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Effort value refers to a fixed value that will give you a fixed value when you hit a monster, such as playing Mona HP+1, and the effort value is converted to 1 point of value, for example, you should have added 5 HP points when you upgraded to a level, but because you hit 4 Mona, you upgraded HP+6 this timeTraits are valid during adventures or battles. It's clearly written above.,Of course, there is a shadow hiding effect.,For example, the compound eye feature is written to increase the hit rate.,But in fact, when adventuring, it will increase the probability of carrying items on the monster's body when encountering a monster.。
Personality will have an effect on abilities, such as your speed, attack, of course, there are also constants, but it becomes all except for HP, another item. The first round of the Divine Beast can use skills such as dark eyes and blocking the way to catch a stone and put it in the way. There are quite a lot of monsters that can be used in black and white, such as ghost lights, ancient winged birds, crocodiles, Dharma baboons, Wusu monks and so on.
Downstairs, occasionally I make a mistake, a small thing.
Hand watch.
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Isn't the effort value converted to four points when is LS 10 to 1 In addition, the effort value has an upper limit It is 255 A Pokémon can get a maximum of 510 points of effort That is to say, the effort value of up to two attributes Different Pokémon have different corresponding effort values For example, Pikachu is speed 1 point and Raichu is speed 3 points (or 2 points I forgot) It has nothing to do with the level In addition, the effort value conversion is not rounded So it is best to be 252 points is equivalent to 255 points Fengshen can run very simply It's best to get a fast Pokémon Fork Bat (OK if it's fast), but it doesn't seem that Black can't let him run if he doesn't have any black eyes or get in the way.
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That beast can be caught after sleeping, or directly caught with a golden finger.
As for the personality, it doesn't have much to do with the growth of the elves.
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When the pet reaches the maximum level, the 4 effort points of each balance of the missing item ability can be converted into 1 ability point. However, the upper limit of the effort value of a single pet is 510, and the upper limit of the effort value of a single ability is 255, and generally the effort of the two abilities can be brushed to 252 to reach the limit, and then the other ability is brushed to 4, in order to make full use of the effort value.
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1. Pokemon effort value is an important factor when pet fusion, every time a pet is fused, the pet's effort value will be increased, and when the effort value is accumulated, the pet can be upgraded by one star, and the combat effectiveness will also be greatly improved.
2. Rookie trainers, as long as they figure out the distribution of the three effort values, it is enough. So how to distinguish between high and low? For rookie trainers, you can simply define Attack Special Attack greater than 100 as High Attack, HP Defense Special Defense greater than 100 as High Defense, and Speed greater than 70 as High Defense.
3. The basic distribution method of effort value: high-attack special attack, high-speed elves, such as Hudi, Geng Ghost, Bloodwing Wyvern, full attack special attack, full speed high attack special attack, low speed elf. For example, Monster Power, Charizard, Super Iron Tyrannosaurus, Full Attack Special Attack, Full HP Low Attack Special Attack, High Defense Special Defense Elves, such as Happy Egg, Armor Bird, Swamp King, Full Defense Special Defense, Full HP.
The Direct modifier has been changed to Full Attribute 255
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