How many levels of Rainbow Island is recommended to go to give a reason

Updated on Game 2024-06-14
5 answers
  1. Anonymous users2024-02-11

    If you want to use a gun, you should turn the gun.

    First of all, I will tell you why you want to go around when you have a high level.

    The first point is that the Gun Governor is not like a profession like a musket They can turn 80 because their 2 turn skill level requirements are low The highest skill of the musket is level 100 and you can get out of the Prison after you change jobs at 80 You will find that you can only upgrade the first level of the first skill That's right, bt is equal to that after you change jobs, you are still playing with the skills that have not been transferred It's just that there is one more first-level 2-turn skill Level 95 can only upgrade the second skill Level 110 can upgrade to the third level.

    And after turning to the Overseer, the anger and anger burst skills of the first turn are gone, this problem is very serious, the anger burst increases by 50%, critical damage, anger adds 10% physical destructive power, these 2 skills can be said to be the main output at the time of the 1st turn, but the 2nd turn is gone.

    Therefore, the level is high, the skill is more turned, so it will be easier to practice, otherwise 80 turns, you will be more tired with a single brush, more tired than before the turn.

    As for adding points, I personally feel that it is better to double repair the gun.

    Although in other departments there is a 10% increase to the highest attack, the lowest attack and a full 50 strength.

    The question is how many attacks these skills can add to at most. Die stiff and smash down more than 200-300 points.

    But it's different if you double cultivate, for example, at level 80, you have 2 2-turn skills, a thorn and a whirlwind, and the coherence problem can basically be ignored in the back Remote monsters are everywhere Don't want to use a gun to retreat High attack power is the last word.

    Although it's the first skill of the 2nd turn, the attack power is quite terrifying.

    Before turning, the normal situation of the dragon lance breaking the clouds is about 800*3, and the magic consumption is more than 90 points.

    After turning, the first whirlwind can hit about 1000*2, and the mana consumption is only more than 40 points.

    Similarly, the skill attack of the first thorn is also terrifying.

    Instead of adding a bunch of others to increase that measly 100-200 damage.

    It's better to add 2 turns of skills.

    At least change to a full set of 2 turns sooner The increase in attack power will be very obvious.

    Later, when you reach level 135, you can consider washing up a little bit after all the 2-turn skills are fully charged.

    Wash into a monophylet, then add the middle line of the other inside.

    But we still have a lot of people who double cultivate, because the time for 2 turns of skill CD is too long.

    If you only practice 1 department, you will have to put a few 1-turn skills to buffer it in the end, so that the attack will be much lower.

    Warriors don't have such strong close-range defenses like shield guards, nor do they have ranged attacks like mage rangers.

    It's a face-to-face fight, so there's only one rule: beat the monster before the monster cripples you, and destroy the monster in the least amount of time.

  2. Anonymous users2024-02-10

    Warrior Overseer (with Warrior Enhancement skills).

    Berserker (Twin Blades.) High damage output Attack speed).

    Ranger Musketeer (double guns. It's about the same as a double knife).

    Marksman (with Ranger Enhancement Skill).

    Shield Paladin (Super high defense.) -

    Martial Arts (with fist and shield enhancement skills).

    Mage guitarist (MS is a very strong profession).

    Priest MS has (mage profession to strengthen skills).

  3. Anonymous users2024-02-09

    I think it's better to go back when it's 120+.

    The highs turned for the better.

  4. Anonymous users2024-02-08

    Level 80 to the fourth turn of Ya Telan.

    Adding points is a personal hobby, if you don't have an opinion, you can go to the forum to see how people power up.

  5. Anonymous users2024-02-07

    1.A Warrior can be converted to an Overseer or Berserker

    The strength of the Overseer is that the skills are more flashy, and the attack power is high, and the disadvantage is that it is not suitable for farming tough bosses. In addition, the Overseers are divided into Gun Governors and Sword Governors. The Gun Governor does not attack as well as the Knife Governor, but it has a fast attack speed and a high hit rate. Blade Governor has a low hit rate and slow attack speed, but has a higher attack power than Gun Governor.

    The disadvantage of the berserker is that he has no skills, he can only slash with two knives, and the damage output is not large; The advantage is that the damage is stable, which is more suitable for playing dungeon bosses.

    .The Ranger can be turned into a marksman or a musketeer.

    The strength of the marksman is the long attack distance, and the disadvantage is that the monster farming efficiency is low, the attack speed is slow, and the attack range is small; The Musketeer's weakness is that he has fewer attack skills, and his strengths are stable damage and fast attack speed.

    Shield guards can be converted into Templars or Martial Artists

    The Templars' strength was high defense and their weakness was low attack; The martial arts parent has a slightly higher defense and a general attack at the short point.

    A mage can turn into a magician or a guitarist.

    The Magician has a high attack power, and the Guitarist's attack power is lower than that of the Magician, but the Guitarist has more support skills.

    An Engineer can be turned into a MechMaster

    The strength of the mecha division is that it is very average in all aspects, and the attack range is large; The disadvantage is that the damage is average.

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