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It doesn't matter if you're CJQ or ZS
It's all torch good, and it's improved more than a little.
CJQ values attributes, the first damage comes from martyrdom (attribute benefits are haste), and the second is explosion gains.
**Battle: Because of +5% explosion, you should choose Torch.
The catastrophe is just a kind of goods, and now the ** of the sea and mountains is also 800 1000 (look at the group, some of them cost 1500 in one bite).
What about the torch, in fact, it is almost 1000 1500, and the difference is at most 500 gold, and it must be torched.
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The current catastrophe is a tragedy.
The use of cataclysm is nothing more than 74 and zs
However, the 74 armor-piercing income is not high, and the cataclysm is far less than the torch of rapid flow.
Although the battle attaches great importance to armor breaking, the battle talent axe long-handled specialization is really against the sky (critical hits and critical damage are increased by 5%), plus BT Blood Demon produces a two-handed axe that also adds armor piercing.
In this way, the cataclysm became an outcast, and the HS G group could not be sold very early.
In terms of difficulty to get started, the two are about the same.
But now the catastrophe is actually garbage.
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It depends on what profession you have, if QS, then the torch is definitely good, even if the cataclysm is very windy, and the torch is generally cheaper than the cataclysm!
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The hammer is much better, and the cataclysm is an armor-piercing attribute, which is more suitable for warriors to pull!
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Cataclysm is biased towards PVP, while Torch PVP and PVE are acceptable.
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1. All of them currently have a relatively high return on armor-piercing attributes.
So the output cataclysm is slightly better.
However, it also depends on whether your other attributes can meet the standards.
For example, critical hits. pk.
It's better to still have a torch.
Now the torch is with cataclysm.
Group G** is about the same.
Sometimes torches can be cheaper.
All limited considerations torch is a good choice.
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Are you a chaser q?
Torch! High speed, high strength, high endurance.
A must-have for high-speed killing.
Cataclysm is a warrior's thing.
If you have MJ, you can use MJ to play FB, but it is the best torch to play JJC among these 3 **. Speed and high force high resistance to high speed No attribute is wasted!
Personally, I recommend that you prefer the torch 2nd mj. The cataclysm is still forgotten. Hit JJC with cataclysm?
QS wants that bit of armor piercing? Playing FB can be stacked to break armor, but with the punishment of cataclysm, the equipment at that time can't talk about stacking armor at all, and armor breaking is a matter of SW graduation, in other words, wait for you to take AB and then discuss it.
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It's better to take the cataclysm than to take the MJ.,To be honest, isn't the damage limit higher than the torch.,But not adding critical hits is its biggest hard injury.。
But the crit of the melee profession is very easy to be above 40%, plus the beast herd, so it doesn't matter if you want that bit of violence, it depends purely on the landlord you like. It really doesn't matter which one you like.
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Torches, no choice. QS just look at critical hits.
MJ After all, the item level is there, and the damage has increased a lot, but it's rubbish compared to AB.
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Cursed Torch.
Bind after picking.
Two-handed hammer. 396 to 595 Damage Speed.
Damage per second. 51 Strength.
45 stamina.
Durability 120 120
Level 70 required
Equip: Increase crit level by 38.
Equipment: Haste level increased by 50.
The punishment ride wants critical hits and haste, and the benefits of these will be higher than that of armor piercing, and the speed of the torch is seconds, and the cataclysm is seconds, the slower the **, the higher the skill output damage value, and the more stable.
Although the Torch is slightly inferior to Cataclysm in terms of strength attributes, it is much superior in the green character attributes, and it is almost incomparable.
This has been measured, and the DPS of the Punishment Riding Torch is higher than that of Cataclysm.
As for the Devil's Spine Robbery, it's better for the warriors.
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Strictly speaking, 2 is not good.
If you have to choose.
Depending on what you say, you should be QS
The pve torch seems to be a little better.
However, if you want to pursue DPS, there is no doubt that AB is it
What you need is a high ceiling**.
Because many of your attacks are instantaneous.
The higher the cap, the higher the DPS, the choice is yours.
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I use equipment when the difference in attributes is not large. I give priority to the wind and the **. The disaster changes the wind pull point. The handicap attribute is not important. For example, MJ has no stamina and is also rubbish. I don't need warriors or hunters.
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Pve Torch and then Aobo.
Catastrophe... Transitional stuff.
MJ and Torch are not bad.
But the torch kills people very well, and MJ doesn't work.
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1 Full Pvp....If you say it's a PVE, I'll not hesitate to tell you to take the torch. But pvp.
Don't stop listening to what others say for yourself Think about the attributes of the two ** Cataclysm adds more than 70 power and armor piercing and resistant torch plus rapid critical hits However, for the hard words with the living, is it really the torch when fighting the stake boss Is it more powerful? Of course, I'm just going to say what I think, and for PvP I think the bigger factor depends on the operation between the two and some 'luck' and Naza. The problem of consciousness is that no one can say that they are invincible, but no one can say that they are invincible, and if you see clearly, this is hypothetical, if another person is with QS, standing still, and slashing, there is no doubt that the damage of the torch is greater, but your enemy will be slashing with you face to face?
The reason why S4's ** is a PVP artifact is not because of its lethality, but also because it provides protection to the owner, and in addition to toughness, what else is there for the protection attribute of QS? Don't tell me Endurance You have 10w of blood but only 1 damage What's the use So, for QS, the best attribute is undoubtedly strength Strength not only increases the strength of your shots, but also increases your parry ability It is undoubtedly very good for PVP As for how to choose it is your business Despicable people think so anyway Other people have different opinions, I also understand.
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PVP must be good for the torch, but there are a lot of people who want the torch, and there may be no 2000g that can't be taken.
The Blood Demon's Soul Splitter is not bad, usually 300g will be done, and it is almost the same as the catastrophe, but it is a little ugly, of course, the best is Oberline.
If you want to output, the magic spine is also good, except for Ober, it is the best, but the pk haste is useless, so it is not recommended.
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Cataclysm is suitable for digital stable PVE, and high torch limit is suitable for PVP
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The torch is undoubtedly the torch.
It is a torch in both appearance and effect.
The hammer is still very good.
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Torches are more practical.
Cataclysm is just a point of wind pulling.
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PvP, the best is S4, and if you're a human, Torch is a good choice, because humans have a passive talent of +4 precision.
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Torches are better. Although the item level of Cataclysm is high and the strength is high, the upper limit of damage of him and the torch is the same, but the torch's 50 crit and haste level far make up for the benefits of strength and armor breaking, and melee combat is not like the law system, and there is less haste equipment.
The torch is known as a small S4!
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It depends on whether you are a warrior or a punishment.
There is no doubt that the torch is better than the cataclysm, the ** ceiling is much higher, and the difference in attributes is very limited.
If you are a warrior, you will use whichever you have. Personally, I think it's actually not too much.
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On the premise that there are only these 2 **:
If you're a warrior, I recommend Cataclysm, which gives you the full benefit of 48 armor penetration.
If you're a knight, I recommend using torches, critical hits and speed are more suitable for QS
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What is your occupation?
The words of the fighters, I don't know.
In the words of the knight, the torch is quite ideal**, after all, the high armor-piercing income of the cataclysm is not high, the **speed is too fast, and the speed attribute is not as good as the demon spine.
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Affirmative torch, high ceiling. And there is violence.
You definitely prefer a melee with a high ceiling, the higher the ceiling, the higher the critical damage.
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If you're a knight, it's almost me, and I'll take the cataclysm, because it's so powerful! If you are a warrior, you don't take it, the axe and the long handle are the best, and the talent specialization is very good.
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Generally speaking, the torch is used for punishment riding, and the warrior is used for cataclysm, depending on your profession
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Curse the Torch Knight with good.
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Berserker's words are all used, ** The battle is used to change After all, the high level of the torch is QS, and it is better to take it.
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What race are you? If it's a human, use Cataclysm, if it's another race, you should look at it according to the equipment attributes, and hit enough critical hits or haste, this depends on your choice.
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Anyone but ZS is suitable for cataclysm.
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It doesn't matter if you're CJQ or ZS
It's all torch good, and it's improved more than a little.
cjq is interested in attributes, and the first damage comes from martyrdom (blood holy seal) (attribute income is rapid), and the second is the explosion income.
**Battle: Because of +5% explosion, you should choose Torch.
The catastrophe is just a kind of goods, and now the ** of Haishan is also in 1000 1500 to see the group) What about the torch In fact, it is almost 1500 2000 On the whole, it is up to 500 gold, and it must be torched.
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1 If all the PVEs are made, for the paladin, if you have to distinguish the superior, the disaster change will be a little better.
The first thing to note is that armor-piercing and haste are rubbish for paladins.
A paladin's PVE damage composition is made up of Normal Attack, Martyrdom Trial, Crusader Strike, Martyrdom Sigil, and Spell Damage (Exorcism, Consecration, etc.).
Armor Piercing only affects Normal Attacks and Crusader Strikes, which account for about 40% of the total damage
Haste only affects Normal Attack and Martyr's Seal, which deal about 40% damage
So haste and armor-piercing are wasteful.
So where is the cataclysm strong?
The first is high strength, strength is the attribute with the highest income from the punishment horse, under the amplification of divine power and the blessing of the king, 1 strength is equivalent to attack strength, and this benefit is incomparable to any attribute.
The second is the speed, the cursed torch is the speed, and the cataclysm is, the speed is fast, there are more martyrdom sigils triggered, although the single damage of the cataclysm is slightly lower, but the overall damage is still high for the cataclysm.
This gap is not very large, only 1-2%, so the cataclysm and the torch can basically be considered to be almost the same, and whichever one can be obtained will be used first.
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I want to know what your profession is. Hehe.
The words of the warriors. It's okay to be not bad and I'm personally slightly inclined to cataclysmic qs. There is no suspense about the catastrophe. It's really useless to be quick with QS.
Downstairs. I don't know how you usually finish QS, anyway, my QS FM is savage. Stone is blast and ap** is cataclysm.
I also have torches. Not at all. There is no use at all for QS at the time of the rush now.
What you're waiting for is the cd of those 3 skills (100% of Cheng bites gold's three-plate axe, and you can look at the painting and wait for the cd after the fight).Swift and unabated in your co-cooling. Of course, explosion is very important and quite important.
But 30 percent is enough, and I'm at my best, 35 percent. I still want the strength of AP to come to the truth.
Talking about slowness. Big brother, what age are you? The bonus to attack speed AP has long been harmonized.
pve me with cataclysm. pvp I use Storm.
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The 2nd floor is very wrong.
I myself play Knight's This version of the armor level is rubbish, and the torch's excellent slow speed and critical hits and acceleration attributes outperform Cataclysm.
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Cataclysm: High DPS, High Attack, High Ignore Armor.
Torch: High DPH, high critical hit.
Suggestion: Curse the Torch.
PVP is based on explosive power, coupled with the dizziness of the hammer, which is relatively good.
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