Sail Esfia left what skills are good

Updated on Game 2024-06-09
9 answers
  1. Anonymous users2024-02-11

    1 Inspiration Attribute Increases self's Special Attack by 100% after use 2 Uses: 202 Cosmic Phantom Special Power 150 Reduces self's Defense Level by 100% after use 1 Uses: 5

    3 Rush Normal Power 45 Ignore the opponent's speed [That is, no matter how fast the opponent is, you will always attack first] Number of uses: 35

    4 Meteor Special Power 105 Makes the opponent scared by 5% after use. Usage: 10I also have an Esfia, now 86, I wish the landlord a happy play! [The above skills must be at least level 66 to learn].

  2. Anonymous users2024-02-10

    Cosmic Phantom Special Attack, power 145, 100% change the self's defense level 1 when the skill is successfully used

    Aura Recoil Attribute Attack, which affects 2 3 turns, 1 3 damage per turn** opponent.

    Inspiration Attribute attack, 100% change your own special attack level 2 Flash Meteor Special attack when the skill is used successfully, the power is 105, and 5% after hitting makes the opponent afraid.

  3. Anonymous users2024-02-09

    60J Inspiration (Special Attack Plus 2) 66J Cosmic Phantom (150) Space Jump Attribute Attack Hit you Miss within 3 turns

    57J Extreme Speed Rotation (90).

  4. Anonymous users2024-02-08

    Cosmic Mirage 150 has no effect.

    Space Jump 0 If you strike first in this turn, the opponent's attack will be invalid.

    Inspiration 0 Special Attack 2

    Mind Control 0 -2 times the opponent uses all tricks

  5. Anonymous users2024-02-07

    Inspiration Cosmic Phantom Space Jump The rest is whatever.

  6. Anonymous users2024-02-06

    60J Inspiration (Special Attack Plus 2) 66J Cosmic Phantom (150) Space Jump Attribute.

  7. Anonymous users2024-02-05

    Leave the cosmic phantom must leave the rest to your liking.

  8. Anonymous users2024-02-04

    Astral Dissociation 1 (ultimate, must stay), Vacuum Blade 2 (normal power 100, good for dealing with light), Super power 3 (can multiply the power of Super moves by 2), Energy Precipitation 4 (plus attack).

    Airelo tricks.

    Flap. Level 1.

    General Physics. Power 40

    PP35 induction.

    Level 4. Attribute skills.

    Special Defense +2pp30

    Telekinesis: Super special.

    Power 45pp40

    Slam: Normal Physics.

    Power 60pp30

    Mind Control: Attribute Skill.

    100% reduction of the opponent's PP2

    PP5 Quadruple Scattered Light Wave:

    Super special. Power 60

    PP35 is swift and fast.

    General Physics. Power 80

    10% of the other party burns.

    PP20 Brain Waves:

    Attribute skills. -1 per 100% of opponents' hits

    PP30 Flame Flower: Fire is special.

    Power 8010% Burns.

    PP25 Arashi of the Sea: The water system is special.

    Power 8010% frostbite.

    PP25 Trickery: Attribute Skill.

    Opponent Attack -1

    Defense - 1pp30

    Transmog Blade: Super Physics.

    Power 0pp10

    Inferno Vitality: Attribute skill.

    100% Special Attack +1

    Speed +1pp20

    Extreme Light Wave: Super special.

    Power 10015% - -1 for opponent's special defense

    pp15 Superpowers:

    Attribute skills. Attack damage for 2 turns is twice as much as normal.

    PP20 Vacuum Blade: General Physics.

    Power 100pp15

    Meteorfall: Super Special.

    Power 130pp10

    Energy Precipitation: Attribute skill.

    100% ATK +2

    PP15 astral dissociation.

    Level 73. Hyper physics.

    Power 15010% - -2 for opponents' special defense

    I don't know how much PP5 is learned.,Choose me.,Well, this.,It would be nice if you gave a reward.,5 points is enough.。

  9. Anonymous users2024-02-03

    At present, there is no Ace in the game of "Cell", only Lawrence Ace.

    Lawrence Ace Skill Sheet:

    Lawrence Ace is currently out of print and unavailable. Stay tuned for your return

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