What are the characteristics of werewolf killers?

Updated on Game 2024-06-06
15 answers
  1. Anonymous users2024-02-11

    First, they are very confident and look innocent. When many masters play this game, they can hide their identities very well, which is what we call superb acting skills. It's obviously a werewolf, but it can act like a villager who doesn't know anything, so that people won't suspect themselves.

    Second, the memory is very good, that is to say, you can remember the words of many people, and through the words of these people, you can analyze the contradictions, and then find the key to this problem, and use this as a medium to find out the identity of everyone. This is a combination of memory and analytical skills, which means that if you can't remember what you said well, you can't tell if there is something wrong with the language itself.

    Third, he has his own opinion, that is, when someone asks him who is a werewolf, he will figure out the key to what the person just said, and use this to influence the people around him, making people feel that what this person said is really super reasonable, and it is right to follow him, which requires self-confidence and the courage to boldly guess and question.

  2. Anonymous users2024-02-10

    Werewolf Killing is actually a game to hide one's identity, so one of the characteristics of high play is good acting skills. No matter what the identity is, they generally don't say it at the beginning, civilians can jump to the priesthood, the priesthood can jump to other priesthoods, werewolves can jump to the civilian or the priesthood, everyone is hiding their identity, and whether they can hide it well depends on everyone's acting skills. <>

    I think another characteristic of werewolf killing high play is that he lies and doesn't make drafts, and he is very calm. In fact, no matter what their identity is, they will say a little panic when they test each other's identities, but werewolves are the camp where the whole audience has to panic. But lying can't be seen by others, so when they talk about panic, they usually don't blush and don't beat their hearts, and they behave very calmly, just hoping not to get burned and perfectly hide their werewolf identity.

    One of the characteristics of high play is that it is good at grasping details. Many people will say the wrong thing when they are in a hurry when playing Werewolf Kill, and Gao Play is very good at finding things that are not good from everyone's speeches, and some Gao Play is good at judging whether a person's identity is good or bad from looking at the spokesman's facial expressions and small movements.

    Finally, I think that another characteristic of werewolf killing high play is good logical thinking and strong reasoning ability. Werewolf killing in addition to testing acting skills, but also a test of a person's logical reasoning ability, many werewolves in the process of playing, will give some good people good people cards to win them over, and the real prophet will also come out to kill or send gold water in the back, then at this time it is necessary to judge who is the real prophet. As for how to confirm the identity, it depends on the strong memory and logical reasoning ability of Gao Player.

  3. Anonymous users2024-02-09

    The masters of werewolf killing are generally very logical, they also have a good memory, and they know a lot of routines.

    I used to like to watch that kind of werewolf killing game**,There are really a lot of masters in it.,Personally, I appreciate the type of JY and Yan Rujing.。 After watching a lot of their **, you will find that their memory is very good, after all, there are many people who play games, but when it is their turn to speak, even if he is the last to speak, he can remember what the person in front of him said, and the organization is particularly clear. Sometimes you can remember not only this round, but also the previous round.

    And their logical thinking is very strong, and when they speak, you can't find their logical loopholes at all. I can't help but want to believe them.

    In addition to that, they will also have a lot of routines, especially the dirty ones. For example, there was a game in which JY sold a teammate, confirmed his identity as a prophet, and won after deceiving civilians. And to say that this is a routine, it is better to say that they are very courageous.

  4. Anonymous users2024-02-08

    <>1.As a werewolf killing master, in order to make his lies more people believe, he will definitely analyze it, not every time he has shouted, and then I personally feel that many veterans will add a good at the end of each sentence in order to make their words believed.

    2.He usually speaks more when he takes the wolf, because he wants to confuse the other players in the game through analysis.

    3.Don't talk nonsense, don't mess with the ticket people, novice players are easy to feel that which is a wolf or something will go to the ticket person, and the master generally has specific logic to prove when the ticket is a ticket person.

  5. Anonymous users2024-02-07

    Werewolf kills this game I also played recently.,Played by QQ friends in a group.,But it's fun.。 I think this game is mainly about confusing the opponent, hiding your identity and not being discovered.

    As for this game, it can be divided into several types. 10 people in the Meng New District, 10 people in the advanced area, 12 people in the advanced area, 10 people in the Jindou area. Because I'm a rookie, how can I play, so I'm usually hanging around in the new area.

    And I don't usually speak, I just listen to people quietly, but if I'm a werewolf I pretend to be a good person or a civilian, but I'm usually found out or killed by a werewolf. But some bigwigs are more good at playing, and it is generally difficult to see his true identity. Moreover, the bigwigs will confuse others, be sure that they are good people, and then lead the way and kill people with knives.

    There are also two real "wolves" who will also pretend to be suspicious of each other, or when someone else finds a wolf, the other wolf may also vote for the person who found it. In order to clear their suspicions. People who can play generally like to talk, and then people like me who can't play listen to others, and they don't know what others are talking about, so they are killed by the fake good guy - werewolf.

    But there are also cute new wolves.,It's just that novices who don't know how to play get the identity of a wolf.,But I don't know what to say.,I'm like that.,So such wolves are easier to be ignored by others.。

  6. Anonymous users2024-02-06

    The state of the human wolf is uniform, logical, persuasive, and cute.

    For example, JY prisoner Xiaocang Shentu Young Gang Leader Liu Xiaoyi.

  7. Anonymous users2024-02-05

    Pick people, logic, and state must be of a high level. And to have a good psychological quality.

  8. Anonymous users2024-02-04

    High level, high win rate, that's all.

  9. Anonymous users2024-02-03

    I'm really a good guy!

  10. Anonymous users2024-02-02

    1. Strong logical ability, good at cross-border logic, reasoning logic is more important than speech emotion when judging identity. Will judge the benefit of each action of the werewolf in **.

    2. Have a leadership temperament, when a werewolf can arrange tactics at night, instead of wasting time chatting, when he is a good person, he leads the team to analyze and clear the wolf pit.

    3. Do the right thing at the right time. The jumper will jump the people, the knife will be blocked, and the fierce jump will be jumped. I won't mess around and mess with the perspective of good people because I get bored with the folk cards.

    4. High acting skills, whether it is a good guy or a werewolf, speak sincerely.

    5. Strong language skills, good at expressing what you want to say.

    6. Be good at thinking about problems from the standpoint of others and picking up identity.

    7. Pay attention to review. Generally, after losing, do not look for a pot to dump.

    8. Don't give up any hope, and never turn your cards to blow yourself up if you're cornered, which is probably the dignity of a master.

    9. I like to take wolf cards and god cards, and I don't like folk cards.

    10. Dare to bet. Those who dared to raise their hands in the police who did not speak were given gold water. The higher the risk, the higher the return.

    11. I like to play with new boards and don't stick to the rules.

    12. Speaking and thinking in real life will also bear the mark of werewolf killing.

    13. Don't be affected by the outcome of the game, not that you don't pay attention to the victory or defeat, but pay more attention to the happiness in the process of the game.

    14. Do not stick to your face.

    No swearing, no emotional flow, because they can win by skill.

    15. Be modest. Does the more you look at it, the more you feel like you're talking about yourself? That's right, that's definitely not you.

  11. Anonymous users2024-02-01

    Calm down. The temperament of the blessed building. There is also a demeanor that is not chaotic in the face of danger. And that big heart, which is dirtier than anyone else.

  12. Anonymous users2024-01-31

    It is basic to be calm and calm, not to be surprised by external factors, and not to show yourself because of the words of others.

  13. Anonymous users2024-01-30

    Speak in an orderly manner, without loopholes, what is really can be said to be false, and what is false can be said to be true. At the same time, it can lead most people to believe in themselves.

  14. Anonymous users2024-01-29

    Today, let's take a simple game of 8 players as an example.

    In the simple round, there is a soothsayer, a witch, a hunter, three wolves, and two peasants.

    The rules are that the Prophet can check the identity of a player when it's dark, the Werewolf chooses to kill a player who wants to kill the wolf, you can kill the Werewolf, the Witch chooses to save a player or poison a player, and the Hunter can choose to take a player with him when he dies. During the day, in order to protect the priesthood (prophet, witch, hunter), you can act as a gentleman and let the werewolves kill you, and if you are lucky enough to survive, you can help analyze who the werewolves are.

    If you are lucky enough to be a prophet, if you touch a werewolf on the first night, the average person will definitely be excited to say that I killed the number last night, and I voted to fly him, in fact, this statement is wrong, the following kind of statement can best reflect your IQ:

    If this werewolf is No. 3, you can say that I checked No. 3 last night, he is my golden water, you give me a person to come out now, you get a ticket, what is the number of the ticket? At this time, other players will think that No. 3 is gold water, and No. 3 werewolf will think that you are wearing clothes randomly, since it is gold water, he is also happy to hold it, he will definitely casually slap a non-werewolf player, and when he determines the number of the ticket, you will be honest, he is a werewolf, and the player he wants to return to the ticket will also become an anti-water gold, so that you can check a werewolf and a good person in one night! Isn't it a good deal?

  15. Anonymous users2024-01-28

    Here are 5 tips:

    1. Jumping: When the wolf brand is jumping, the police are issued to the police on the front position, and it is easy to get the police badge when the police are placed in the back position. If true misfortune were to befall the True Prophet, there would be no way out but to blow himself up.

    2. Self-knife is not to the police: Self-knife is not to the police, just to sit on the silver water status, high risk and high return, pretending to be the people waiting for the witch to come out to protect.

    Hail early 3, do high identity: There are thousands of ways to do high one's own identity, such as barbs, end position jumping prophet retreat, self-knife fighting silver water, etc., werewolves kill high play know to play different ways in different situations, but no matter what kind of identity and method, it is to do high oneself and live as a reckless hand.

    4. Gun Emblem Flow: When it is a strong hunter card, you can set aside the Gun Emblem Flow to put pressure on the werewolf; When the hunter sees the true and false prophets, he jumps out and asks the good people to follow the ticket. Scattered suspicions.

    5. Pick up the identity of the knife: In the case of determining that the wolf knife is enough, it will explode directly without saying much, and the knife will be a god.

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