How to add skill points to Adventure Island Warriors

Updated on Game 2024-06-13
1 answers
  1. Anonymous users2024-02-11

    Black Rider Plus Point Personal version (most firepower).

    1 turn Full except for the Holy Armor.

    2 turns: Full except for the limit.

    3 turns: All full except for what is invalid.

    4 turns: First full of evil dragons, steady as, blessings (which are combined with 1 point of rush) and then Aki and the rest of the auxiliary skills Magnet forget it is useless.

    ps: 1 turn of life enhancement (it used to be called this, but now I don't know) priority full.

    2 turns of the divine fire priority full (some on the Internet say that the limit is full, but I think the limit will become a chicken rib in the end, and it will clash with the blessing and not as much as the blessing Riga, besides, a black rider has the advantage of blood, and still cares about those bloods? )

    Some people say that the 3-turn is full and ineffective, and it is another chicken rib skill. This thing is the same as the previous power collapse, removing the support of the monster. Hey, how much blood did the monster shed in that time?

    4 turns not to say that the person is full of evil dragons, steady, and blessings.

    Details: 1 turn that life enhancement is full at the first time, so that each level will be more blood than the ordinary, and the amount will add up to a lot, plus the holy fire will be much more, and then the strong attack and group attack will be combined with the plus, and the holy armor will last.

    2 turns up the limit point 3 out of the flame, then the main point of the flame (first filled) and fast, followed by precision (formerly called this). And then there's the basic power and the ground crack. The ultimate recommendation is finally (practicing the ultimate is not so easy to control), in this period there is a carnival that is always open, the upgrade is very fast, and the order issue is not so important.

    Unlike when I practiced, the carnival only opened on the eleventh, and the tragedy - -

    3 turns, first full main attack skill gun company (now it seems to be called dragon combo), then dragon soul (3 turns are more useful). Then it is recommended to add resistance (relatively good skills,Permanently improve magic defense,People's alarm clock magic hits me only 600-900 blood is no different from not dropping - Then the Dragon's Judgment (5% blood is restored after a critical hit) and then the Dragon's Sacrifice 3 points,Full Dragon Roar.。

    4 turns, needless to say, the evil dragon is absolutely full (30's evil dragon is not as expensive as before, only about 3e), stable as full (a must for a near-career career), and then do the task to make the soul blessing (it seems to be called this, I can't remember clearly, anyway, we generally call it tadpoles, oh it's more like) to make it full, the effect is the same as the bishop's but more than his one, and the little tadpole does not disappear, and those added effects will come out after a few seconds and last for a period of time, which is relatively good. And then on the warriors and Archiman (the warriors are a little difficult, the books are too expensive. Do your best to put it.,Point to 10 first) and then according to your own preferences.,The rest of the tadpole's skills are lit up as you like.,Put it on the magnet.,If you like to play a little 1 point to play (I think it's boring - will want to do it if you want to do it (I don't have the patience - I don't think it's useless).

    My Black Ride 146, the addition points of the personal adventure summary in V048-V088 are these, maybe there is a better one. I've been playing this side for many years, it's okay, it's quite handy, and the blood is there. It feels quite promising, and the gun company attack is around 5w-6w, heh.

    I wish the landlord a happy adventure. Hah

    Seriously, it's very tiring to fight, hope.

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