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Personally, I think that if the other party is not blocked and interfered
Go out and pretend to eat the tree + the temple The temple is not only a return to the blue, it will make the little wolf fight a lot
Pay attention to the amount of blood of the little wolf when you are in the jungle, if you just recruit it, go up to resist the damage yourself, save money to make up for the sacrifice, and the shoes can skip the ultimate speed is the limit of the shoes without a bonus
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The naked temple is two small purifications, after the first wave of the wild begins to pull the wild, if you have a sacrifice prosthetic leg smoothly, you are about six or seven levels, and then use the hero to play the wave of skilled wild monsters and wolves to brush the small wild monsters, level 10 has a faint hammer, you can almost go to Roshan and then go out of the mountain, the werewolf is very strong in the middle stage, the little wolf gnaws blood quickly, if you have a better lineup here, then the seventh level can go to help block two waves of soldiers behind the opponent's tower, this is a fat difference! I don't need to talk about equipment, actually.
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The current version is due to the rapid refresh of the wild area, which makes it difficult for many junglers to appear because of the low rate of farming, and at the same time, the battery life of the wild area has also become the key, and the werewolf itself is not hurt to fight the jungle, so it can develop quickly in the wild area.
Skill upgrade order recommendation:
The main Q and the deputy W, with R point R, the Q skill is the main output skill of the werewolf, and it is also the key to maintaining a high endurance in the wild area, and the W skill can help the werewolf to pursue.
Rune recommendation: main precision system + secondary master system.
The cornerstone rune chooses to attack, the AQA of the werewolf can instantly hit the effect of strong attack and increase the follow-up damage, Triumph can increase the survivability of team battles, the toughness can reduce the time for the werewolf to be controlled, and the ultimate hunter of the dominant system can reduce the CD of the werewolf's ultimate.
Equipment recommendation: The first piece of equipment recommends the blue jungler knife enchantment slag to increase the werewolf's tandu and field clearing efficiency, and the second piece of equipment recommends the giant hydra, which increases the tandu and damage, and then makes green armor to improve magic resistance and recovery ability, and then increases physical resistance and blood volume by half price, and finally makes a wisdom end blade to increase attack speed.
Gameplay introduction:Werewolf in the early stage because of its own passive existence, so to brush the wild,Rapid level improvement is the key to playing a good werewolf,For the first time, you can go home to the blue jungler knife after clearing your own wild area,Then wait for the opportunity to gank,When there is a residual blood enemy, you can first use the W skill to approach the enemy with high movement speed,Then turn on the E skill,Use the fear of the E skill to cooperate with teammates to complete the kill,During the team battle, you can use the ultimate move to control the enemy's main output after the enemy hands over the first wave of control skills。
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Werewolf is the late stage of the jungle can be out of the jungle knife first After that, you can turn the lantern or the egg knife I recommend the lantern After all, the early werewolf is not good to catch people You can rest assured that the wild can be brushed to 6 It is estimated that the torch is almost out. The second thing must be out of ruin, even if it is beaten miserably, it must be out. After that, you can produce the wisdom end blade or pile up the demon resistance armor meat In addition, the shoes must be mercury shoes This is undoubtedly a werewolf who does not need too much output.
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Werewolf Fight Jungler 3 4 Red Then Remove the Lantern Then Wisdom The 3rd can be out of the Ice Hammer Broken and finally out of the Excitement or Sun Flame or something.
Rundown counts 50 Lanterns also count as 50 Wisdom 42 That is, 150 Your attack power should have 200 That is to say, a 350 A is 5 ultimate, about 1750 plus your own damage, there is about 2000 more damage Take a Q Generally, ADC APC will die.
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lz, ask me and you're asking the right person, I'm a werewolf very professional. Werewolf is a late hero, because his early damage is not very high, and he is not meat enough, so he is easy to be seconds. But he brushes the wild very quickly, and the wild area is also very hanging, and after a period of farm, he can be described as a demon wolf.
Jungler Outfit Points: Half Meat, Meat, AP. Please ask me for details.
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1. Brush, before the sixth level is the brush, quickly to six, during the period can be properly supported, someone can take the head do not miss, the brush field must do a good job of vision, to prevent the wild, if the brush is fast, it can be appropriate to the wild.
2. After level six, if you have a big move, you can gank, it's best to catch all the way, remember to open E after the chase. If the grabbing effect is good, you can properly cool the shoes, of course, the best five-speed shoes.
3. The werewolf comes out of the purple knife before the sixth level, and after the sixth level, it is replaced by a red knife, the attack speed is enchanted, and then there is a wisdom end blade, and the rest of the whole meat must be out of the sun to increase the damage.
4. Team battles open to suppress the opponent's C, or protect the front row. Hit enough damage to take on the big use.
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In the later stage, the use of passive stickiness is disgusting.
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Werewolf jungler strikes hard As soon as it comes out, kill 2 stone people You can give birth to a level After that, you can practice other mobs Werewolves can suck blood Plus heavy attacks Jungler is very easy.
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The clown is the most suitable for jungler, and the landlord can go to play more and see how to jungle.
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It's a big fart, werewolves don't know how many years have been in decline. The efficiency of the jungler is not particularly outstanding, and there is no skill to keep people.
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Now the werewolf jungler is okay, but it was weakened not long ago, and now if you want to jungle, it is recommended that you play the "Hunter's Broadblade" in the early stage, fight the minions for five minutes, and then play the "Merred's Claw" after returning to the city for the first time, so that the jungler will be easier.
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The jungler is as powerful, the ultimate single body controls the hard bully, the wandering controls who dies, and the group can control the main output of the opposite side, such as ADC and AP
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It has long been eliminated, and before level 6, the gank is powerless, the brush is slow, and there is no sense of existence.
If you don't have a head income, you're going to collapse 2 ways by the time you reach level 6, and you won't be able to go back to the sky at that time.
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It's still so powerful, how can I say it. Werewolves are the kind of disgusting people, who beat people back to blood and chase people fast. There is also a control.
But be careful of people's anti-wild, werewolves need to be as fast as level 6.
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Jungle werewolves have strong endurance, and now the more popular one is the top single werewolf.
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Do you say it's amazing?
I said no.
Who else is playing Werewolf Fight now?
The current version of mobs generally increases health.
Werewolves are originally pure attack + Q skill output.
Even if the old version has a low output, the jungler that still relies on Papa Smurf is almost eliminated, not to mention that the control of the werewolf is really not very good.
Level 6 big trick to control who is pregnant is not fake.
But what can you do before level 6?
On the opposite side, a level 3 blind monk gank is booming.
Isn't it true that you, a level 3 werewolf, can only silently replenish troops
Now werewolves can barely play with the top order.
It's also easy to target.
So let's wait for the Fist to strengthen this hero
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Werewolf jungler is not impossible, but at this stage, compared with other junglers, the advantage is not obvious, and before level 6, catching people is more dependent on red bf
His big is not unsolvable, as long as there is a hard control, it will be broken, and the operation is good, and you just caught it, and it will be knocked away, so the timing of amplification needs to be mastered.
If you think that your skills are above the other party's level, it's okay to play, but it's almost the same, or it's more stable to choose something else.
The summary is that you need to have a formation advantage if you are relatively weak, or simply you have a greater technical advantage and can successfully play a few waves, otherwise you will not be very comfortable playing.
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1.Jungler is to better gank to help teammates kill, and you can't just jungle and not kill, otherwise you don't develop, and you will develop more slowly than people online, and there will be less money.
2.When you hit the level, that is, when you finish beating the Stone Man and the Gang of Four and the Wolves, you can go to gank and see if the line is easy to catch, and think about whether you and your teammates can kill it, and if you can't kill it, just harass it appropriately.
3.The core equipment of the werewolf is the green claw, and the werewolf is all fighting meat in the team, so it is enough to have a green claw as an attack equipment, and the other resistance equipment is on the line, and the werewolf is a meat Your great use can play a huge role in team battles.
4.I'm not playing werewolves, and I don't know much about its talent and runes I'm also playing lol Although it's not very good, but it's still quite understandable, you can add q to me if you have any questions.
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Jungler talents: In general, the buff time and experience points out, and the other points are on defense.
Rune: Red Wears, Yellow Armor, Blue Growth Magic Resistance, Essence Attack or Movement Speed.
Equipping a werewolf is a half-flesh hero, and the output of a green claw is very powerful
My general order is this: Red Claw first, go home with Attack Boots or Mercury Boots, and then Lift Armor.
After a sunfire, go straight to the greenpaws, and the order of the sunburn and the greenclaws can be interchanged, depending on your preference, and then out of the ice hammer, and then in the atama.
Now has 200+ Attack Power, because the Green Claw Percentage Damage is enough for a werewolf, and it is difficult to escape if the Ice Hammer slows down and is caught.
Green Claw greatly increases the output of the ultimate, which can grab half of the Crispy Hero's health.
In team fights, if you have a half-blood hero, you can run away at any time, and you can increase your attack speed to above.
Greatly increases your output, at this time your health is 3600+ double resistance 130+ is already invincible.
Jungler is level 3 red and blue buff gank in hand, and you can also choose level 6 ultimate gank
You just have to look at the map where there is residual blood to catch.
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1. Jungler is to sacrifice one's own development, so that teammates who need to develop more are single-lined, generally on the laner. In high-end games, jungler heroes generally upgrade to a specific level and choose gank with specific skills, which is an important role that can change the existing pattern online in the early stage.
2. LOL jungler is different from traditional dota jungler, as mentioned above, jungler characters sacrifice their own development, and at the same time, the level and money of online heroes must definitely be ahead of the boring jungler. If you play Werewolf, the gank efficiency before level 6 is definitely not high, and it is different with ultimate, and you can form a situation where you can play more and less or play high level when you go to any line. As for the situation of giving away people's heads, I can only say that it is a technical problem that needs to be honed by you.
3. Werewolves are not a murderous hero, this is the premise, the more high-end the game, the more they have to take the main meat or semi-meat route.
4. Talent 9 21 0 or 0 21 9 is fine. Rune red wears, yellow armor, blue growth magic resistance, essence fixed attack power, and blood volume can be.
Finally, the hero of the werewolf is really useless in the national uniform, it is not easy to use, and it is not strong if it is used well, and the meat that is stronger than him The jungler hero grabbed a lot of it. Also, he's really not a hero who kills people and can kill people very coolly. =。
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Wolf Jungler Fight Wolf First Blue Buff Four Monsters Stone Man Red Buff Then Four Monsters Wolf Stone Man This is the jungler order During this period, you go to the line to harass the gank at the right opportunity At this time, when you go back, you will generally have red claws and boots Rune suggestions are armor and attack speed and the like, and the talent is 21-0-9 Outfit, I am generally a green claw red fork maniac black cut attack speed boots The last one does not necessarily depend on the specific situation Sometimes it is extreme Don't have boots Direct 3 red forks Green Claws Maniac Drink blood! You can also pretend to be a magic injury, which I don't know, I usually play physics.
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Jungler out of 5 red cloth armor can go out to find teammates to help pull the buff Your jungler teammates have 2 ways to single can press the level lol fast pace You jungler no one will say miss in time It's easier to see the opportunity to catch people.
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You just have to play with this thing in your own way.
Novices buy princes, and veterans buy werewolves.
According to personal preference,I'll tell you about these two heroes.,I've bought both.,Werewolf:Melee hero,Double cultivation,Passive attack vampire,Q vampire,W plus power speed,E finds residual blood plus its own movement speed,After the use of the big skill, the target can't move and can't attack in seconds,Metal:Melee mage,It's magic damage,W increases armor in a short period of time,Damage to surrounding enemies,The big skill must lose blood by percent,Werewolf disadvantage: >>>More
Divide a little wolf to pull the wild to 53 seconds Pull two dials, brush the field to the place of the line Look at the pressure on the line, not big to make up a few soldiers, after all, there is more money on the line than the wild... When the sacrifice is made, you can start pulling the ancients, of course, it is also a little wolf, occasionally receiving a few heads, and the 15-minute prosthetic leg BKB can be about 2,000 yuan more.
It's been online for a long time.
Werewolf Skill Rework: >>>More
The first piece is dilapidated, and then you can drink blood, and then come to the ice hammer, so that the output is ***, the werewolf pile is strong and I personally think it's useless, the shoes can be selective, and the attack speed shoes can be out if the attack speed is not good, or mercury and ninjas can be, depending on the situation, the next thing is to turn the meat, Lan Dun, fire armor, maniacs, etc., there are many ways to equip werewolves, or look at how the opposite lineup is trying to outfit, the above is my personal outfit method, for reference only.