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Heroes who have advantages in team battles and push lines in the later stage can reflect a sharp side.
Monkeys and ghosts stand alone, and Medusa and Black, who exist like turrets in teamfights, but these are all built on the hard work of your teammates, who trust you to come out with a god costume that is enough to shake the enemy's existence before the high ground is broken.
If you want to be sharp, you still choose the heroes of the early gank, Lion, VS, Beastmaster, and Clockwork, you can use their sharp operations to kill enemies in a variety of ways.
Most mages need to support blood, need good awareness, survive team battles as much as possible, take care of skills to most enemies, and if they can, every mage should have a sheep knife...
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After all, this hero still belongs to the gank type, and the gank ability is not as good as other heroes, such as the demon wizard, the earth-shaking sacred cow, and the like, and he is an agile hero, so you can still play in the late stage of the passerby bureau, and in the regular game, there are very few opportunities for heroes like this to appear, after all, he is not as strong as the traditional late stage, and the ghosts are surrounded by ghosts, which is a hero who can defy the sky. You can use him in the passerby bureau to explain that the foundation of the post-explanation is still relatively solid, continue to work hard.
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It's not impossible that you have to do the late stage, but playing other positions can give full play to his abilities and heroic characteristics, and he is much stronger than him in the later stage, can't you choose another hero?
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If the plane only relies on three skills and equipment after fighting, the role of whether it is heads-up or team combat is relatively small in the later stage compared with the traditional late stage, and the equipment requirements for the late stage of the aircraft are relatively high compared to other later stages, but it can be compensated for from the speed of playing money, but the role of the later stage is not only output, but also to disrupt the opponent's formation (such as phantom thorns, trolls, werewolves), create chaos (such as ghosts, monkeys, hidden thorns), When the output can also stand on the other side's wave of skills (ghosts, enemy laws, druids), single long-range high output (muskets, small black), etc., and the plane is still a group attack, if the equipment is not good enough output is not enough, so that the team battle may be bloody skin, that is, no one hangs, a team battle is basically solved in more than 10 seconds, the plane can be 3 skills twice released, it seems to be an attack 16 times (3 skills are not 8 times I forgot), plus the output of a team battle is still very high, If you are evenly matched, the blood in the late stage of the fight is relatively thin, it is impossible to rush up and put 1 skill, and it is impossible to catch up and kill after putting 2 skills, the chance of the other party running away is very high, and the group is generally in the late second stage, and the possibility of being second is very high, and the opponent is also very troublesome to drive black and yellow in the later stage to directly kill the plane, and there is no capital to fight. One of the biggest uses in the later stage is that when the teammate team battle has been at a disadvantage in the early stage, I hope that the late stage can turn the tables, and when the late teammates do suicide shocks for you to fight for a few seconds of stable output, the plane may not be able to kill a person, and this situation is definitely a cup. In the case of a team battle, it is very important to be able to kill the opponent one by one as soon as possible, and the opponent will have less output, less skills, etc., and the aircraft is a group output.
I personally think that the playing style of the plane should still be played gank in the early stage, and the output should be played in the later stage, referring to the playing style of the white tiger, the early stage of playing gank according to the mage has a great advantage, and the later output is much better than simply playing after playing, and it is very fast to make money by playing gank.
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This hero's skin is too fragile, his skills can't play in the late stage, at most rely on equipment to play a pseudo, the main hero is still gank-based, of course, abuse vegetables, I won't explain.
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