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It depends on which position you like to play, and if you like to play support, of course, it is Hammerstone. If you like to be a jungler or a top laner, then the Dragon Girl.
Dragon Girl is very meaty, and there is no shortage of output, it is not easy to be caught to death, and she has a strong gank ability, and she is a good player in both laner and jungler.
If you hammer the stone, the ultimate has just been sharpened, and you have to be able to predict it. It's okay to say that if you can't pull the wrong person, it's likely to be a wave of annihilation.
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When the dragon queen is spoken, the position is the upper unit. (The jungler position is also OK, and the efficiency of clearing the wild is high, but the ability to catch people depends on the red buff, so the dragon girl jungler is very rare).
The original single god position, now T1....The weakened Dragon Maiden is still strong and usable. You need to pay attention to the matching lane when you encounter a crocodile strong hero, remember that you are a young dragon before level 6, and don't fight hard.
The dragon ** is still meat-based, and if you feel that you have enough meat, you can consider some output.
Now that the top single god belongs to Mondo, when the team battle is so hard that he is about to die, he turns his head and turns around for five seconds, and he returns with full blood, which makes people feel collapsed. And Mondo kitchen knife slashed you, and you still want to run? Mondo 1350, can be considered.
Hammerstone is only in the support position.
Hammerstone is a very strong support for this version.,It belongs to the t1 bit.,The main reason is that there are enough controls.,And this version of the support is not very bad money.,It can also be meaty.。 If the opposite ADC,AP position is bad enough to be hooked by you.,Please Q go over and put the skill seconds on him.。
Now the auxiliary god position is still a female tan. Some female tans have always been weak, but in fact, they are unnecessary, female tans flash + ignite not too strong! There are three people in the female tank, and there are three people who control the wood! The female Tan said that you want to cut the back row? Three empty directly make your black and white screen have wood!
The above is a brief introduction to the two god positions and the two heroes you need.
Above, pure hand play, I hope to be able to be.
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The dragon girl was cut miserably, and the master hammered the stone to assist perfectly, and she could also be on the single and in the single.
However, if you are a novice, the operation of the dragon girl is simpler.
If you keep playing a hero, you'll learn about it and play better.
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Hammer Stone is very powerful, Hammer Stone is all out of auxiliary equipment or meat outfits, and the attack is also screaming (E's passive and passive skills), and now there are junglers with Hammer Stone, and although the Dragon Girl is sharpened, it is still the mainstream top order.
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Dragon Ji is studious, Hammerstone is very 6000 combat power, don't think about it, your ADC can't support you.
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Dragon Girl, although the Dragon Girl is cut, the top order is still very violent.
The hammer stone is difficult to operate, and the hammer stone is also sharpened several times, and the skill is easy to be restrained.
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One auxiliary, one can be in the wild.
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Hammerstone is now the hottest support It has more advantages than robots and other grabbing heroes If you really like hammer stone, you can take a look at the game of the master We ig and other teams Hammer stone is really amazing when it is used well As long as it is pulled well, basically every team battle can be maintained 5 to 4
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Hammerstone is a support hero, so you can do whatever you want.
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Very strong support, especially with high-burst AD
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Lower Lane Support Do a good job of your eyes first Early Option 1, Fairy Talisman + Life Potion x2 + True Vision Guard + Scout Guard x2, the regular auxiliary outfit is also very suitable for hammer stone.
Option 2: Fairy Talisman + Life Potion + Scout Guard x4, if the opponent is a strong level 1 team lineup, or is ready to invade your wild area, then 4 can better understand the map situation and the opponent's movements.
Core equipment: Stone of Insight + Ninja Foot + Philosopher's Stone + Cage's Lucky Hand + Legion Shield, the Stone of Insight provides all the needs of the eye, + the Philosopher's Stone provides a stable gold income, the Legion Shield provides a halo effect for the team, and the Ninja has enough to increase survivability in front of the opposite physical class.
Outfit options for different situations:
Ideal equipment, rune barrier + Shuria's rhapsody + steel sun box + twin shadow + insight ruby + ninja foot, as a support, everything must be team-oriented, so the aura suit plus team equipment can play a good role in team battles.
The rune talent is the advanced recovery mark x9: higher armor allows you to exchange health in the lower lane without losing money, and because of the passive presence of hammerstone, extremely high armor allows you to absorb some damage for your adc without low health.
Advanced Recovery Sigil x9: The principle is the same as the sigil, high armor makes you not suffer in the lower lane, and at the same time, since you are in the middle of the teamfight, you will also be affected by crossfire, and the higher armor will prevent you from being blown up quickly. Advanced Protection Glyph x9:
Magic Resistance is always the most cost-effective for Glyphs, and since the opponent's support may be this early harassment type, Magic Resistance can cancel out some of her damage. Advanced Essence of Greed x3: Because the support lacks the means to effectively obtain gold, a stable income is still quite necessary for the support.
That's it Pure Hand Fight for adoption.
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Q Do you want to fly over to see the formation and teammates?
W magic skill, take a good look at the minimap.
E can force displacement, and the most important thing is that it can cooperate with Q to get people behind you (so some straight line prediction skills are hehe).
R to open the group signal, as soon as R is opened, teammates must be on it, so be optimistic about the number of people and equipment.
There is no way to rob the head of the hammer stone, and the bonus of e leads to the first flat A painful stroke of the hammer stone, and the shot is fast, this really can't be helped.
The hammer stone is a group artifact, the control is powerful, and it is not too brittle itself.
The equipment is highly recommended crown and bird shield, and the legion must be on the side, these 2 artifacts! And the eye stone or something, anyway, it's a must-have for assistance.
Talent: Regular support talent
Runes can also be used to assist runes, attack power, and law piercing, all of which are quite powerful. If you have few rune pages, don't specialize in supports.
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Auxiliary is like an auxiliary some.,Proficient in talent.,Now the auxiliary online fight is very fierce.,And you want to push the tower at speed, so use double wear runes.,The main task of the auxiliary is to ensure that the ADC plays money in the early stage.,Guarantee the vision of the whole map in the later stage.。 The first eye stone is installed, and the early stage of the fight is very **, and there are more opportunities to produce more blue shields, and then depending on the situation, the emperor champion group bird shield or something can be.
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Brainless Q In the past, put a lantern in front of the adc and bring back the opposite player E The head is very empty If you really care about this here, you will get a to the residual blood, and I guess others can take it away at once, so don't a.
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Put the lantern first, and then Q to a back row, and then your teammates light the lantern and teleport it to you, so that you can combine the inside and the outside, and then put a few skills, so that you have accumulated a great advantage, and also give full play to your role, all the heads and horses are floating clouds, money and victory are king.
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What location? Assist or order?
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For now, yes.
The current version of the robot is relatively average, and the online ability is relatively poor, although the limited sale of team battles in the later stage is still quite good, but the appearance of Hammerstone has completely replaced the robot, whether it is the ability to suppress the online level, or the early hand and control of the team battle, it is very good.
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It can't be said that the robot's pulling skill has a stun effect, and the hammer stone is equivalent to cutting into the battlefield, and the robot is suitable for strong grouping
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It's not that the difference between the hammer stone and the machine is still very big, for example, the Q buffer of the machine is faster than that of the hammerstone, the size of the machine is silent, and the size of the hammer stone is the deceleration, and the difference is still very big.
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Hammer stone is more comprehensive, all aspects are okay, there is a deceleration, a shield, a hook, and an unsolvable big.
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Hammerstone is pretty good. Q's control is very strong, as long as Q's is to the person. W, cooperating with the jungler is a gank like a god soldier, especially when cooperating with Wei or centaurs, catch the opposite side and die once.
e, the passive effect makes him a very painful from time to time when he is opposite. It can be slowed down and knocked back. R,Don't explain much.,The early stage is not low continuous damage.,High deceleration.,Let the enemy chase and kill when I don't know how to advance or retreat.,Escape all kinds of messy skills.,You can save your life and keep people.。
Passive skills, rely on ADC to make up for the knife, go collect some souls by yourself, and after a while, your magic resistance and magic strength will go up a little, better suppression, and rely on the line.
Hammerstone, it's really good.
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This version of Hammerstone has a lower margin of error compared to Gem, Anne, and Japanese Girl. Look at your technique and practice more, because their skill control is much more stable than yours. But if you play well, the effect is definitely bigger than them.,Because the hook is more neutral and the control time is longer.,And E can interrupt a lot of skills and push or pull it.,And A people are more painful.,The ultimate damage is not low and the slowdown is disgusting.,W is a magic skill to save teammates, especially useful.。
But if you're a bit of a trick, you're a super creep with skills. He has a lot of souls in the late stage, and he is so powerful that he wants to die. But ideally.
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It is generally used to play auxiliary positions, and the effect is quite good! At first, some people used it to place orders, but now it is basically gone. If you can pull and cooperate with the ADC in the lower lane, you can basically take away a member of the opposing team, even if it is in the early stage. The teamfight ultimate is also quite impressive! Hope!
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It's a good support and requires a lot of awareness.
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Hammerstone once ascended to the reputation of lol's first assist, and now the support is still very powerful after playing well.
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ADC hammer stone is very good, hehe, 1 knife ADC is either a spike or the opposite side goes home.
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It's good to know how to play. It is necessary to save people and kill people. The lantern is good to play. It's okay to play AD, the claws are long. When the adc played,
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It was good when it was OK to be in the group.
It's okay to play assists
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If you can hook it, you can play with lanterns!
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Yes, Dragon Maiden's E skill can reduce the opponent's armor, and her Q skill can reset the attack interval by putting E first, so she can deal damage twice by putting Q immediately after a flat A.
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Although Hammerstone is very unique and powerful, it will be very weak when it comes to laning. Passive doesn't count as being cut, as the soul's fixed bonus actually increases the amount of armor that can be added overall (from 1 to fixed).
There's nothing to say about the strongest one.,It depends on what adc it's paired with.,With the outbreak.,Zyra can't compare with Hammerstone and Namibi.,It's good to rescue, but Hammerstone's lantern is more interesting.。
Overall, it's worth using, Hammerstone is more meaty, Zyra is good at control, and Nami can milk.
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Hammerstone is one of the strongest supports in my opinion. It has the only teammate displacement skill in the league, Q can be used to defend and rush, and the ultimate Gallanton is almost an AOE imprison skill. Compared to the other two supports, Hammerstone is more meaty, even if it doesn't have too much armor, it is more fleshy because of passive, but the disadvantage is that the mid-term burst is not high enough, and the skill CD is slightly longer.
Harassment is good, but you can't be like Gera who instantly cripples each other. Heroes worth using.
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It's all very good support Nami can add blood to control Zyra can consume Hammer Stone can hook people Ah It depends on what kind of passive is weakened It's good But Q to people minus 3 seconds cd
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That's just for fun, it's not really blowing, it's blowing if it's good, it's sarcastic and ridiculous if it's bad, and the real level is 1600 points.
Garbage heroes don't go to play.