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Are you going to ask about the tips or how to buy in the room?
Buy in the room:
The Destroyer is the first to have, then drag it into the purchase menu in the inventory, and then you can buy it in Biochemical.
Skills: Destruction in Regenerative 3 is undoubtedly an artifact, and it is very good to defend the guerrillas.
When guarding the pipe, there is not much skill when guarding points like dust, pay attention to cooperate with teammates, and take turns to play the wrong bullet change time. Judging the amount of HP of the incoming zombies, if it is a mother who has been resurrected 1-2 times or an infected Obama, then you can get closer and pour bullets on their heads, and the headshot rate is very high, about 80 to 90 chance of headshots. Note that after approaching, you should gradually retreat according to the advance of the zombie, otherwise after narrowing the distance, the zombie will grab you with a right click.
Don't be impatient when you meet the son of the devil, the fat man, the doctor, the fat man's breakthrough speed is too fast, and it is difficult to control the distance after getting close, the son of the demon will smash your ** is more obscene, the maternal doctor is too bt, it is recommended to stay away or open a "fatal blow" attack.
Be careful when you meet Barbie, if you don't have confidence in marksmanship, please stay away, because even when you are on point, Barbie is small in stature, difficult to hit, and the destruction hit rate is not high, the trajectory is not dense, and it is easy to be broken by Barbie.
Watch out for the obscene Barbie Bomb and the sudden Beast Head Bomb. Other situations are more complicated and difficult to explain in detail, so you can find out by yourself.
PS: The biochemical suit can be changed out with N2, and you don't have to spend RMB to buy it.
When fighting guerrillas, it is still close to the amount of blood to deal with Obama and ordinary zombies. Deal with the Devil's Son away from it. When dealing with the fat man, pay attention to whether there is a ghost hand on the ground, if there is no ghost hand, then treat the fat man as Obama who is slower and will not go berserk, as long as he is close to the fight, he can retreat in time, his head is very large, and he is prone to headshots.
To deal with Barbie, please run away if your marksmanship awareness is not good enough, Barbie is the most difficult zombie in guerrilla, and you can cut the pistol to open up the distance when you can't hit it with destruction.
It is recommended to pick up more supply crates when making sure you are safe, if you get out of the dual-wielding MP7A1, it's cool, and if you come out of the whirlwind AK, then you will be invincible when there are no more than half of the zombies. In addition, the dual-wielding sand eagle is a guerrilla artifact, BT's knockback and BT's reload speed.
ps: The trajectory of the destruction close-range is very stable, and most of the bullets are hit on the head when the crosshair is aimed at the head at close range, pay attention to the destruction of the bullets will sometimes float upward, it is recommended to press the gun a little.
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csol's gun Grope more by yourself After playing for a long time, I feel like it's coming out Listen less to the nonsense on the 2nd floor Get closer, and pour bullets on their heads, the headshot rate is very high, about 80 to 90 There is a chance of headshots Laughed People are asking about the use of destructive technology Bullets You say Dump on the head and pour on the head Less TM don't know how to pretend to understand? Load it up with the master This gun artifact and that gun artifact Look at your skills It is a set of electric one Xiaoqiang level 59 If you are not satisfied, you can come to me to play.
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I think it seems that the lower right hit rate of fighting zombies will be higher.
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72 warehouse card day, Carmen, biochemical axe bug, monastery on the roof, missile base climbing, rose manor into the haystack, through the wall, desert one ct upper room, Italian upper room... It seems that there are many maps of CSOL that can pass through the wall, that is, from the 1st floor to the 2nd floor, and some of the drawings go through to a closed hut.
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There are a lot of this, you say the details, it's the bug of that diagram or that **.
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Main** Prerequisite you are technically OK: Hero's Fury, Whirlwind, Dualwield, Gatling, Destroyer, Soul Crusher, Death Knight, Rage Knight, Soul Hunter EX, Doom Knight, Barrett, Police Company, Interstellar, Repeater, Water Rush, Strings, Tavor, ......etcVice**: Desert, Giant Eye Water Grub, Golden Red, Mithril Luge, Dual-wielding Desert, Burst Flame, Divine Wrath (OK) Bandit 30 Rounds Escape Hail Good Qi is very powerful, three single-wielding (Black Sox Hunger, Red, Silver Star Fast Speed, Fast Reload) Hengyu Double Star, Star Red Twin ......Wait, close a**:
Backstab Silver Blade (- Unbeatable Damage), Storm Hammer, Whirlwind Axe, Soul Scythe (probably not useful), Saw Blade, Grenades: Fire, Holy Water, Eggs, High Explosive, Fragment High Explosive, ......The above ** biochemistry inside the source Ling is very easy to use, pure hand hitting, hope!
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Dead riding, backstabbing, after becoming a hero, of course, is the hero's rage, this gun is invincible.
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SVD-EX or Gatling (not the Terminator).
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No way, you use an axe to kill, try to hide in a safe place, or get stuck invisibility (maybe), when the zombie attacks the catwalk, the axe seconds him, if you are difficult, try to use rage, it's cool to hit Obama.
If it really doesn't work, you can go to the Internet bar, there are two rounds of reset (Internet café) every day, but out of the Internet café, special tasks can't be done. It's really not good, you create a house to build, the house is called Human Knife Zombies squat and run, squatting and jumping can only squat and add. Speed!
Forbidden Queen Skill! Violator TTT
There are many people who build 72 houses like this, you use that brush, beg!
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It's best not to cut the pistol with an axe Armor repair has an effect on the axe bug.
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Switch pistols (preferably gold and red scorpions) halfway through the right swing of the axe, this is the card bug
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Biochemical mode recommends machine guns, skull series**, anti-equipment**, high-damage close-quarters**, ****.
Machine guns: Pioneer and Predator are both good mainstream machine guns. (There are no modal damage bonuses, but everyone is very comfortable to use).
Skull Series**: Death Knight, Soul Crusher, Blood, Soul Eater, Axe. (Damage doubler gun developed for Mecha Storm, Cataclysm, and Biochemical mode, but it's no longer for sale.)
Anti-Materiel**: Refers to Doom Knight, Barrett. (Anti-equipment** specializes in biochemical mode and mecha storm, which will double the damage bonus, but it is not as good as normal for cataclysm**).
High Damage Melee Ranges**: Backstab Silverblade, Axe, Stormhammer. (Among them, the axe is no longer ** Silver blade and hammer can be bought with zombies, both for 9 yuan and 3 days).
: grenades, hand cannons, black dragon cannons, hero's grenades.
Cataclysm Artifact: Special**, SKULL Series**.
Special**: Refers to AT4CS Bazooka, Ember Burner, and Black Dragon Cannon. (Among them, the black dragon cannon can no longer be drawn).
skull**: Death Knight, Soul Crusher, Blood, Soul Eater, Axe.
If you don't understand the damage bonus, I can write it to you right here.
Skull**'s bonus: Suppose you use skull** to play competitive and team mode, the power of one shot is 25, an axe is 70, and when you reach biochemical mode, you can double it to about 90 with one shot, and there are more than 600 with an axe (the axe is afraid of armor protection), and it is even more significant to fight cataclysm and mecha.
Anti-Equipment** Bonus: Suppose you use Barrett to play competitive and team mode, the power of one shot is 106, and when you reach biochemical mode, you can explode more than 600 damage, and it is also significant to fight mechas. Higher bonus than skull**, but no bonus to Cataclysm.
The last question, the Flamewhirlwind hits Biochemistry.
The Flame Whirlwind has 5 grenades, commonly known as hand cannons, and uses a throw-off attack method, which has relatively small damage and is not as powerful as half a thunder, but there is no need to change bullets. (If the yellow bullet in the lower right corner means that you need to change the bullet, the blue bullet only needs to wait for the cooldown.) Therefore, the way to play the Flame Whirlwind should be to change the main ** as soon as the first shot is completed.
In biochemical mode, a cannon is about 200hp, but the range is smaller than that of a grenade, so it needs to be accurate. In addition, because there are not many bullets, long cooldown, no knockback and no stickiness to fight zombies, and no headshots, it is not suitable for guerrilla warfare.
Personally, it is not recommended to use this gun to hit biochemicals, the first damage is not outstanding, and the second is that you can't get a headshot. This means that Biochemical 3 cannot reverse the trend and can only assist the main **.
But this gun is better for cataclysm, especially the end of the road, the pursuit, the battle of chaos, the pursuit and other zombie blood is relatively small, which is very outstanding, but for the hell fence, these zombie blood is relatively thick, it is useless.
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Destruction, Soul Crush, and that freshly out machine gun are not bad. It's not good, there are fewer bullets, it's slow to reload, it's dead when you hit biochemistry, and the catastrophe is okay, but I prefer to eat souls.
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The biochemical death rider doesn't explain, the hegemony of catastrophic destruction is unshakable, not to mention how much does it cost to break the soul and break the soul? How much does it cost to destroy? The catastrophe is destroyed, you say the hand cannon is good, the catastrophe artifact.
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The front is about 300+ The power behind the back can reach 500 600+ Heavy knives Light knives are negligible, the distance is not too far, it is easy to be dug without cover, and the power is very small, it is better to use a gun. It is recommended to use an axe, not necessarily a bug, and it feels like it's OK to go up and wheel it directly, and it's far away. The distance between the sawing blade and the heavy knife is very close, and the distance between the light knife is long, and the farthest can reach 5 meters, but it can not be reached every time, and it will generally cause damage at about 1 meter, so if it is not a master, the saw blade biochemical one cannot take advantage, and it can't grab the axe, so it can only be used as cannon fodder.
Headshot damage is higher, but headshots are generally frontal and can be easily scooped, so it is not recommended to use a saw blade.
As a melee with knockback, Tempest is still very impressive when used well, but I haven't used it. The power should be about the same as the saw blade, and the power behind it is doubled. And it's very impressive for the wind to find the right time to slash zombies with a knife, but if the technology is not very high, unless you sneak attack, the chance of killing with a knife is not high.
If the saw blade and the wind are used well, there is also a world in Biochemical One, but the speed is slow, so it is recommended to use the knife under cover. In heads-up, Tempest is better than Saw Blade because of the knockback. If you can accurately or fairly accurately judge the amount of zombie blood, you can rush up and slash the result.
But if the technology is not very good, and the network is not powerful, it is still recommended to use an axe to be safer, and the power distance is the most. The axe is not used to adapt to it, after all, the whole mode, all aspects are excellent, except for the team battle competition, which is a little chicken, and the power can cover up the shortcomings of the speed, which is recommended here! I hope LZ can become an OL master as soon as possible, come on!
Pure hand hit, hope, thank you!
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As early as a few years ago, the knife damage of CSOL Biochemical mode was still very high.
An ordinary knife can get 2000 blood for a headshot.
Now a headshot is 600 blood.
The Giant Blade will do more damage than the Seal Blade.
About 300-400 in a knife
Headshots range from 1000-1200.
The axe damage is quite high, about 1500-2000 HP.
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