Where is the skill book for sale in the second chapter of the original sin of the divine realm 2

Updated on Game 2024-06-19
7 answers
  1. Anonymous users2024-02-12

    Every person you meet, you put the mouse on him, as long as there is a "merchant" label, trade with him, the lizard in the Happy Fort sells water and air, the lizard in the vault sells war and villain, the doctor at the door of the shelter sells hunters and shapeshifters, and the other lizard next to him sells fire and earth. The blacksmith at the gate sells equipment.

    Anyway, everyone you meet has a conversation, and if there is a merchant label, you will trade to see what he sells.

  2. Anonymous users2024-02-11

    Requires Divinity Original Sin 2 Skill Book Crafting Recipe

    The skills on the left are Electricity, Earth, Ice, and Fire, and the skills on the right are Hunting, Necromancy, Transfiguration, Thief, Summoning, and Warrior. The combination of two pairs of skill books (non-blank skill books) is as follows, the one with the blue dot is the source power skill book, and at least one of the two needs to be a source power skill book to be crafted.

    A recipe is a formula for crafting items. Players can directly synthesize props through recipes, making prop synthesis more concise and efficient. The formula can be understood through combinations and book consultations; Combinations are the basis for item crafting.

    Through the combo system, players can try to combine items to get new items. Item combinations can only select items from the character's backpack, and a minimum of 2 items can be selected to combine.

    **Equip. Like previous works, the game contains a large number of traditional ** and protective gear, which present different appearances and effects according to the quality and attributes of the items. The armor in the game varies depending on its stat requirements, and the amount of magic armor and physical armor that is distributed varies from one to the other.

    The quality of equipment in the game is divided into several levels, from low to high: Common (borderless), Fine (green border), Rare (blue border), Epic (purple border), Legendary (pink border), Hallowed (gold border), Unique (brown border). The higher the quality of the equipment, the more entries for additional attributes.

  3. Anonymous users2024-02-10

    In the original sin of the divine realm 2, the enlightenment medicine powder and the knife with bone marrow are synthesized to perform the enlightenment ritual skin annihilation. The effect of the registered branch powder can be viewed in Tuzhou Sensitive Tablets.

  4. Anonymous users2024-02-09

    In the original sin of the divine realm 2, the enlightenment medicine powder sail beam and the bone marrow state hand-transported small potato digging knife are synthesized to carry out the enlightenment ceremony. The specific effect of the powder can be viewed**.

  5. Anonymous users2024-02-08

    <> in the game of Divinity Original Sin 2, players can synthesize skill books to synthesize new skills. Some players still don't know how to synthesize the Divinity Original Sin 2 skill book, so I'll bring the Divinity Original Sin 2 skill book synthesis method, let's take a look, I hope it can help everyone.

    Fire system:

    Fire + Necromancy = Corpse Explosion (Detonate a corpse).

    Fire + Transfiguration = Fountain of Fire (1AP, not much damage, but if the enemy doesn't have magic armor, it will be burned, and there is a debuff that bleeds when attacked).

    Fire + War = Fire Splash (Melee attacks trigger Fire Splash to nearby targets).

    Fire + Hunter = **Trap (set a **trap that will be triggered when you step on it).

    Fire + Villain = Item Destruction (if the target has a grenade or various elemental arrows, it will be detonated directly). Lift sedan car.

    Fire + Summoning = Fire Switching (Switching the baby's attributes to fire).

    Air system:

    Qi + Necro = Vacuum Touch (small damage, target suffocates and is silenced).

    Gas + Transfiguration = Evaporation (evaporation of liquid from the ground).

    Air + War = Breath Bubble (immune to Vapor Damage, Noise and Suffocation).

    Qi + Hunter = Unstable state (the target will be teleported to a random location when attacked).

    Gas + Villain = Smoke Screen (Throw a cloud of smoke and hide yourself).

    Qi + summon = electric switch (switch the baby's attributes to electricity).

    Water system:

    Water + Necromancy = Blood Rain (that is, the rain skill becomes blood).

    Water + Transfiguration = Tears (Creates a ranged aura around you, and the teammates who enter gain a 3-turn continuous recovery status).

    Water + War = Hydrotherapy (restores a large amount of life to the target, and removes the Burning Sickness, Decay, Poison, Bleeding debuff).

    Water + Hunter = Ice Armor (Turns the ice on the ground into your own magic armor).

    Water + Villain = Vampire buff (50% lifesteal for 2 turns).

    Water + Summoning = Water Switching (Switching the baby's attributes to water).

    Soil system:

    Earth + Necro = Corrosive Jet (Source Skill, Small Damage, Acid Poison, Debilitation).

    Earth-based + Transfiguration = Oily Cover (Covers the original water and blood surfaces with oil, and removes the restraints and electrocution).

    Earth + War = Oily Carapace (converts oil from the ground into physical armor).

    Earth + Hunter = Dust (small amount of damage, blindness of targets within the radius, removal of surface effects and aerial fog within the radius).

    Earth + Villain = Quenching Poison** (Coat ** with Poison and get a lot of Poison damage, 2 turns, very strong).

    Earth + summon = poison switch (switch the baby's attributes to poison).

  6. Anonymous users2024-02-07

    To gain Source Force Points, first make sure that the character has removed the Source Force Collar.

    1. There is a shiny puddle on the ground, and if you walk to it, you will get one, and so far I have found 2, one in a small room in the tower of the Gargoyle Labyrinth, and one near the statue (clicking on the statue protagonist will enter another space).

    2. There are a lot of soul jars in a treasure room in the back, take them all, and break them in the backpack to get 1.

    3. After getting the purification wand, equip it and get the skill: consume 1 corpse and get a source power point.

    4、Enter the basement where you first met the Holy Horse.,There's a black switch.,The protagonist needs to learn the Force skill blessing.,You can pull it after using the blessing purification.,Go in and get a helmet.,It's also a skill.:Consume 1 corpse.,Get a source power point.,But after using it 5 times, a demon will appear.,The helmet attribute changes after killing.。

    Based on the above, when you remove the source force collar and get the purification wand, the first chapter is almost over, and if you want the source force to rely on the third method to find the corpse, one is full of 3 points, so change someone to get the purification wand, but I personally feel that it doesn't make much sense, and I don't need any source power skills to fight the boss at all.

  7. Anonymous users2024-02-06

    The first point is that CCCAS is not right, there are a lot of glowing beaches, and many of those beaches that look like they are conductive.

    As for the Purification Wand, I remember that there was one on the second floor of the Skinner's Playground in the Castle of Joy, and the witch from the Blood Rose branch next to the Ice Dragon on the south side of the Algae Swamp would burst out.

    The door of the King of the Force is infinitely replenished, there is a koskull at the door that can speak, show it the ring and it will replenish the Force for you.

    And then it's basically enough to save a little.,In the end, the purification of the mentally retarded must leave at least two skills, otherwise you can't pass the last level of the first chapter.。

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