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Because the defense is higher, you can choose 252 special defense and 252 physical defense, 252 physical defense, 129 special defense, 129 speed [speed is not bad].
The best character is to add special defense to reduce physical attack, and the effort is full of HP, and the rest of the physical defense and special defense are halved Meditation + Tosu + Poison + Air Explosion Idea, in fact, Lokia.
The special attack is not too bad.,There's meditation strengthening.,The effect of the attack after strengthening is better than the poison.,Generally not with poison with two attacks.。
Game Generation
All by The Pokémon Company.
Supervised Pokémon games can be roughly divided into several generations. These generations are roughly sorted by the era in which they were released, and when the main series introduces new Pokémon, characters, and gameplay at launch, the game is considered a new era in the series. The main series and side games, anime, manga, and trading card games will all be upgraded at the start of the new era.
The game is generally divided into Pokémon
series, side series and other games, among which the Pokémon series is more widely known, and most of the spin-offs are based on the Pokémon series. Its related derivative products cover animation, comics, card games, physical products and other aspects, and have become a popular game series in the world.
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Full special attack 252, full HP or speed left 6 points are distributed casually, there must be an air blast.
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Special 250 or 250
Speed 250 and 10 points to lose HP, whatever.
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Effort Value Allocation Tips:
Non-physical stats = ((Race 2 + Effort 4 + Individual Level: 100 + 5) Personality modifier.
Stamina = (Race 2 + Effort 4 + Individual) Level 100 + Level +10
WiFi battles, the ones to fight are generally incubated 6V, 5V before cultivating, so the formula can be changed.
Non-stamina stats = ((Race 2 + Effort 4+31) Personality modifier.
Stamina: Stats = (Race 2 + Effort 4 + 31).
The results are rounded down.
As a result, an unassigned ability with no character modifier is always discarded, and +4 effort will give you +1 ability.
A non-character modifier assigns 252 Effort, -8 Effort, and -1.
In this way, there can be three techniques for 1 more effort value:
1. 1 point becomes 2 points.
Changed the assignment of 252 effort to 244 for an ability with no character modifier, which is -1
Allocate the 8 points saved to two abilities that have no character modifier for unassigned effort, each of which is +1.
This is useful when assigning endurance effort.
Second, white more than 1 point.
If an item has a character modifier, then the mantissa of that statistic value is more detailed.
For example, 706 Snot Dragon Correction Special Attack Full Effort:
Special Attack = ((115 2+252 4+31).
In fact, 4 less efforts:
Special Attack = ((115 2+248 4+31).
Allocate the 4 points "saved" to the ability to modify the unassigned effort value without personality, which is +1.
Sometimes it may be a saving of 2 points and 6 points, which together with the extra 2 points of effort, adds one more item to +1
3. Make use of the extra 2 points of effort.
The effort value is 510 points, which is 2 points in addition to 4, which means that 2 points of effort cannot bring an increase in ability.
But in fact, adding these 2 points of effort to the ability to correct the character may make this +1, which is useful for the monster of the double knife flow.
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Hello lz.
May I ask you what kind of effort you want to ask how to distribute the effort, or what kind of effort do you want to practice well?
Because the question is unclear, I can only answer it a little briefly, and I hope that I can explain more details if I ask more questions.
lz if you ask the one in front.
Then 9800 yuan of medicine can be added to the effort (a 10 points, the highest single item can not be eaten after 100 points), play a specific monster practice (such as killing an agate jellyfish special defense +1), gen3 has a competitive vest, gen4 has a wristband to fight monsters and extra effort can improve the efficiency of practicing efforts, gen5 black and white has feathers, black and white 2 has increased the franchise avenue. It is quite convenient to practice hard work.
Since Emerald, eating the fruit of 21 and 26 can be retrained by subtracting the wrong effort.
LZ's problem if it's the latter one.
Then LZ should first figure out how your elf wants to use it.
Since Gen3, the effort value system has been fixed at a 6-dimensional sum of 510 upper limit, with a single 255, so you have and can only make two values full of effort.
Then you'll want to rank the importance of your sprite stats.
Here I would like to remind you that even if you are the same elf, the tactics used are different, and the effort training method is different.
For example, the protagonist of Gem Water, in Gen3, there are at least special attack double blades, pure object attack versus attack, sandstorm recklessness, reflex play, curse play and other tactics, each of which has a different way of best practicing effort.
In order to determine the numerical importance of your PM, it is also necessary to discuss the calculation of the velocity line, the durability theorem (when HP = defense + special defense, the overall durability of a PM is the largest).
Stubborn. With the dragon dance, **, climbing the waterfall water column tail, ice teeth biting stone blades. Stand-ins can also be considered for electromagnetic wave consumption currents.
The Direct modifier has been changed to Full Attribute 255
Race value (sum: 523).
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