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Kick +5 Thunder Light Dance Pre-system,Thunder Light Dance is a must-have.,Brush the picture and PK are necessary when you like to put the gunner of the robot.,Don't cancel it.,SP is insufficient.。
Backfall +1 combos and can be useful in certain situations in PK (e.g. when you fall to the ground, the Gunner stands next to you and throws a grenade, gets up and grabs it).
Clone +5 PK is a magic weapon to restrict the opponent's movements.
King Kong +4 I admit that this is a very good skill, but in front of Sanda's extremely nervous SP, I have to give up.
Throwing sand +1 long-range only**,The most important thing is to prevent those who roam with a restrained revolver,Generally if you are restrained, they will jump back and shoot you again,When they jump backwards, you can be beaten a lot less.,And you can air defense.,In short, plus level 1 can be a lot more flexible in PK.。
Squatting +1 must be learned, a necessary skill for judo, and there are many skills that can be dodged.
Uppercut +10 Force Floats the enemy in the air, and the attack is instantly overpowered.
Lower Kick +10 Level 10 is enough, some people think that level 20 is fast, yes, it's fast, but A is too fast, and when you keep up with your fashion and equipment, it's easy to cause the 3rd kick to lack cooldown and not be able to move.
Dragon's Claw +5 Whirlwind Pre-Production, this is not controversial.
Iron Mountain can be used as an output by leveling up +1, and PK is good for enemies floating in a dead end.
Bone Crusher + Full Main Output Skill.
Overlord armor + full If you want pk, you must be full, otherwise you will be practicing in vain.
Strong punch + full It is very clear that what you want is the strength of 250, 50 sets plus 1 level is 275, only this degree of strong punch with hegemony can give the opponent a sense of oppression.
Weakness Perception +3 This skill becomes more valuable later on.
Whirlwind Legs +1
Lightning Dance +6 Moves and deals damage to multiple enemies within a certain radius.
The following are the Awakening skills.
Valkyrie Strong Kick + Full Strongest Kick in History.
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Just add the wrong one and buy some water.
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5 out of the hook forced, front kick 5, down kick 10, wind leveling 5, eagle step 5, collapse fist 5, strong punch full, iron mountain lean 1, broken bones full, whirlwind leg 1, weak point full, silky muscle 1, overlord armor full, shenglong virtual game bumper fist lalu 1, inch fist 5, talk lightning full, chunli legs full. Awakening is full, passive 1, backward jump does not learn, crouching 1
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When I brushed a spine king alone, it was level 38 When I hit the boss, I was hit about 6 times It can be said that there is enough blood (the last room generally has an elf that recovers half of the HP and MP, so the boss is generally full of blood and half blue) It can be said that the boss of a ridge is quite difficult It can be connected directly to death But it is also easier to hit because of the large size Let's talk about my method (don't open a strong fist I'd rather fight a few more times and don't use it casually) The first thing is to clear the monster on the side of the vase At this time, don't touch those two vases So that the boss and the octopus over there won't come to disturb you After clearing it, go through the gap and break the three eggs with the whirlwind leg Then go back and wait for the cd After that, the bottle is broken Start to fight the boss I am generally Shenglong + Inch Fist + Broken Bone + Iron Mountain Lean (Kick forward if you don't get back) If the Ascending Dragon Inch Fist doesn't come back, rush over the wind *2 + forced hook + normal attack *4 + forced hook + forward kick (strengthening punch can't even be connected) The last blow must kick the boss away Because he can connect people when he rotates closely, and the full blood is directly connected to death, when he releases poison gas, he jumps up, and the eagle steps on it, and when the last kick is used up, he jumps back and dodges (but it is better to bring an antidote 90 a) When he turns up, he must not dodge, otherwise the blood back is enough to fight for a long time, at this time, find a corner to open the body, and then rush up with a collapse fist and then fall on the back Finally, the mobs don't have to care at all Because the boss is too big, the inch punch hits 100% of the shockwave, and those mobs can't afford it With the addition of the previous Shenglong and the iron mountain leaning and forward kicks, there are generally few gasps.
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It's easier to say that the brush picture adds a point.
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The body is full. Full of broken bones. Kick down 10.
Whirlwind leg 5. Strong punch 10, full of shadows. Iron mountain by 3.
The rest is up to you.,Basically, Sanda can be regarded as the king regardless of pk or brushing.。 If you're happy with my answer, please accept me! Thank you!
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Skill Simulator Bonus Situation: Class: [Valkyrie] Level:
60 Total SP: 4141 Used SP: 4140 SP Remaining:
1 Quest SP:660 Borrowed SP:0 Talent Contract:
Unequipped **Skill Classification】**Physical Technique】**Back Fall, Level 1 Reinforced Iron Bone, Level 5 **Qigong】**Nian Qi Wave, Level 1 **Street Fighter] **Sand Throwing, Level 1 Crouch, Level 1 **Sanda] **Uppercut, Level 5 Forced- Uppercut, Level 1 Forward Kick, Level 5 Eagle Stomping, Level 20 Gauntlet Mastery, Level 1 Valkyrie Step, Level 5 Force - Forward Kick, Level 1 Lower Kick, Level 10 Wind Chase, Level 5 Whirlwind Leg, Level 1 Force - Down Kick, Level 1 Overlord Armor, Lv 10 Collapse Fist, Lv 5 Strong Punch, Lv 10 Iron Mountain Lean, Lv 1 Bone Crush, Lv 18 Forced - Collapse Fist, Lv 1 Weakness Perception, Lv 10 Softening Muscles, Level 3 Inch Fist, Lv 5 Ascending Dragon Fist, Lv 1 Lightning Dance, Lv 11 Shadow Chain Kick, Lv 1 Valkyrie Strong Kick, Lv 7 **General] Light Armor Mastery, Lv 1 Back Jump, Lv 1 Forced - Back Jump, Lv 1 Sanda Light Armor Mastery, Lv 1 Crouching, Lv 1
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Hegemony, weakness, strong fist, broken bones, inch fist, lightning, martial god strong kick, these skills must be full, don't play Sanda if you're dissatisfied, and the frequency of other An's own use will be added. Thank you!
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