Da Le Dou asks for a high finger and points if it is good

Updated on technology 2024-06-10
3 answers
  1. Anonymous users2024-02-11

    Comprehensive Analysis: The skills of the first two rows are basically there. Less Guan Jian's skills are thick-skinned. and the sixth sense of fighting fiercely.

    In addition, the necessary skills that are missing. Bloodthirsty. Yi Jin Jing, a gloomy blow. Mind cultivation. Habitual heavy objects and avoiding heavy objects are not light. Look at the skills you are again in a second-level gang. The blood is too low.

    **Kind. There will be no madness. The one who pretended to be dead didn't.。。

    Look at your ** and skills. The number of times you dive seems to be 3 times. Didn't do the math. It should still be fierce. Because the skills are better.

    But after leveling up, the attributes will not be able to keep up.

    Now you're level 37. It's definitely high sensitivity in the same level. Plus your Limbo. It's hard for others to hit you. But because there is no weight avoidance. If someone else hits you on a large scale, you will suffer a lot.

    Your agility at level 37 and 45 is indeed higher. But not excessively. Your speed is 33

    Considered medium in the same class. Speed didn't suffer too much. Now the mainstream is the Min Speed Stream.

    Even if the agility is too high. If you can't keep up. Affects the speed of the shot.

    It's not too much of a loss right now. If you want to be agile in the future, you should consider washing.

    Agility piles up to a certain level with little effect.

    In addition, the landlord is only level 37. What's the hurry. Before level 39, if you have a weight avoidance or bloodthirsty, you can consider Kawulin.。。

  2. Anonymous users2024-02-10

    Come to my gang level 4 and play every day.

  3. Anonymous users2024-02-09

    Q pet big fight.

    Strengthen your skills. 1.Born to be vigorous:

    Increases Strength Rating. The strength value is related to the normal attack damage of using ** and empty-handed combat, and I am now level 10 without using ** normal attack damage is about 20 more than 30. (Under the small **, there is no ** at level 10.)

    2。Agility: Increases agility.

    As the name suggests, the higher the agility, the more agile you will be, and the higher your dodge chance. Dodge plays a big role in dueling, not just to avoid damage for one round, but also to turn defeat into victory with luck. (Once hit by a divine blow, 1HP relied on high dodge, and finally defeated the opponent.)

    A little hint: Dodge can occasionally dodge active skills, such as the black dragon wave. )

    3。One Step Ahead: Increases the speed value. Speed is related to the number of combos for normal attacks.

    4.Martial Arts Master: Increases normal damage by 20%.

    5。Balanced Development: Increases all stat values on average. (In addition to health) is a very good skill, the reason is the same as above.

    Q Pet Dale Fight Passive Skill.

    1.Good Hands: Increases all damage by 30%. Very powerful skills, when you fight against an opponent with **, you should know that the damage of ** is not less than the skill, the higher the base damage**, the more powerful.

    2.Agile Pace: Increases dodge rate by 7%. Although it has not improved much, it should not be underestimated with its high agility value.

    3.Disarm: 50% chance to snatch ** from your opponent's hand. It's a very embarrassing skill.,It's a very powerful syndicated skill.,But you can't surrender the throwing type**.,And the opponent's agility is too high.。

    Finally, active skills, in fact, active skills can also be divided into fixed damage and potential active skills:

    1.Black Dragon: Yellow Diamond. Pink Diamond's unique skill deals 50 damage. The probability is too low, but once activated, the basic victory balance is tilted and can be dodged.

    2.Charged Hit: 30% chance to deal 35 damage. It is an active skill with fixed damage, the probability is considerable, and it can often be seen in a battle, and it can also be used with ** [but it is no different from launching empty-handed, and the damage is 35 points].

    3.Penguin Roar: Skips the opponent for one turn, dealing 15 damage. The probability is barely considerable, the damage is not high, but the damage can be considered extra damage, because the opponent is ignored for one turn.

    4.Penguin Tickle: The opponent loses 6 health per turn for 6 turns, the damage is not high but the damage can be considered extra damage, because your attacks are also effective per turn, and the probability is high, almost 100%.

    5.Play dead: The last attack has a little life left, and after pretending to be dead, attack the opponent again. It works well against opponents of equal strength, but if there is a disparity in strength, it will be useless!

    6.God's Strike: No matter what time it is, as long as you make a move, the opponent's health will immediately drop to 1 point, and the official probability is 5%, but I currently feel that the probability is very high, super skill!

    Other skills:1Mineral water: You can replenish your physical strength, at least 25 points of health, and attack immediately after drinking, which is relatively good.

    2.Glue: Can make the opponent pause the attack for 3 rounds, this skill is also very good.

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