CSOL Biochemical Mode Mutation How to rob and kill the enemy

Updated on Game 2024-06-03
13 answers
  1. Anonymous users2024-02-11

    No way, you use an axe to kill, try to hide in a safe place, or get stuck invisibility (maybe), when the zombie attacks the catwalk, the axe seconds him, if you are difficult, try to use rage, it's cool to hit Obama.

    If it really doesn't work, you can go to the Internet bar, there are two rounds of reset (Internet café) every day, but out of the Internet café, special tasks can't be done. It's really not good, you create a house to build, the house is called Human Knife Zombies squat and run, squatting and jumping can only squat and add. Speed!

    Forbidden Queen Skill! Violator TTT

    There are many people who build 72 houses like this, you use that brush, beg!

  2. Anonymous users2024-02-10

    It's best not to cut the pistol with an axe Armor repair has an effect on the axe bug.

  3. Anonymous users2024-02-09

    Switch pistols (preferably gold and red scorpions) halfway through the right swing of the axe, this is the card bug

  4. Anonymous users2024-02-08

    Use those guns with a lot of bullets, such as light machine guns such as Terminator, Destroyer, Soul Crusher, Pursuit, etc., you can have more bullets, and cover in the net protected by the courtyard As soon as the zombies came out, they were blocked, and they couldn't get by! Hope to adopt!

  5. Anonymous users2024-02-07

    It's better to take a light machine gun M496, it's better to run as soon as the door opens.

  6. Anonymous users2024-02-06

    What are you covering? Nerves, run on your own, survival of the fittest, understand.

  7. Anonymous users2024-02-05

    No, oh.,Those zombies are bots.,It's a bit like a cataclysm.,It's just that you have to keep running away.,Go to the last place and then hold the point for a while to win.,Thank you,.。

  8. Anonymous users2024-02-04

    In a small place, grab a big gun, like that spin jump.

  9. Anonymous users2024-02-03

    Do you want to learn? I can teach you all I will! Because I don't have time to play in the future, I'll teach it to you, would you like to?

  10. Anonymous users2024-02-02

    25 seconds courtyard where to guard the bullet grab.

  11. Anonymous users2024-02-01

    Biochemical mode recommends machine guns, skull series**, anti-equipment**, high-damage close-quarters**, ****.

    Machine guns: Pioneer and Predator are both good mainstream machine guns. (There are no modal damage bonuses, but everyone is very comfortable to use).

    Skull Series**: Death Knight, Soul Crusher, Blood, Soul Eater, Axe. (Damage doubler gun developed for Mecha Storm, Cataclysm, and Biochemical mode, but it's no longer for sale.)

    Anti-Materiel**: Refers to Doom Knight, Barrett. (Anti-equipment** specializes in biochemical mode and mecha storm, which will double the damage bonus, but it is not as good as normal for cataclysm**).

    High Damage Melee Ranges**: Backstab Silverblade, Axe, Stormhammer. (Among them, the axe is no longer ** Silver blade and hammer can be bought with zombies, both for 9 yuan and 3 days).

    : grenades, hand cannons, black dragon cannons, hero's grenades.

    Cataclysm Artifact: Special**, SKULL Series**.

    Special**: Refers to AT4CS Bazooka, Ember Burner, and Black Dragon Cannon. (Among them, the black dragon cannon can no longer be drawn).

    skull**: Death Knight, Soul Crusher, Blood, Soul Eater, Axe.

    If you don't understand the damage bonus, I can write it to you right here.

    Skull**'s bonus: Suppose you use skull** to play competitive and team mode, the power of one shot is 25, an axe is 70, and when you reach biochemical mode, you can double it to about 90 with one shot, and there are more than 600 with an axe (the axe is afraid of armor protection), and it is even more significant to fight cataclysm and mecha.

    Anti-Equipment** Bonus: Suppose you use Barrett to play competitive and team mode, the power of one shot is 106, and when you reach biochemical mode, you can explode more than 600 damage, and it is also significant to fight mechas. Higher bonus than skull**, but no bonus to Cataclysm.

    The last question, the Flamewhirlwind hits Biochemistry.

    The Flame Whirlwind has 5 grenades, commonly known as hand cannons, and uses a throw-off attack method, which has relatively small damage and is not as powerful as half a thunder, but there is no need to change bullets. (If the yellow bullet in the lower right corner means that you need to change the bullet, the blue bullet only needs to wait for the cooldown.) Therefore, the way to play the Flame Whirlwind should be to change the main ** as soon as the first shot is completed.

    In biochemical mode, a cannon is about 200hp, but the range is smaller than that of a grenade, so it needs to be accurate. In addition, because there are not many bullets, long cooldown, no knockback and no stickiness to fight zombies, and no headshots, it is not suitable for guerrilla warfare.

    Personally, it is not recommended to use this gun to hit biochemicals, the first damage is not outstanding, and the second is that you can't get a headshot. This means that Biochemical 3 cannot reverse the trend and can only assist the main **.

    But this gun is better for cataclysm, especially the end of the road, the pursuit, the battle of chaos, the pursuit and other zombie blood is relatively small, which is very outstanding, but for the hell fence, these zombie blood is relatively thick, it is useless.

  12. Anonymous users2024-01-31

    Destruction, Soul Crush, and that freshly out machine gun are not bad. It's not good, there are fewer bullets, it's slow to reload, it's dead when you hit biochemistry, and the catastrophe is okay, but I prefer to eat souls.

  13. Anonymous users2024-01-30

    The biochemical death rider doesn't explain, the hegemony of catastrophic destruction is unshakable, not to mention how much does it cost to break the soul and break the soul? How much does it cost to destroy? The catastrophe is destroyed, you say the hand cannon is good, the catastrophe artifact.

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