA is an action that you can do when your dribbling ability reaches a certain level.
Both Super Back 2 and Super Dribble are designed to pull people to create offensive opportunities, using the four powerful forces of A or A or A similar to PF.
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Stick to the immobility or a position within the press W will fall,Only when he starts to do the action to run to the place where he wants to go.,Or quickly make up for the chaos.,But the PG is super.,It's hard to judge.,It's familiar if you play more.。
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I have a way for sf and it's okay now Oh for sf when you go out of the back to do finch 2, you press the interference, and it won't fall! You can only use sf and the others will be down!! Don't mess with it!
If you don't go out of the back 2, you will fall!! Pure lack of early remember to give me some support!!
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Breaking through the dribble is also called "super dribbling", which is a necessary skill for PG. The order of the A person with G!!
The usage is the same as usual, no different.
Then introduce the usage and function of the super dribble.
Let's start with a small part of the order of G A:
Normal, back 2, change hands.
Normal, Normal, Back 2, Back 2, Change Hands, Change Hands.
Ordinary big akira, back 2, normal, back 2, change hands, change hands.
Normal, Back 2, Normal, Change Hands, Back 2, Change Hands.
Do you see anything in this?
That's right, break through the dribble with other A-man skills. When you dribble with a breakaway, you play an ordinary A, and others sometimes look like an ordinary A, so sometimes you fall because of a mistake in judgment. Sometimes, the other party has seen the order of your A, but the breakthrough dribble makes him misread, but the breakthrough dribble can change the direction of the back 2, so that the opponent can't judge the order of the A-person for a while, and as soon as you pass a person, the other party immediately falls to the ground.
In this way, the other party may not be able to judge your next A-person skill...
After reading the above, do you know why it is useful for PG!! It's a useful skill that almost every PG relies on to get a person.
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Super dribbling, if you're a A, it's an A. Also, if a defender sticks to you, if you super dribble only to the side A, sometimes it won't fall, even if he sticks to the side. The reason is that the action of the super dribble is to the side A 2 times When you are A, he sticks it up and you may be A, but the super dribble is to be A2 down (it looks like Hachai Bibi), the second time did not come out, of course it will not fall.
It is possible to filter out the normal A, and then memorize 2(Here to mention, you want to super dribble after the wisdom guess, and then memorize 2.)There are only 2 ways) 1
Filter it out with W, then just continue dribbling, take 2 steps and then A. The reason is that PG is a profession with only 1 second of CD in 5 professions (CD is the skill cooldown), and the first one is PG's Awaawa is the most basic PG necessary technology It is recommended that PG use CD then it will take 2 seconds Method is +A and then you press W gently (if you press W again, W will lean over, not W in place), remember that when W is finished, wait for 0.In a few seconds, then + A will be ready to go.
AWA can be used mainly because the CD time of PG is 1 second, while other classes are 2 seconds, so PG is easy to use out of AWA. However, the weakness of AWA is that the probability of this robbed segment is very high, and you must pay attention to the first ear when using it. There are other professions that are too difficult to get out of the AWA.
SG dribbling to 70 can also be AWA
Hehe, happy game, you can practice more according to my method, as long as you are PG, you can AWA no matter how many levels. Thank you (I wrote it before.,Pull it to you) As for the second type.,I don't need to say it.,You'll also be a hehe.。。
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