How long does the hammerstone ultimate last?

Updated on Game 2024-06-08
6 answers
  1. Anonymous users2024-02-11

    Nether Prison[ r ] traps enemies into their trap, slowing them and damaging them. He can create a wall of Inferno around him, and enemies will take 250 400 550 + magic damage and slow by 50% for 2 seconds. Once this Infernal Wall is broken, the remaining walls deal half of the slows and damage to enemies.

    From this **.

    Uh, so the duration is 2 seconds.

  2. Anonymous users2024-02-10

    This skill is more difficult to release condition, and it is basically a strategic use skill, which is responsible for blocking the opponent's desire to pursue your own troops, or trapping enemy heroes in the range of the skill, so that they will crash into the wall to cause damage and effects.

    The hammerstone will place a total of pentagons around it, each side is a wall, and the damage and effect will be triggered when the enemy hero tries to pass through, and each wall will disappear after it takes effect, in short, it can only produce an effect once. After the first effect, all other wall damage and effects are halved.

    The skill duration is 5 seconds, and after the hammer stone is released, it can leave this range, and after reaching 5 seconds, it will be completely disappeared by the soul wall.

  3. Anonymous users2024-02-09

    Argument Hammerstone will have a new buff box for every 255 souls collected, instead of a box showing 999,999 ......

    When the second dragon is big, pay attention to the CD of the W Soul Attraction Lamp, which is cooled down in an instant, which is obviously a lot of attacks!

    Hammerstone's E Doom Pendulum Passive is a flat A with additional magic damage, the damage value is based on the last attack distance from the duration of this attack, the buff turns red and the damage is the highest, and the damage is affected by the spell strength and the number of souls that have been collected. And it is impossible for defense towers and crystals to take magic damage from hammerstones, and it is completely impossible to summon crystals in a single sword!! E comes with the fact that extra magic damage cannot be given to buildings.

    As for the problem of LZ, I can only say that it is very difficult and the process is very boring.

    First of all, you have to keep collecting souls.

    It takes 10,000 ( ) minutes to collect 10 per minute, 999,999 souls, and this rate takes about 10 weeks.

    Then you have 749,999 ( ) Ability Power.

    Damage: (Attack 200%+999,999) Magical Damage + Attack Power.

    For example, if your attack is 100, your soul count is as above.

    1000299 mixed damage.

    The blood of the big dragon is only tens of thousands, and the magic resistance is not high, so it is possible to kill it in one sword).

  4. Anonymous users2024-02-08

    Hammerstone does not have growth armor, but it can collect the souls of nearby dead enemy units and permanently gain armor and spell power bonuses. Enemy heroes, siege vehicles, super creeps, and monsters (including big wolves and gang leaders) will spawn souls when they die, while ordinary creeps have a certain chance of spawning.

    Hammerstone can be collected by fighting through the model to get close to the soul, or it can be collected with the lantern of the W skill.

    Each soul provides points of armor and spell power bonuses.

    The maximum number of souls that can be gained by hammerstone is 255, and when it is the 256th, it will receive a buff [Soul Eater], and after that, each soul will still bring armor and magic bonuses.

    It usually takes 49-94 souls to keep the same armor as other heroes at level 18.

    From the 95th soul onwards, you are the hero with the highest inherent armor in the league (surpassing Mokai).

    However, for a level 5 Gem Shield [W] and a level 18 Jewel Knight (with the highest armor regardless of equipment, talents, and runes), you need to collect 182 Souls to be able to reach it.

    Souls can only be spawned when units die within a 1900 radius near Hammerstone (Pi Cheng Policewoman's ultimate has a 2000 radius at level 1).

    On the classic Summoner's Canyon map, the probability of a creep spawning a soul is about 33%. However, this number fluctuates slightly depending on your actual soul count and how many you should be in the game.

    Souls disappear 20 seconds after spawning (to be tested).

    Souls are visible to all allied units, visible to enemies after they gain vision of their own units, and remain visible to enemies until they despawn.

    The color of the soul will vary depending on where the hammerstone is located.

    Hammerstone can still collect nearby souls when it dies, which may be an unfixed bug.

  5. Anonymous users2024-02-07

    Lost Soul Guardian (Passive) The Warden of Soul Locks harvests the souls of enemies who die near him, granting him armor, magic resistance, and basic spell damage. Bind (Q) 80 mana, 1075 range, 18 second cooldown Passive: Each attack deals (1) magic damage, which accumulates when no attack occurs.

    This value is equal to the total number of souls harvested, plus up to 80 110 140 170 200% AD depending on the time until the last attack. Active: Grab an enemy, pull it towards you or you jump towards them.

    Throw a scythe to deal 80 110 140 170 200 (+magic damage to the first enemy hit, and pull them towards you for seconds. Reactivating this ability will pull Sresh towards the tethered enemy. Lantern Throw (W) 40 mana, 950 range, 22 second cooldown Throws a lantern at the target location.

    If a nearby companion clicks on the lantern, he will pick it up and the hammerstone will pull them to his side. In addition, nearby companions gain a shield that lasts for 6 seconds, absorbing up to 60 100 140 180 220 (+ damage.) Each time a companion is cast, the shield can only be granted once.

    Sweep (e) 60 65 70 75 80 mana, 500 range, 9 second cooldown Strikes enemies in your chosen direction, dealing 65 100 135 170 205(+magic damage and slowing their movement speed by 20 25 30 35 40% for seconds. Cast Push Enemy forward, Pull Enemy backward. Killing Box(R) 100 mana, 450 range, 150 140 130 second cooldown Creates a Soul Wall around you.

    Enemy heroes passing through walls take 250 400 450 (+1AP) magic damage and reduce their movement speed by 25 50% for 2 seconds, but break walls. Once a wall is broken, the remaining walls deal half of the damage and slow.

  6. Anonymous users2024-02-06

    Bondage (q

    Lantern Throw (W).

    Sweep (e) Murder Box (R).

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