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I'm tide five-star.,To be honest.,It's a little better after more than 60 levels of purple.,After level 80.,It's useless.,The bottom of the damage is not resistant.,Regret it.,It's not good to be all-powerful.,The landlord or give up.,Focus on cultivating other heroes.,T,Cultivate Skeletron.,Panda,Pat Bear.,Centaurs!
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The tide is a little better.,The all-round belongs to the sub-T.,Push the map can be used with his buff.,But the main T still relies on the tide.。
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There is no such thing as a 1-in-2 brother in Dota!
Almighty is a panacea, which can add blood and resist a little. The tide is very hard and very resistant, and the ultimate is controlled by 2 skills and armor is reduced!
So choose which one you want to use! I'll give you a suggestion for you, which of the 2 heroes in your hand has more than one soul, and the fast star ascension is an advantage!
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It's useless, you can train Centaurs, Pandas, Skeletrons, or any one of them is better than these 2 2 goods.
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Tides, almighty did not attack. The tide is still a big hit, so you can't go wrong with choosing the tide.
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It's not good, if you insist on getting one, it must be the tide.
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Don't practice at all.
The tides can be practiced, and if there is no good t to change, the tides in the later period are more meaty and can be used. But if there is a good t, it is recommended to replace it.
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There is no one better.
It's just a matter of how your team is matched.
The tide is strong and the meat can be controlled.
All-round side meat with support.
Expeditions can be used (both heroes need to be cultivated slightly).
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It's not good, the tides are relatively good so little.
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I don't recommend it. The landlord can raise people.
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The current version is not very useful.,If you have to practice, tide it.。
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It's better to be all-round, but it still depends on what you like.
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The almighty is basically the bench in the middle of the day, and the tide is okay, although it is threatened by the Centaurs.
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The tide is coming quickly, you can practice in the early stage, and if you have the conditions, you can still be a skeleton panda troll.
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If you have to choose 1 of 2 tides, it's useless.
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The position is different, plagiarism of the main t, almighty deputy t, plagiarism is better, enough meat.
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Look at your other heroes, the all-round main defense plus support, and the plagiarism is mainly control.
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Tides can be cultivated as a mage in the future, so give up almighty.
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It must be plagiarism. I haven't seen anyone else use it.
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Plagiarism with a mage, omnipotence is not good.
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Contemptible level 81, in the lineup encountered so far, whether it is the arena or the expedition, the tide has basically been eliminated.
Because it turns out that the tide belongs to civilian meat, but since the centaur came out and the ice armor joined the union, it is basically no problem for the centaur to ascend to the star, and the fastest is 2 weeks to 4 stars.
Advantages: The opening shield of the centaur can ensure that the back row is not harmed, and you are not afraid of the arrows of the white tiger, the throwing axe of the troll, and the push of the prophet. Secondly, he can give his lineup a chance to output first. Secondly, after purple 4, the centaurs can dodge and resist, and the three sides of the tide are still no one stronger.
Secondly, from the analysis of skills, the tide can be reduced except for armor, and the others are useless, and the arena can't open a big move, and the expedition will be wasted if it encounters a centaur in addition to the big opening. Small skills can be controlled, which can ensure the output of the deputy T and the front row. Suppress outbreaks in the opposing front row.
In addition to the high armor of the tide, the other really no one is good, although I raised the tide to 5 stars, and now I don't use people, but my opponent is too many.
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The tide is the main t, but this version is no longer strong, not as good as Skeletron, Panda, and Centaur is the deputy t, which is very powerful in this version, suitable for the physics team, not for the mage team, and it is said that the fighting shield will affect the energy accumulation hope.
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I also have 2 of them, and I think centaurs are better, better than tidal meat. But everyone said that the late tidal period is also very powerful. Help me top it and wait for the god's reply.
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From a meat point of view, the tides after Purple 4 are a little harder than those of Centaurs, but before Purple 4, Centaurs are harder than Centaurs.
In terms of skill, the centaur is better than the tide.
Comprehensive, training people.
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Of course, the people and horses are good, with a lot of lineups, and the tide is still suitable for the mage team.
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Centaur pandas are good, centaurs can resist, pandas can fight, and the combination can resist and fight.
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Centaurs, the tide is finished, and it is outdated.
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Definitely people and horses, the tide is over.
Tidal mainly plays the position of the main T in the team, and can absorb a lot of damage, and the negligible output makes him a pure slashed existence. It's easier to get civilian heroes. >>>More
Skeletron is a good fit for the physics team.
The tides are suitable for mages, but there is a rigid back, and the tide action is decreasing. >>>More
Dead riding. Whether you can have fun in the early stage or not, the key is whether the expedition can be cleared! This is a principle that has remained unchanged for a hundred years. >>>More
Judging from the current version, it must be the mage team that has the upper hand, after all, the mage can fight JJC but the kitchen knife can't go on an expedition, and the mage of JJC is also quite violent. I recommend raising a mixed team, as for what to raise, it depends on your team, for example, if you have 1 4-star centaur, I can't let you go to brush Skeletron because Skeletron is very powerful, I don't want to wait for your Skeletron to brush 4 stars, and it will be revised again. And it has to be determined according to your level, such as Fengxing, before purple, it was a big overlord of JJC, you are level 70, and it is not interesting to raise Fengxing. >>>More
It's all good, the captain cooperates with the mage team to resist, and the silent essential oil can be matched with any team.