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Gold, silver, and copper are an extension of the Werewolf Kill game, and we often encounter them in that game, so what do these terms mean? Which one is more persuasive?
What is gold water, silver water, copper water
Jinshui:ProphetGood people who were tested at nightSilverwater: The one who was rescued by the witch at nightCopper water:
When the witch has no antidote is also formedChristmas EveWhen; Or when the guards are right and there is no milk to wear, it is copper water.
Of course, all of the above claims must be true if the soothsayers, witches, and guards are all true.
But which water is stronger? This needs to be analyzed in a specific board:
About Jinshui
The prophet sends out the golden water, which can be divided into the golden water on the alarm and the golden water on the police. The prophet sends the police to the golden water, which usually means that the water cannot be withdrawn, because the identity of the good person to the police is suspected of canvassing.
If you accept this golden water without any doubt, it may be that the Jumping Wolf gives golden water to his wolf companions, or it may be that the good people quickly see the situation on the field, or the priesthood dares to stand in line, so as to stand in line quickly.
About drinking water
If Jinshui is an absolutely good person, then Yinshui is half a good person.
Silver water has its uncertainties. In order to deceive the witch's antidote and trust, or to cover up himself to help the werewolf win, the werewolf may kill himself.
If this silver water is on the police, we have to be suspicious, but if this silver water is under the police and his speech is very sunny, we can most likely recognize him as a good person.
About copper water
If the person being guarded is not a prophet, the copper water is still quite credible. Of course, in special cases, it is not easy to say that the werewolf routine is deep or the gambling mentality. It is still necessary to observe the situation on the field in a specific situation.
However, once encountering the werewolf's empty knife, the werewolf jumps to guard and sends copper water, and the copper water at this time is unreliable, after all, the risk of the werewolf cheating the copper water is much smaller than the silver water of the witch.
Well, that's all for you today! I hope you can combine theory and practice.
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Golden water refers to the synonym for a soothsayer character who determines that a player is a good person after checking the player's identity, and silver water refers to a player who is saved by a witch player with an antidote.
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"Golden water" is a good person, and "silver water" is a person who gets up, so that it can make it easier for us to distinguish who is our own person in the process of playing the game.
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Noun.
Golden water, noun. Generally refers to a prophet.
At night, he was inspected as a good person, and the result of the inspection was reported at dawn as gold water. A noun of identity.
Silver water, noun. The player who chooses to attack the werewolf at night is found out by the witch that night and chooses to use the antidote to save the player. It is also a noun that refers to identity.
Copper water, noun. The guard will choose a player to shield at night, and if the target of the werewolf chooses to attack that night is exactly the target of the guard's shield, the target will not be out, and this player is the copper water of the guard, or a noun that refers to identity.
Jump, verb. Generally, it is a werewolf pretending to be a priest and choosing to jump into the identity of a priesthood.
Killing, noun. The basic definition is the same as that of gold water, but gold water is the identity of a good person, and the killing is the result of the inspection of a werewolf, which is also an identity noun. This is just an identity pronoun, and the killing is a kind of action, and the gold water, silver water, and copper water are also the same verbs.
Police, verb. On the first day, I chose to fight for the police badge during the day.
Necessary actions.
Receding, verb. On the first day, the police chose to give up the act of fighting for the police badge during the day.
Sheriff, noun. The player who got the police badge in the referendum of the police player in the police voting session. It's another identity noun.
Police, noun. First, there are no players who choose to go to the police during the day.
Police badge stream, noun. Generally, it refers to the player who is a prophet or a prophet, chooses the order of inspection in the next few days, and who will hand over the badge if he is out.
Tear the police badge, verb. It can indicate that the player who got the badge is suspected by the player who has the badge, and the player who has the outside player wants to vote out of the player who got the badge. It can also indicate that the player who gets the badge is out of the game and does not hand over the badge, and chooses to let the badge be lost.
Off-site, behavioral pronouns. Generally refers to the behavior of in-game players who do not speak normally in the speaking session and talk about things that are not related to the game.
Stick to your face. Behavioral pronouns. Speak strongly and emotionally on the sidelines as a support for your speech, rather than making logical or tactical analysis. Makes the player in the outer position force to agree with the behavior of the player who is close to the face.
Water pack, noun. When a player speaks and strokes (without nutrition, it will not help the progress of the game), it is pointed out by the player in the outside position, suggestive words.
Paddle, verb. The player's speech is not nutritious, and the behavior is meaningless to judge the progress of the game.
Wash your hair, verb. It refers to the behavior of a player who infinitely deceives a player on the field, outputs logic, and wants to win the player's favor and trust.
Recognize, noun. When a good guy can't find a werewolf to push on the field, there is no object to resist pushing, and he wants to get himself out.
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Golden water refers to the werewolf killing, the prophet found that it is a good person's card, generally speaking, there is a high probability of being a good person.
The prophet can send gold water, but since the prophet often has two jumps, it should be noted that the gold water of the wolf is often subject to research, and the werewolf gives the werewolf gold water is a kind of charge. In most of the boards, the gold water verified by the true prophet is a good person, and most of the high-end bureaus, even if the wolf pre-forecast, are to give gold to the good guys, not to the wolf teammates, so the credibility of the gold water is still quite high.
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Jinshui Analysis:
1) The quasi-good person identity of the prophet.
2) The Prophet can use his skills to verify the identity of a player when it is dark, and if the Prophet turns out to be a good person, then it is Golden Water.
Other nouns: 1) Silver water: A person who is rescued by a witch at night.
2) Jump: The wolf says that he is a prophet and deceives good people.
3) Police, police: After the first night of each bureau passes, the sheriff must be elected first, and then the death is announced.
4) Kill: The soothsayer has detected a werewolf.
5) Sheriff: The people under the police vote for the people on the police, and the person who gets the most votes gets the police badge to become the sheriff, and organizes the order of speech.
How to play: 1. The prophet has to think about how to help the good guys without being discovered by the werewolves.
2. Witches should use their two bottles of medicine reasonably to prevent being deceived by werewolves or accidentally killing other good people.
3. The hunter is launching skills to shoot werewolves accurately to avoid killing good people by mistake.
Fourth, although ordinary villagers have no skills, they can use their speeches to confuse the werewolves and help the good people win.
5. When werewolves come to daylight, they should pretend to be good people to hide their identities and deliberately mislead or frame other good people.
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Golden Water is a game term used in Werewolf Killing, which refers to a good guy player who is identified by a soothsayer at night or who is identified by a knight duel
1. Silver Water: A player who was revived by an antidote at night.
2. Copper Water: Players who are killed by werewolves and guarded by guards at night.
3. Retreat: Go to the police during the sheriff election and give up the campaign before the sheriff voting stage.
Other terms in the game are:1. Police: refers to the behavior of raising hands to participate in the election of police chief to compete for the police badge during the day on the first day.
2. Policeman: Refers to a player who has participated in the Sheriff Campaign.
3. Sheriff: Refers to players who have not participated in the election for sheriff.
4. Police badge flow: that is, the flow of the police badge, which refers to the prophet in order to prevent being killed at night or the next day when the wolf is unable to speak, and explains the order of the night inspection in advance, and the police badge flow of the Standards Bureau is generally left for two nights.
5. Tearing the police badge: The act of banishing the sheriff from the bureau by voting.
6. Swallow the police badge: If a wolf blows itself up during the speech stage of the police election for sheriff, there is no police badge in this game.
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The golden water is the skill of the prophet, the prophet can test a person every night, such as the number 3, if the number 3 is a good person, it is the golden water, the number 3 is my golden water, he is a good person; If it's a werewolf, say that No. 3 was killed, and No. 3 is a werewolf.
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Jinshui, a game term, refers to a player who is declared by the prophet to be a citizen or above in a killing game or a werewolf game (Werewolf Kill).
The application of "goldwater" in the game of killing humans is based on the "goldwater rule".
In most of the boards, the gold water verified by the true prophet is a good person, and most of the high-end games, even if the wolf pre-predict, are to give gold to the good guys, not to the wolf teammates, so the credibility of the gold water is quite high.
The term used in Werewolf Killing
1. The first knife refers to the player being killed on the first night, which is called a hand knife.
2. Jumping refers to the fact that when a werewolf speaks, he pretends to be a god card called Leap.
3. The test refers to the prophet activating a certain skill at night to check the identity of a certain player and whether he is a werewolf.
4. Double death means that two players are out of the game at night.
5. Silver Water refers to the player who was killed by the werewolf that the witch rescued with an antidote.
6. Poison refers to the witch's use of poison to poison a player.
7. Blind poison refers to the witch choosing to use poison to poison a player on the first night without knowing any information.
8. Disc refers to the act of inferring the identity of others by analyzing their speeches in combination with the information on the field.
9. Closed-eyes players refer to players who do not open their eyes at night, do not act, and do not know the information of the night.
10. Standing on the side refers to the behavior of choosing to believe one of the two people in the game when they are dancing the same identity.
11. The status refers to the possibility that the player is a good person, and the high probability is the high or low status.
12. Stepping refers to speaking to indicate that a player's identity is not good.
13. Tie PK means that two or more people get the same number of votes, and these players will speak again and vote again.
14. Christmas Eve refers to the night when no player dies, meaning that the werewolf did not kill anyone.
One of the more interesting players we have met in Werewolf Kill is that we once met a particularly funny player, who would often say strange things to amuse us and make us let our guard down on him, and later we found out his purpose, but we have already lost.
The werewolf has to communicate tactics in the first dark night, and the werewolf has to distribute the playing style according to the formation. If the strength is equal, most wolves will be sacrificed to fight for more living space for the wolf team (not to let the good guys do the real identity), more knife rounds (to increase fault tolerance), and finally protect the deep water wolves to win.
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