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It's been online for a long time.
Werewolf Skill Rework:
Passive: Blood Hunger.
Warwick's normal attacks deal additional magic damage. If Warwick's health drops below 50%, this additional damage will also affect him.
Q: The Beast's Mouth.
Warwick pounces on the target, restoring a certain amount of health to some of the damage. Holding down the button will lock onto the target, causing Warwick to jump behind it.
w (passive): Blood Hunt.
Enemy heroes with less than 50% health leave a trail of blood that can be tracked across the map, marked by Bloodhunt. Warwick's attacks on Bloodhunt targets increase attack speed and gain a significant increase in movement speed when chasing those targets without entering the fight. If the enemy hero's health is very low, these bonuses are tripled.
W (Active): Tracks the enemy hero's blood in a large area, even if they are at full health. The hero closest to Warwick is marked by Bloodhunt. Blood Hunt has a longer cooldown, but if no heroes are marked by Bloodhunt, the cooldown is cut in half.
E: Distant Ancestor howls.
Warwick reduces the amount of damage he takes for a period of time. When the effect ends - or when the ability is cast again, Warwick howls, fearing nearby enemies.
R: Endless Bondage.
Warwick leaps forward and suppresses the first enemy hero to hit. Deals damage over time during suppression, and has an attack modifier. The distance of the jump increases with Warwick's movement speed, and all damage dealt during suppression is converted to Warwick's own health.
Warwick is immune to the effect of control while leaping.
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Werewolf reworked, I don't know what it has changed? In the special play network there is a redo of lol werewolf introduction:
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Uh-huh. That's right. Redone in version Werewolf!
Werewolf Rework Skill:
Passive: Draw A deals extra AP damage. If the Werewolf is below half health, this additional AP damage will be equal to the amount of the Werewolf.
Q: Tapping Q will cause the Werewolf to briefly leap forward and bite down on the target to deal damage; Holding Q will cause the werewolf to jump behind the target and take a bite (it will follow the target when it is displaced, similar to EKO's E-Flat A).
w: (Passive) Heroes with less than half health leave a path of health, which is marked. Werewolves increase their attack speed by increasing their attack speed by increasing their attack speed when they are not combat, and if the marked target's health is very low, the attack speed and movement speed bonuses are increased by 3 times.
Active) each enemy hero leaves a blood path (even if full health), and the hero closest to the werewolf is marked. The skill CD is long, but when no targets are marked, the cooldown is cut in half.
e: After the first activation, the werewolf reduces the damage taken for a short time. The second activation, or after a short period of time has elapsed, the werewolf howls and fears nearby enemies causing them to flee (being terrified in the direction of moving away from the werewolf).
R: Similar to the poodle ultimate, but the running speed is extremely fast, and the jump distance is huge, the jump distance depends on the movement speed, open the ultimate + sprint can jump into the entrance of the small dragon pit from the red buff grass on the lower road... and immune control during jumping.
Deals damage to enemy heroes upon landing, and has an attack effect for a period of time.
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After Judas betrayed Jesus for 30 silver coins, he regretted it and hanged himself at sunset. But God does not forgive him for betraying his own son and turning him into an eternal but eternally lonely vampire after death as punishment for his sin of betrayal. >>>More
This, there is no absolute restraint, make reasonable use of your jungler brothers, Rundell has an advantage in dealing with those heroes who rely on basic attacks in the early stage, and it is difficult to encounter heroes with strong outbursts in the early stage, such as You fight the undead, you must lie back to the opponent's stun in the early stage, don't wait for the other party to open the shield and then stun you You want to eat 100% of the damage of his shield, and when you see the other party open the shield, you immediately retreat, and you feel that the time from retreating is not enough to stop the other party from getting close to you and immediately drive w away, or After he throws Q, immediately e, w leaves, Sain, The most lacking is blue, there will be no blue after two times, calm down!
If you have an advantage in your own way, think about how to gank ** Which way to help if you are poor After a hero like Fishman gets up, don't waste it to play a group early Fishman heroes in the early and middle stages Team battles are more popular In the later stage, the opponent's army is up The output is not enough for second people (except for apc adc) Try to play in the early stage If you want to ask, continue to ask.
Of course, this Damn, I lost 4 games in a row yesterday and lost about 120 combat power directly The reason is that the summer vacation is coming, and people's elementary schools are on vacation, what can you do Alas.