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I used to be a paladin, and it was really hard to fight him 1:1, although the attack power was the same, but. You should know. can only rely on the falling wind to fight (I fell the wind full, smashed to 1 time 1000), or he just finished the combo to give a pure white and then 1 set of combos, and immediately ran away after the fight.
Later, with the summon, when I entered the room, I filled all the upper positions, and there were at least 4 lower positions, plus GBL, plus knights (I added 1 point), and immediately recruited a flower when I went in, and then recruited thunder to the lower position, such a huge army and he could only fight.
I think you have to find a way to jam him with ammo, the machine gun doesn't know if you added it, add it to control him, and then use the crossbow to hit him while keeping a distance (back jump) and can't let him slash and pure white up, it's really up to give an ordinary grenade.
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Well, I'm a combat method 2, and the blood is low, and that one has a task to beat him 4 times or more at the risk level.
What is your profession?
Go to the Puritans on the right to enter the door, and after you finish clearing, you will guard the entrance and grind little by little.
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Well, the level 44 ammo I was knocked out by 3 hits when I updated the post-backup mission......
The main thing is that there are more hegemonic bodies, but his blood also falls very quickly, I can get close to the speed to knock him off in seconds, and if the level is low, you can use the rifle to fire, as long as you don't get close, compared to the second gunman, I think the paladin on the periphery is still easy to hit......
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Can't handle him remotely? After clearing the mob, just talk about him slowly Anyway, he is a holy knight, and he will **bless and pure white blades.
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Don't brush all and you can't see him.,It's really encountered.,He's a paladin.,35 ammo seconds.,Don't talk about you.,After the situation forces you to bring a little mad dragon....
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That's the monster out of this version.
It's not good to fight. But if you don't fight the king, you should be able to beat it.
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The single brush ability is very poor.
But the perks are superb.
Teaming up is very welcome!
If you manually farm Ancient Maps, the Paladin is a required class.
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Those who say that the Paladin's single brush is very poor must have never played the Paladin. That is, these people talk nonsense without playing and mislead everyone. I was misled for a long time, and then I played the Holy Knight, but in fact, he is still very good at single brushing.
My paladin plus point is a force guard point, and the output has only one skill, straight punch impact. And I put all kinds of buffs on myself.,Straight punch damage is very high.,With the revenge of light to a few lightning splits.,Plus the critical hit of the straight punch.,Sometimes a straight punch can go to a blood.。 And the cooldown of the straight punch is also less.
And playing the Guardian Paladin, the blood is very thick, the defense is very high, and for the sake of the pre-skill plus a little ** skill, if you use it all the times, you can almost give yourself half of the blood. Moreover, playing the output paladin, whether it is the guardian paladin or the judgment paladin, it is necessary to add a buff to yourself to have high damage, and this buff can also be added to others. So he is very good at solo brushing, and he can also make a lot of contributions in a team.
Everyone knows the Paladin for his support genre, but in fact, those who really play the Paladin are all high-output. And the focus is on the guardian flow, and the judgment flow is less, and the guardian flow focuses on the force guard. A single brush is actually very powerful, and it can still assist.
Add a little more detail.,DNF Paladin Paste Bar boutique area.,It's really speechless for those who haven't played the Paladin and directly say that the Paladin is difficult to brush alone.。 The inferiority of the Chinese is also cloudy. I was also misled by others to ignore this good profession for so long!!
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In fact, any profession is very powerful as long as you play fun! The Paladin is a profession that is mainly supportive, but since the awakening, the personal ability has been greatly improved, especially the awakening is quite strong! It's also a very annoying character in the dueling arena (there are too many hegemons), and the equipment is relatively cheap, of course, if you want to pursue JP, it's still very expensive, and every character is like this.
There are few people who play the Paladin, and it will be much easier to have a Paladin to brush the map when forming a team, so the Paladin is a very popular profession, and in general it is still very small (why not give points?). I've been typing on the keyboard for so long)
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The Holy Knight is not only able to assist, but the late stage of the trial stream is also very powerful, but in the early stage, it is better to rely on team upgrades!! The Holy Knight also consumes a lot of blue.
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Support a comparable cow, blue and colorless teammates will not die.
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Suppose you practice a Judgment Paladin, add the Pure White Blade to 20, the Spear of Victory to 10 or 12, the Vengeance of the Light18, the Light Guardian10, the Sacred Heart Shield5, the Holy Light Sphere5, the Hammer of Repentance, 11 the Righteous Judgment9, the Aura of Faith, 6, the Pearls of Apocalypse, 10, the Blessing of the Angels, 10, the Blessings of the Guardians, and the Blessings of the Warriors, both to 10, Slow10, Souls, 10, Purification, 6, Chapters 5 or 10——— to practice to 60, it's too cool.
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The Paladin is a buff, but there must be MP and colorless, so if you don't have confidence, team up!
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PK mainly depends on technology, of course, some professions are inherently more suitable for PK, which is also undeniable.
First of all, the Holy Knights PK is more edible and released.,Especially in the late stage.,But it's usually solved with a set of fashion.。
Paladin PK is relatively strong, the premise is that you are a single brush paladin, not a nurse paladin, many paladins will not PK because they are wet nurses when they form a team, and they are only responsible for adding blood, so they can't practice any skills.
Where the Paladin is strong:
High attack: There are all kinds of blessings that increase attack power, and the ** blessing that is not strong is almost the same as the one with people +12, or even higher.
High defense: Wear plate armor, if you attack fast enough, use the cross to even ** defense.
Will return blood: PK field can't take medicine, your blood is gone, but the paladin can use his own skills to recover blood, and the return is very fast, seeing that he has nothing to learn, he is invincible (just the physical attack is ineffective), and he starts to take you around the PK field and run around. You don't have to run two laps and you'll find that he has more blood than yours.
Will be resurrected: NND has never seen anyone die and get up again except for this profession.
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Although the Paladin can't brush the map, the PK is very strong. It seems that the first champion was the Holy Knight. The Holy Knight can resist and hit in the PK field, and can fight against the magic and prevent the control of the one B that can add blood and disgust, and the skill is wide, and the combo of high damage. . .
Playing the Paladin can only be done by consciousness and positioning. But Gao Qiang ignored it.
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It's very bad, but the consciousness should be good, and the combo is not too difficult. The holy knight is strong in his invincibility, first of all, the skin is thick, that is, the blood wears a plate armor and the body is heavy, and it is not easy to be used by some professions that rely on combo to eat, and it is the invincible skill to chase people as soon as it opens, chasing and fighting, it is very cool, and there is a lot of blood, and the resurrection is very speechless, so the great holy knight has to be similar to a second kill,
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Well, it's really nb, but you have a set of fashions, which will be more nb, the technical calculation is too difficult, you can put your pk's can be put below the blood, with the operation command, he is strong in the skill, and now this version of the thought of nothing before The previous can add blood and status, and now you have the skill of brushing the map, and add blood in the PK field, in an invincible or something, and all states, but the exorcism is also wrong, but it's just a matter of looking at the exorcism.
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It depends on how you play, if you are a judgment of cultivation, you can bring a rosary, high magic attack, high intelligence, if you are an auxiliary, you should carry a few more crosses, what skills to add? If you pk, you should bring a sickle to increase the power speed, and that should be all there is to it....
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Paladins use crosses as **, and support teammates as the main
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Team up to brush with a cross, single brush or PK is recommended to use a sickle.
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Brush the picture of the ten sub-frame PK with a cheap knife.
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Guaranteed to have a group, because he is a daddy, guaranteed to be slow in single brushing, because there are few attack skills.
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If you have a group of relatives and friends to practice a brush or pk but there are no relatives and friends can only form a team, the leveling may not be very stable, and it depends on whether you are in the area where there are many people The ghost area is not good for teaming up Either a local tyrant or a non-manual horse.
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Paladin is a treasure in the G-free era, and now an F4 is full of red and blue, and an F1 top you are 22 ** blessings. It is recommended to play qigong, whether it is an auxiliary or a single brush, it is very powerful.
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Pure support paladin, suitable for teaming, adding buffs to teammates; Judgment Flow Paladin, suitable for single brushes, output medium to low, but almost undead, various defense states. Whether it's good or not can only be known by playing by yourself, and I feel pretty good.
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There are two kinds, one is daddy, serving the people, and the other is the judgment stream itself. Think for yourself.
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Paladin's blood is thick, the defense is high, the merit is high, and it is not explained.
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Bringing a rosary is basically to pile up intelligence That is, the judgment flow Attack is mainly auxiliary Auxiliary is not recommended Personally, I feel that the main auxiliary of the paladin is very powerful Help your teammates You will have a sense of accomplishment It is recommended to take a cross Wear plate armor Pile defense Push physical strength and spirit The defense is high You open a badge buff Paladin 3-4w defense will hit you 1 blood Cloth armor is not proficient It is not recommended to wear it.
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Why do you wear cloth armor??? Do you take the line of attack? If not, it's still plate armor, a piece of steel, very high-proof, just add a good state!
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If you like to play with the drive, wear cloth armor, and if you like the power drive, it is recommended that you wear heavy armor.
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First of all, it depends on whether you are an auxiliary point, or a trial, anyway, daddy, you have to pile up honor, so, 50cc plate armor top, Lanno's blessing must be placed in the hotbar, change it when you enter the honor on the map, Fideriss is cheap now, and forge 7 to die.
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Paladin's Bonus Method Skill Recommended Bonus Description.
Slow healing + full.
Rapid healing +8 has a large amount of recovery and a fast release.
Guardian Badge +4 Nice skills, 40 seconds, short CD time, fast cast speed, and leveling PK are very useful.
Soul Sacrifice +5 upfront only.
Holy Light Orb +4
Sounds of Heaven +5
Heaven Homonym +1
Revenge of the Light +1
Holy Healing Wind + Full Recovery is large, or the group restores the source of life + Full resurrection, and there is an instant invincibility when you get up.
Light Guardian +2 Immunity to all physical damage for a certain period of time**Blessing +Full.
Purification +1 Eliminate the ailment of all team members within a certain range of Holy Light Shield +1 Leveling can be a monster, PK can be a card person's pure white blade + full of force Very good and powerful, regardless of PK or monster killing hook pursuit +1 PK combo skill.
Tiger Strike +1 PK Combo Skill.
Angel Blessing +1
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If you are dizzy, you will say add points, whether it is an auxiliary or a trial.
dnf, also known as poisoned milk powder, d, drop your line, n, take your money, f, seal your number.
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