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1 Inspiration Attribute Increases self's Special Attack by 100% after use 2 Uses: 202 Cosmic Phantom Special Power 150 Reduces self's Defense Level by 100% after use 1 Uses: 5
3 Rush Normal Power 45 Ignore the opponent's speed [That is, no matter how fast the opponent is, you will always attack first] Number of uses: 35
4 Meteor Special Power 105 Makes the opponent scared by 5% after use. Usage: 10I also have an Esfia, now 86, I wish the landlord a happy play! [The above skills must be at least level 66 to learn].
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Cosmic Phantom Special Attack, power 145, 100% change the self's defense level 1 when the skill is successfully used
Aura Recoil Attribute Attack, which affects 2 3 turns, 1 3 damage per turn** opponent.
Inspiration Attribute attack, 100% change your own special attack level 2 Flash Meteor Special attack when the skill is used successfully, the power is 105, and 5% after hitting makes the opponent afraid.
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60J Inspiration (Special Attack Plus 2) 66J Cosmic Phantom (150) Space Jump Attribute Attack Hit you Miss within 3 turns
57J Extreme Speed Rotation (90).
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Cosmic Mirage 150 has no effect.
Space Jump 0 If you strike first in this turn, the opponent's attack will be invalid.
Inspiration 0 Special Attack 2
Mind Control 0 -2 times the opponent uses all tricks
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Inspiration Cosmic Phantom Space Jump The rest is whatever.
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60J Inspiration (Special Attack Plus 2) 66J Cosmic Phantom (150) Space Jump Attribute.
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Leave the cosmic phantom must leave the rest to your liking.
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Astral Dissociation 1 (ultimate, must stay), Vacuum Blade 2 (normal power 100, good for dealing with light), Super power 3 (can multiply the power of Super moves by 2), Energy Precipitation 4 (plus attack).
Airelo tricks.
Flap. Level 1.
General Physics. Power 40
PP35 induction.
Level 4. Attribute skills.
Special Defense +2pp30
Telekinesis: Super special.
Power 45pp40
Slam: Normal Physics.
Power 60pp30
Mind Control: Attribute Skill.
100% reduction of the opponent's PP2
PP5 Quadruple Scattered Light Wave:
Super special. Power 60
PP35 is swift and fast.
General Physics. Power 80
10% of the other party burns.
PP20 Brain Waves:
Attribute skills. -1 per 100% of opponents' hits
PP30 Flame Flower: Fire is special.
Power 8010% Burns.
PP25 Arashi of the Sea: The water system is special.
Power 8010% frostbite.
PP25 Trickery: Attribute Skill.
Opponent Attack -1
Defense - 1pp30
Transmog Blade: Super Physics.
Power 0pp10
Inferno Vitality: Attribute skill.
100% Special Attack +1
Speed +1pp20
Extreme Light Wave: Super special.
Power 10015% - -1 for opponent's special defense
pp15 Superpowers:
Attribute skills. Attack damage for 2 turns is twice as much as normal.
PP20 Vacuum Blade: General Physics.
Power 100pp15
Meteorfall: Super Special.
Power 130pp10
Energy Precipitation: Attribute skill.
100% ATK +2
PP15 astral dissociation.
Level 73. Hyper physics.
Power 15010% - -2 for opponents' special defense
I don't know how much PP5 is learned.,Choose me.,Well, this.,It would be nice if you gave a reward.,5 points is enough.。
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At present, there is no Ace in the game of "Cell", only Lawrence Ace.
Lawrence Ace Skill Sheet:
Lawrence Ace is currently out of print and unavailable. Stay tuned for your return
There's no need to downgrade, but you'll have to brush up your speed and special attacks from now on, because Flash Neil is a heavy special attack, but space jumps can grind other people's moves (especially Puni), so you need to brush up your speed as well, so I recommend that you farm Roach and XCOM, these two are the best ones. >>>More
Zula skill table.
Antennae: Normal Physical Attack power 40, pp40 >>>More
You'd better have a Shanny.
Next is the strategy from week 5 to Sunday: >>>More
Match: Dark Region + Shadow Power + Dark Earth Crack Shadow Blade + Shadow Shield Dark Condensation. >>>More
(Alas!) I can only rewash it, because the special skill is only 319, which is basically immortal in seconds, or you can go and buy the special skill bead and buy the deadly useless. Because even if you are deadly, you can't die. >>>More