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Glory of Kings. There are a lot of shooter heroes inside, each with their own characteristics, among them Garo.
It's amazing. Many people in Ranked will choose to ban Garo because it can't be dealt with in-game. Garo didn't do much damage in the early stage, and as it continued to develop, the Garo with formed equipment would become a team battle weapon.
Although the hero Garo has no displacement, as long as he maintains a reasonable position and does not give the opponent a chance to advance, it will give the opponent a lot of headaches.
Even if you face a tank hero in the later game, you can quickly kill it and hit the enemy, causing a slow effect. The most powerful thing about Galo is that it has a very long range, and opponents can't get close at all.
Garo, who is very well developed, is a nightmare for his opponents.
When Garo is chosen as the shooter, teammates will do their best to protect it in teamfights, giving it a good output space. Galo's late damage is off the charts, no one can withstand it, because its range is relatively long, it can stand far away and output, and the opponent is not easy to target. Once a team battle breaks out, the side with Galo has a great advantage, and Galo's attack speed and range can allow it to output without pressure and win the team battle.
Shooters are usually late-stage big cores, and opponents will try their best to solve them. Shooters are more afraid of control, once controlled, there is no output space, and the range of Galo is a good solution to this problem. Its ultra-long-distance shooting, it is difficult for opponents to get close, and in the later stage, Garo will produce life-saving equipment, so there is a good living space.
As long as Garo lives, there will be a huge deterrentSix godsThe pretended Garo is an invincible existence.
Garo is a teamfight hero, and his online abilities are average. If Garo wants to hit ** damage, he is also very particular about the matching of outfits and inscriptions. Attack Speed Shoes, Electric Knife, Endless and Armor Piercing, plus a Resurrection Armor, can not only deal damage, but also survive.
Teammates will advance around Galo, and the opponent has nothing to do, but can only fight to the death, and finally fall under Galo's arrows, so in the early stage, focus on Galo, so that his development is not smooth.
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The main thing is diamonds, and the Star Shine Bureau likes to forbid. and Cai Wenji, Taiyi real person or bull demon conjoined, it is really difficult to catch a person in the jungle, and it is easy to be counter-killed. It must be two people on the side of the field battle, obviously Diamond Star does not have this kind of awareness and cooperation. Just ban it and you're done.
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Jia Luo is particularly powerful, once Jia Luo develops, few people can get close to her body, so Jia Luo is often banned, Jia Luo is really invincible in the later stage, if there is a good assistant, Jia Luo takes off directly.
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Garo is indeed very powerful, mainly because Garo's archery distance is particularly far, and the damage of one of her skills is also very high, so it will be banned.
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It's very powerful.,If you can play, this hero can kill a lot of people in seconds.,And the damage is also very high.,That's why it's always banned.。
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In the high-end round,GaloThe performance is not as goodHundred miles to keep the promiseCame brightly, because the survivability is very weak, if Huang Zhong is said.
If you can still take out a few mages who have banned a few hand lengths, then Garo is not a shooter who can keep a few ban positions, and if it is not four guarantees and one, Garo's appearance rate in the high-end game will be relatively low.
However, in normal games, especially in lower-pitched games, Galo's power will be more noticeable, as the tempo in these games is slower and allows most stakes.
The shooter develops slowly, and in the later stage, Garo is basically in a state of insolvability, if you add a special protection support, play the shooter support combination in a double row, then the win rate will be very high.
In this case, most players will choose to ban her. In addition, the statistical data comes from the statistics of all segments, and there are relatively few players in the high-end game, and most players are in a relatively ordinary segment, so it is normal for Garo to have a high ban rate.
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Because now the Garo line is very strong, and the poke is extremely sticky. The advantage of Garo against the laner is magnified, and the same class against Garo can suppress the development space of the opposite shooter, affecting the replenishment and constantly lowering the blood line.
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Because Garo is a hero with a very large attack range, and his attacks also have a slow effect, he is often banned.
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Because the damage is too high, the skill is sticky, and it also comes with silence and slowdown. The assassin can't get close to the body at all.,After the later development is more direct output**.,If there is another auxiliary protection that can play.,You can directly fight five.。
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Garo has: the longest attack range, no fear of shield tanks, skill silence effect, and passive slow down. If you don't take red, you can slow down the enemy with a critical hit, and you can kite the enemy with a skill's ultra-long range.
For most shooters who don't have real damage, it's a headache to encounter heroes with high shields such as Zhang Fei, Lu Bu, and Crazy Iron, but Jia Luo is one of the few shooters among the shooters who are not afraid of high shields. For heroes who continue to cast spells, silence can be said to be a nightmare, and Jia Luo's second skill can interrupt Zhong Kui's ultimate, Meng Lu's ultimate channel, and Li Xin's hero's guiding skills.
First, let's take a look at the original original build. First out of the most ordinary shoes, the use of a skill to constantly pull, which requires enough movement speed to support, the enemy advances and I retreat, the enemy retreats and I advance, at this time, the importance of speed is far higher than the output. Then you need to make the attack speed shoes, and after making them, unlike other shooters, Galo doesn't need to go directly to the electric knife, you can make half of it first and then come out of the vampire staff, at this time, Galo's burst damage is already very high.
The hero of Galo can give full play to the role of small pieces of equipment, and in the early stage, he can rely on these equipment to hit the damage of one or two pieces of finished equipment of other shooters, and it is also very cheap, which is the essence of Galuo in the early stage. Next is the most controversial. Some friends think that shooters rely on critical hits and damage, and if a shadow blade is produced, the effect must be extraordinary, but the fact is the opposite, if you want to play the role of a shadow blade, you must continue to attack basically, so that you can protect yourself as much as possible.
But after Garo uses a skill, there will be a certain delay in ordinary attacks, and it will not be particularly smooth, so it is very difficult to play the desired effect, once the assassin is said to be close to the face, there is no room to cast it at all, let alone kill back. Galo's veteran players know that once the output position is not good, they must decisively give up the output and find a new opportunity at a distance, which is the most correct approach, so whether it is a bonus or cost performance, the electric knife is more suitable for Galo.
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I think Garo is strong because Garo is a very good shooter hero, and he has a lot of explosiveness, and very few people can beat Garo in the late game, so I think Garo is strong.
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In Glory of Kings, Garo is a very strong hero, his hands are particularly long, and it is difficult for ordinary shooters and junglers to cut him off, and with a more rhythmic support, it is very easy to score.
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Jia Luo is a shooting range Xuan, and in the later stage, you can basically use a basic attack to kill people.
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Summary. 1, Jia Luo is a very fierce hero in the later stage, especially if he is not restrained in the early stage, when Jia Luo gets up in the later stage, it is more terrifying. 2. Garo is a hero who can help the team turn the tables, although many Garo have a negative record in the early stage, but once the equipment is formed, they can turn against the wind and the wind.
3. Garo's passive can cause an equal damage effect to the enemy's shield, and can quickly knock out the enemy's shield, which can restrain many heroes with shields, such as Chang'e. 4. Garo has a long hand, and the skill belt is silent and slows down, and it can be pulled and beaten against the enemy by flying a kite, and the skill will become longer after the bow of the sun, and it is not a problem to attack the enemy from a long distance. 5. Garo has a strong penetrating ability, and is very good at fighting meat auxiliaries and tanks.
In addition, it also comes with an expanded attack range.,The ultimate also has a bonus to teammates.,If you accidentally let Garo up.,It's hard to hit in the later stage.。
The glory of kings used to ban Gara not only because of the length of the hand, right? There's also the late terrific damage and the slowing effect of the ultimate, right?
1, Jia Luo is a very fierce hero in the later stage, especially if he is not restrained in the early stage, when Jia Luo gets up in the later stage, it is more terrifying. 2. Garo is a hero who can help the team turn the tables, although many Garo have a negative record in the early stage, but once the equipment is formed, they can turn against the wind and the wind. 3. Jia Luo's passive can cause an equal damage effect to the enemy's shield, and can quickly knock out the enemy's shield of Gao Sheng Xiaochun, which can restrain many heroes with shields, such as Chang'e.
4. Garo has a long hand, and the skill belt is silent and slows down, and it can be pulled and beaten against the enemy by flying a kite, and the skill will become longer after the bow of the sun, and it is not a problem to attack the enemy from a long distance. 5. Garo has a strong penetrating ability, and is very good at fighting meat auxiliaries and tanks. In addition, it also comes with an expanded attack range.,Qi Rotten's ultimate move also gives a bonus to teammates.,If you accidentally let Jia Luo up.,It's hard to fight in the later stage.。
What season is Mad Dog in Honor of Kings Garo?
The two seasons of S18 and 19 can also be said to be Galo's mad dog period, dear, Galo was also a mad dog before.
Is there any more problem with the pro.
Is Garo a hero who damages gua sha in the early stage and is as terrifying as a mad dog in the later stage?
Yes, dear. The early stage of Galo was very weak, alas.
There are many low-level heroes in the early stage.
It's just that Jia Luo didn't give him development in the early stage, and she was abolished.
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My invitation code.
Here's my ID
I have used Na Ke Lulu, Jia Luo, Lu Ban No. 7 and Li Yuanfang to be on the list.
That's fine. The development of the national costume road.
That's not a development path, it's a jungler.
Wild King. Canadian national service development road.
Really top. At most, I am the national costume Pangu.
I'm only 98 in the jungle.
Why are few people playing Sun Shangxiang and Yu Ji now.
Because now this season is the world of tanks.
The two of them were weak.
There are a lot of people who play Marco.
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Therefore, in the game Honor of Kings, there are many natural enemies of Galo, but how aggressive Galo's natural enemies are against Galo still depends on the cooperation with support and teammates. If support and teammates have an advantage in terms of visibility and possession of the surrounding grass, then Garo will be in a safer range.
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I think yes, this hero is very scary, with very long hands and very high damage; Jia Luo also has natural enemies, such as Donghuang Taiyi, Daji, Lanling Wang, A Ke, Zhang Liang, and Mozi are all natural enemies of Jia Luo.
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Garo is indeed very strong, and basically it can be said to be an invincible existence in the later stage. Especially when there is auxiliary protection, it is difficult to cut Gara to death, and the attack range is also long. In fact, most assassins restrain Galo, as long as they cut to death, they are afraid that they will not die.
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Yes, Garo's hands are particularly long, so the damage is very fatal; There are natural enemies, such as King Lanling, Zhao Yun, and Shangguan Wan'er.
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Can it be in the late stage? I can't beat it in the early stage. It's hard to win.
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