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The most direct way to make yourself stronger in the game is to gain experience to increase your level, so how to gain experience in Legend of the Wind? This guide to the Legend of the Wind Warrior will introduce you to the method of gaining experience in the Legend of the Wind Warrior.
How to gain experience from the Legend of the Brave—Quest.
Experience Gain Index:
In "The Legend of the Wind Brave", players can get a lot of experience points by doing tasks, click the "Mission" button on the main interface to enter the task system, and a large amount of experience and rich rewards will line up and run into your backpack, becoming a local tyrant is no longer a dream! The early bugs are eaten by the birds, and the players who don't work hard are eaten by the boss! Jump into the ranks of breadwinners and start the mission together
Wind Warrior Experience Acquisition Method 2: AFK Experience.
Experience Gain Index:
The gospel is coming, offline hang-up and ** hang-up are both experience gained. Click on the gift system to receive AFK experience, the upper limit of AFK experience points, the current cumulative value is greater than or equal to the upper limit, AFK cannot gain experience, the upper limit is related to the player's level and AFK time.
Wind Warrior Experience Acquisition Method 3: Manor.
Experience Gain Index:
When level 40 is reached, the manor system will be opened, and each player will have an initial manor; You can open up more estates by spending diamonds. The lead in the manor system is early, whether it is the acquisition of gold coins or the acquisition of experience, there is a certain cooldown, and the cooldown time can be relieved by consuming diamonds.
Once inside the manor, you can choose between "hunting" or "gathering". "Hunting" gives you gold, and "Gathering" gives you experience. The most important point: you can't have both fish and bear's paws, and you can only choose to "hunt" or "gather" one of them every time you open the manor
Wind Brave Legend Experience Acquisition Method 4: Cloud Travel.
Experience Gain Index:
Forgame sounds like it is not high-end and high-grade Youmu has Wang This grace, Forgame is a cornucopia of welfare gathering, 5 opportunities to travel every day, and randomly get different rewards - experience, medals, gold...A steady stream of benefits at your fingertips!
Cloud travel method: Huailing Bird must do every day - cloud travel - Q&A - get rewards.
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1. Arena ranking rules.
The ranking of the arena is based on the player's arena points, and the higher the score, the higher the ranking. After matching the opponent, you will get a certain amount of points for winning, and the number of points is related to the difference between the opponent and your points. If you lose, you will be deducted a certain number of points.
The opponents matched by the system are all equal to their own points, so it is relatively fair.
2. Arena Matching Rules.
The opponents who are generally matched by the system are not much different in strength, and the matched ones are all similar in points.
3. How to get arena points.
Just play with other players in the arena.,If you win, you can get points.,If you lose, you have to deduct points.,The amount of points you get or deduct is related to the level of the two and the difference in points.。
4. Arena Points Rules.
After several tests, the following conclusions were obtained.
Tie: If both of them have within 10 points, neither of them will receive points.
If there is a difference of more than 10 points, the low score can get at least 5 points or more, and it is related to the difference in the amount of difference, the details are unknown.
Win in the lower division: 10 points if the score is within 10 points; The difference is 10---99 points, and you can get to 10 + difference 10;A difference of more than 100 points gives you a difference of 2.
Win at a high level: If the difference between the two points is more than 200 points, they will not get points; A difference of 100---199 points can get 2 points, and a difference of 10---99 points can get 10-10 differences
A difference of 10 points is awarded within 10 points.
If the failure will deduct the points, the points obtained by the winning team will be deducted.
5. Introduction to the title of Ninja.
The points earned in the arena can be given a corresponding title when they reach a certain value.
100 points, cadet.
200 points, under forbearance.
300 points, mid-forbearance.
400 points, upper forbearance.
500 points, secret forbearance.
600 points, special forbearance.
700 points, shadow.
800 points, six courses.
900 points, cents.
900 points, legend.
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