When will LOL Werewolf Redo be online LOL Werewolf Redo Adjustment Points

Updated on Game 2024-02-09
3 answers
  1. Anonymous users2024-02-05

    It's been online for a long time.

    Werewolf Skill Rework:

    Passive: Blood Hunger.

    Warwick's normal attacks deal additional magic damage. If Warwick's health drops below 50%, this additional damage will also affect him.

    Q: The Beast's Mouth.

    Warwick pounces on the target, restoring a certain amount of health to some of the damage. Holding down the button will lock onto the target, causing Warwick to jump behind it.

    w (passive): Blood Hunt.

    Enemy heroes with less than 50% health leave a trail of blood that can be tracked across the map, marked by Bloodhunt. Warwick's attacks on Bloodhunt targets increase attack speed and gain a significant increase in movement speed when chasing those targets without entering the fight. If the enemy hero's health is very low, these bonuses are tripled.

    W (Active): Tracks the enemy hero's blood in a large area, even if they are at full health. The hero closest to Warwick is marked by Bloodhunt. Blood Hunt has a longer cooldown, but if no heroes are marked by Bloodhunt, the cooldown is cut in half.

    E: Distant Ancestor howls.

    Warwick reduces the amount of damage he takes for a period of time. When the effect ends - or when the ability is cast again, Warwick howls, fearing nearby enemies.

    R: Endless Bondage.

    Warwick leaps forward and suppresses the first enemy hero to hit. Deals damage over time during suppression, and has an attack modifier. The distance of the jump increases with Warwick's movement speed, and all damage dealt during suppression is converted to Warwick's own health.

    Warwick is immune to the effect of control while leaping.

  2. Anonymous users2024-02-04

    Werewolf reworked, I don't know what it has changed? In the special play network there is a redo of lol werewolf introduction:

  3. Anonymous users2024-02-03

    Uh-huh. That's right. Redone in version Werewolf!

    Werewolf Rework Skill:

    Passive: Draw A deals extra AP damage. If the Werewolf is below half health, this additional AP damage will be equal to the amount of the Werewolf.

    Q: Tapping Q will cause the Werewolf to briefly leap forward and bite down on the target to deal damage; Holding Q will cause the werewolf to jump behind the target and take a bite (it will follow the target when it is displaced, similar to EKO's E-Flat A).

    w: (Passive) Heroes with less than half health leave a path of health, which is marked. Werewolves increase their attack speed by increasing their attack speed by increasing their attack speed when they are not combat, and if the marked target's health is very low, the attack speed and movement speed bonuses are increased by 3 times.

    Active) each enemy hero leaves a blood path (even if full health), and the hero closest to the werewolf is marked. The skill CD is long, but when no targets are marked, the cooldown is cut in half.

    e: After the first activation, the werewolf reduces the damage taken for a short time. The second activation, or after a short period of time has elapsed, the werewolf howls and fears nearby enemies causing them to flee (being terrified in the direction of moving away from the werewolf).

    R: Similar to the poodle ultimate, but the running speed is extremely fast, and the jump distance is huge, the jump distance depends on the movement speed, open the ultimate + sprint can jump into the entrance of the small dragon pit from the red buff grass on the lower road... and immune control during jumping.

    Deals damage to enemy heroes upon landing, and has an attack effect for a period of time.

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Of course, this Damn, I lost 4 games in a row yesterday and lost about 120 combat power directly The reason is that the summer vacation is coming, and people's elementary schools are on vacation, what can you do Alas.