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The Direct modifier has been changed to Full Attribute 255
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When the pet reaches the maximum level, the 4 effort points of each balance of the missing item ability can be converted into 1 ability point. However, the upper limit of the effort value of a single pet is 510, and the upper limit of the effort value of a single ability is 255, and generally the effort of the two abilities can be brushed to 252 to reach the limit, and then the other ability is brushed to 4, in order to make full use of the effort value.
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Pokemon effort is an important factor when pets are fusedEach time a pet is fused, the pet's effort will be increased, and when the effort is full, the pet will be upgraded by one star, and the combat power will also be greatly increased.
Rookie trainers, as long as they figure out the distribution of the three effort values, are enough. So how to distinguish between high and low? For rookie trainers, you can simply define Attack Special Attack greater than 100 as High Attack, HP Defense Special Defense greater than 100 as High Defense, and Speed greater than 70 as High Defense.
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Each PM has a total effort of 510 hp for Attack, Defense, Special Attack, Special Defense, and Speed Effort, with each item having the most.
Add to 255, which means that you can fill up the pm by up to two items.
For every time you get four effort points, this ability will add an additional 1, such as fighting with Little Lada, each time you defeat one in addition to gaining experience points, you can also get 1 speed effort, if you defeat four of your PM speed will be +1 That's it.
The effort value is a hidden statistic, which is not visible in the six measurements of the PM, and can only be viewed with a cheat or modifier or something.
The type and number of effort points for each PM is fixed and does not change with the grade.
Efforts can be earned from battles other than battle towers or Grand Challenge areas, as well as medicines bought in the department store.
The effort value is present in each version and the data is the same.
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Each type of sprite has an effort value granted, ranging from one to three, and every four points plus the corresponding attribute value of one point....An elf itself gains 510 effort...This means that the 127 point (omitted after the decimal point) stat value is assigned by the player himself.
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4 points of effort is equal to one point of ability, defeat each PM has an effort value, and each PM is different. Kill each one for up to 3 efforts.
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Effort is a factor that affects the elves' abilities. Compared to other factors, it is easier to control on your own.
Upgrade. Basic gnawing on evil things.
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