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Hello landlord. I've been buying it all since I could, and I'd like to share my insights with you.
The four famous assistants of S3 are Piano Girl, Lulu, Wind Girl and Hammerstone.
So both Wind Maiden and Hammerstone are very good.
But if you're going to say that one side's support is Hammerstone, and the other side's support is Wind Girl, then I'm going to say Wind Girl is good.
Wind Girl has been very hot lately, and a big reason is because Hammerstone is hot, and Wind Girl can restrain him very well.
Objectively speaking, Hammerstone is more offensive and tank-oriented, while Wind Maiden is extremely protective and relatively crispy herself.
When playing in the group, the hammer stone needs Q to enter the pile of people to amplify, and the wind girl is someone else who comes in, and she magnates and blows people away.
So it's up to you what you like.
But this explanation also explains why the Wind Maiden restrained the hammerstone.
Have fun
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Hammer Stone's initiative is stronger, often Hammer Stone takes the lead in opening the group, Wind Girl is more inclined to defensive, and the choice of support depends on both the style of the ADC and the team, if the ADC is like to attack, use Hammer Stone to play the ranking, if you see that the opposite side has selected a lot of heroes who rush into the back row, I personally recommend choosing the Wind Girl, the Wind Girl's big move to see the opposite Sudden ADC and then put it, usually basically don't let it go, otherwise you will often pit your own people.
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How to say,Each has its own point.,Feng Nu's tornado in the early stage of the 1st level regiment was very awesome.,I haven't used it specifically.,The pull of the hammer stone is invincible.,It's gone when you pull the opposite side under the tower.,The lantern can also save teammates.,If you like to play auxiliary, you can use the hammer stone.,The wind girl is very powerful in the early stage.,It's also very good if the later development is good.。
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Both require skill, Hammerstone is more aggressive, and Wind Girl is more defensive.
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Personally, I prefer hammer stones, Q's pulls and E's pushes, which are very useful. The ultimate can also be slowed. Wind Girl, right? It's also okay for her interruptions and slowdowns, and her ultimate can save lives and save people. It's all about personal preference.
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Different heroes have different positioning Individuals prefer Hammer Stone Feng Nu Big Blowing people away is not conducive to the output of teammates Hammer Stone can save people but take the lead Ultimate or group slowdown It's pretty good.
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Auxiliary S1 is Star Mom, S2 is Wind Girl, and S3 is Hammerstone.
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Now the hammer stone bar is too strong for the wind girl to compare.
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Each has its own strengths, and I think Hammerstone is better.
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The wind girl is easy to operate, but the hammer stone is difficult.
I can't say which one is great, but I can only say that the playability of the hammer skill is higher than that of the wind girl.
Wind girl** is cheap, and the gold coins you have saved are both started, feel it yourself.
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Choosing a wind girl, although it is difficult, it is very easy to use, and it can beat others if you play well.
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The prince puts a support skill.
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They are all very powerful supports, hammer stones are very useful in a group, and they can hook people, e face the rush hero, can interrupt the rush, knock back the flash, q e r are all control skills, are very powerful as a first hand and-stirring stick in team battles, and w's lantern can also be a good way to save teammates and help support.
And Suona has a strong role in the early line for the hero attribute bonus And the adc also dares to go up to the point to consume because Suona has the ability to restore qi and blood to ensure the endurance of the adc On the contrary, if the opposite side does not recover the assistance of the skill, then the opposite adc is very concerned with our side ADC for blood exchange, so there is a certain advantage And Suanna's early q is passive Ping A is very painful and can give the opposite side a certain amount of harassment In the later stage, Suanna's ultimate move is also very buggy Wide range Long time First hand Backhand is very powerful.
PS: The piano girl's name is Sona, not Sona.
The choice of support depends on the situation Facing different heroes with different lineups, there are different roles in vain Thanks.
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Each has its own characteristics.
The harassment of the piano girl in the early stage is mainly there.
The hammer stone has Q on the other side, and does not dare to rush up to consume.
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Each has its own points. The advantage of thumping stone is the first move of Q, the shield of W and the control of pulling people, E, and the group control of R. The opposite AD or auxiliary one is careless, and if it is Q, it will be directly played into a set, and it may be forced to flash.
When I was Q for the second time, I took it away. As for the comparison with the piano girl, the weakness lies in the lack of recovery ability, and if the first few levels are beaten to a very low blood line, it will be pressed all the time.
The biggest advantage of the qin girl is the passive terror outburst in Q+ in the early stage, as well as the excellent recovery ability. Plus a level 6 ultimate, whether it is a first move or a second hand, it is very deterrent. In the group leader, whether it is flash + big first opposite crispy, with others to take away in a wave, or backhand big opposite protrusion to protect the ADC, it is very good.
If you really want to talk about weaknesses, you can only say that you can't control it before you reach level 6.
Both heroes have their own strengths, and it must be said who is strong and who is weak, it is impossible to tell the difference. The key is to cooperate with online AD, as well as junglers, and teamfights.
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It must be a piano girl, she can play and control and run, and it is recommended to use a piano girl.
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Qin Nu has a pure support for blood regeneration, Hammerstone is a killer half-meat support, there is a slowdown, ultimate and Q and E are control, and W is to protect teammates. Whatever you want, choose for yourself.
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The piano girl presses people more fiercely, and there is a big control. Hammerstone is a bit meatier. Personally, I think the piano girl is better. Otherwise, how can international competitions ban piano girls!
Hammerstone is more fierce when playing half meat, and when it is an adc, the skill is not far enough, and there is no escape skill.
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It's almost the same, the hammer stone is meaty, but it doesn't reply, the piano girl is controlled, there is a reply, but it's not meaty.
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Qin girl,The output and passive of the qin girl Q are easier to consume.,W and E support are also more powerful.,But the best thing is the ultimate.,If you cooperate with the female gun, a group injury hero.,Hit everything down the road.,Thank you for adopting.。
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Of course, it's the piano girl. The piano girl is very good at assisting in pressing people in the early stage, and her recovery ability is also very good.
It is recommended that the lyre maiden bring back the blue runes.
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The piano girl, the first assistant of the alliance, that is blown!
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It's a matter of personal preference.
Zyra is obviously the best output and harassment among the 3.,With two and its good team control.,And born with pseudo-prosthetic eyes and minus CD.,So the outfit will be more flexible.,The weakness is short legs.,The rest is nothing (Actually, I want to say that it's a bit condescending to play with Zyra.,But she's really very supportive........)
Hammer Stone is more prominent in the auxiliary nature after the revision.,The two single controls that come with it can also be used as needed.,The talent of the growth type can make the hammer stone more meaty than other auxiliary and won't be too soy sauce in the later stage.,The line period can be well matched with ADC.,The most important thing is the lantern.,Whether it's a strong group or a rescue, it's a heinous existence in the whole game.,The disadvantage is that it's very operational......
Wind Girl's words,It's more like the support of team battles.,Talent is beyond the reach of other auxiliaries (it's really out of reach),It's also the only person who can help the tower shield......The harassment of the line period is also very good, but it is on the brittle side, and it is a bit difficult in the early stage, and if you want to play, please play a little well, otherwise her ultimate move will easily pit her teammates ......
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There is nothing good or bad about the assistance, but you should choose the auxiliary that is practical for the ADC you use on your side.
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It depends on the personal hobby, and according to the current version, Hammerstone is better.
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It depends on personal hobbies, but it is recommended that the hammer stone has better auxiliary performance.
Personally, I recommend the hammer stone.,There is control and output.,It's still very meat in the later stage.,The difficulty of getting started is high.,The prediction of Q.,The direction control of W and the support of E all require a certain amount of practice.,Once you're familiar with it, it's a very powerful auxiliary.。 >>>More
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