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Overwatch balance adjustments? Personally, I think the hero strength is just right now, but there are some rules in the competition that really leave me speechless.
For example, we often encounter some teammates with the best mentality, who quit the game when they are disadvantaged at the beginning, and we want to play well, so why directly sentence us to lose the whole game. It's really unfair to ask us to carry the pot when it's not ours. I hope that in the future, Overwatch will be able to introduce such a mechanism, for some players who like to quit the game, they can simply record it, and then such players can be lined up together when they compete in the competition, which is also a responsibility for the majority of players who want to play well.
Moreover, teams that have withdrawn from the game will be directly deducted points, even if the whole game cannot be invalidated, I hope to deduct a little less points. After all, the rest of the people want to fight well.
The second is the random mode in the arcade mode. For some teams with good faces, they can randomly get two or three lights of order, and a dozen cameras swing who comes and who dies. It affects the game experience too much.
If there is still Tobiang, the turret plus the armor is really disgusting. The ultimate shield generator of the light of order can also be stacked, and the ultimate of the light of order of the two brothers is 150 blue armor, plus Tobiang's 75 yellow armor, plus its own blood volume, how to play this? I've been hit on the head several times by this combination from the other side.
Your own team is an orangutan who can't clear the camera or something. I'm so angry that I'm about to drop the keyboard. I'd like to see the Light of Order's ultimate move become time-sensitive, the kind that increases armor for a certain period of time and disappears automatically after a certain period of time, so that there is still a chance to fight.
Otherwise, it's disgusting.
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Hero balance is something that those bigwigs should care about.,For us ordinary players.,I think the most important thing to adjust is the map.。。。 Don't talk about the cart map.,Just say the site map.,The attacking sides are basically the same.,Okay.,Otherwise, it's good to give a small map.,Or give a clear direction sign on both sides.,Every time I go around and kill, it's easy to get lost.,Running around and leaving a little blood to find that the enemy is the resurrection point in front of this kind of thing is desperate.。 Genji method chicken or something.,Turn around twice and look confused.。。。
Who am I? Where am I? Where do I go?
The mad rat went out with a tire and went around for a long time, couldn't find anyone, and got lost. It's not very troublesome to make a small map.,You can remember the location of the blood pack more clearly.,It won't be looking for half a day and can't find blood.。。。 It's like the front section of the scumbag town, all kinds of houses, I really can't remember the blood bag in **...
And seriously. Overwatch is the only game I've ever played that doesn't have a minimap.,I don't know why.,Why don't you come out.。。。
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Harmony Law Chicken! Harmony Law Chicken! Harmony Law Chicken!
The important thing is to say it three times.,Don't keep talking about the ballistics of the chicken or something.,This game is not only for high-segment players.,Most people are still fishponds.,As long as you take a magic chicken and then cooperate with the lineup, you can play every second.,How do we play low-segment players? In order to restrain a French chicken, you have to use up two positions, which is what you call balance?
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How about deleting the right click on the DJ? Let him go to heaven, as long as he doesn't right-click
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