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Gear 380w group (self-collection), the store sells 400w.
Playing FF doesn't wash blood, how is this possible?
FF is originally an anemic profession, don't you fly if you don't wash the blood boss?
Attribute points are agile enough to wear equipment, and the rest are + lucky.
Or you can choose the full sports standard, the advantage G is high, and the disadvantage is to hit Q in the early stage.
One turn is full of precision, full of long-range, full of 2 other casual.
2 turns, full crit, full skill, full speed, full attack speed, 1 point of lifesteal, or (other to make up for stealth, but the mark is not a knife stealth, not much use).
The rest + bloodsucking.
3 turns full shadow, full 2 jumps, full group standard net 1 point.
The rest is up to you.
4 turns is up to you.
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I haven't played a lot of Feifei either, I have a 22 Feifei, and I have more than 200 (starfish) in doubles. I looked at your settings, I think you have to be full first, focus on the secondary, and your attribute agility is too much, you can assign agility to the next equipment is enough, and the rest is luck!
Here's a suggestion for you. After 20, now you can change it like this, or listen to me first, double fly first fill, attribute you 20 before 3 luck 2 agility, 20 after 4 luck 1 agility. I guess it's okay.
It's purely a personal opinion, take care of it, hehe (I've been on the classification ranking list!) But only. 44 people.
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No bloodshed. Compare.
Fail. As long as you don't want to fight the boss.
Can not be washed. If you want to fight the boss in the future, you have to wash.
The specific method of washing points enters this **.
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Ability point 3 luck 2 sensitive.
Skill point: Knife Fly: One turn.
Full range, full double flying, full concentration, curse 3, stealth 10
The second turn is full of six companies, full of light skills, full of fast short knives, recovery 3, 1 supernatural power, and the rest are full of curses and stealth.
The three turns are full of fallen leaves, full of money shields, full of wealth, full of money, full of doppelgangers, and transformation 21
Standard Fly: Skill Point Allocation:
Precision: 10 out of 10
Remote: Full. Curse: 3 (Stealth Pre-Skill).
Incognito: 10 double taps: 0
Double Fly: Full. 2 turns (skill point allocation status at level 70):
Mastery: Full. Vampire: Full.
Fast: 18 o'clock.
Light work: full. Recovery: 3 (Lifesteal Pre-Skill).
Strong: Full. 3rd Turn (Skill Point Allocation Status at Level 120):
Shadow: Full. Multiple: Full.
Wealth: full. Money: Full.
Elixir: Full. Shadow Network: 1
2nd paragraph: full.
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Adventure Wings Each level gives 5 points, which is 3 luck and 2 min, 1 70 levels, all of which are added to 70 points according to hits, and points can be allocated according to hits
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