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The advantage is that you can use robots above 80, and the disadvantage is that leveling is very slow, so it's best to start training!
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Cons: 1Equipment issues.
2.The problem of medicine.
Pros: Newest professions
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Everyone says that the project is not good, so let me talk about the benefits of the project o( o
1. Handsome. 2. You can skip levels to fight monsters (that is, let the robot fight, you are on the rope).
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I think it's pretty good, you see, the engineer level 10 can make a flamethrower, level 10 will go directly to K silkworm bao bao, as for **, go directly to the steel city to buy, steel box, and then forge it yourself, burst and buy it again, and then forge
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First of all, engineers. We can think of the profession of engineer itself as a second-turn profession.
Although there are few skills, they are never carried.
The posture of running in the toolbox and the skill in the other columns and the Engineer ** skill are unique to the 4 levels of proficiency, these are very clear.
The engineer is the most skilled.
Reach skill level 50.
Obviously, senior engineers can also make full use of skill points, and.
And this skill attribute also clearly tells us that senior engineers have a lot of room for improvement. Other columns inside, on the left.
And the skills on the right side are also very clear, choosing different route sides has different effects, for engineers with few skills, single.
Double cultivation is in the skill other column instead of the skill ** column, which is very different from the previous eight professions. And now the purpose.
The level 80 engineer I knew before was also rare, so I think it's also interesting to see that the profession of engineer doesn't change jobs even if he doesn't change jobs.
Mecha Master, a promoted profession for engineers. A class with both skills and arcane attacks. For the mecha division saw earlier in the hanbok.
When I thought that after the transfer, there were two options in the skill column: mystery and skill. When I really came into contact with it, I realized that it was one.
It feels good to have a skill with a long cooldown and an arcane attack. For skill hesitation, I can't do it at the moment.
I'll make up for it later after doing too much analysis. So let's talk about the mystery first, which attack is similar to the double knife, but there are three options for only touching the slow clan. Actually, this.
There is a hidden message in it, depending on the MG (Mecha Division**) equipped, the mystery is also different. I think that.
It is the biggest attraction of the mecha master itself, and it is also the greatest pleasure of playing this profession. Depending on the location of the mob farming, choose a different one.
The effect of mg is not the same. Skill other columns left and right side selection. On the left side, after reading the skill description, I personally think it is to pay attention.
The damage of white characters is like that of old professions such as muskets and knife governors, which guarantee the output with smooth white damage and hits. The right side of the laugh is scattered, and the side is similar.
Dagger Marksman, a combination of evasion and beautiful critical damage. When you play Mecha Master, you can choose more suitable according to your personal preferences.
Enhance your skills.
The reasons for the hesitation level are only these superficial opinions at present, and if there are any new insights in the future, I will share them with you in time. In order to.
The above views are personal.
All high-level experts are welcome.
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I know pull! Go to the ant hole and fight the ant queen! Storm Ant Queen Toolbox! Level 28 use, good done!
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Engineer skill points are sufficient.
Don't focus too much on adding points.
I remember that the Ant Queen was able to storm a project package.
You can also go to the Colosseum.
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You have to be proficient in all your points first.
Then the machine is full.
If you have extra points, you can add others.
I don't know about the mecha division.
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