Player experience of Everyday Hunter, player evaluation of Everyday Hunter

Updated on Game 2024-06-15
2 answers
  1. Anonymous users2024-02-12

    In June, the blue traitor will come back again to stage the drama of the prodigal son's return - the hunter will resume publication for the nth time. However, whether it's true or not, and it doesn't matter if the old man can hold on to the heat for a few days this time, and he has the mentality of watching and watching, not looking at it! However, when it comes to hunters, there is a mobile game called "Everyday Hunter" that is quite popular, and a few days ago I recommended it to a friend to try it out, and the overall rush is not bad.

    But what hurts more is that it is still in the testing stage. Moreover, the first test took only a few days.

    Forget it, let's briefly talk about my opinion on this game!

    Game screens

    It's a typical Q version style, and basically all the card characters (cards) are modified on the basis of comics. Speaking from the heart, "Everyday Hunter" is not bad in this regard. If you really move it 1-to-1 in the style of anime, it will probably be funny, and it won't feel like a card game like a rush.

    In addition, the dungeon area is also relatively small and fresh, which is very suitable for casual play.

    Card Training

    The core fun of the game is to collect cards, combine cards, and upgrade cards, but in the card attributes, there are basically reference to the color personality and professional characteristics of the comic characters, which is a comparative advantage for comic fans! In addition, different card categories have different growth lines, and the quality level that can be improved by cards is ......Overall, it's decent. There is no very good innovation, but it is still passable.

    Replica system

    In my personal opinion, the dungeon system of "Everyday Hunter" should be regarded as the biggest highlight of this game. Compared to most of the card games I've played before, the dungeons here are relatively strong in terms of fun and revenue. Moreover, it is not determined by the combat power alone.

    In addition, it is also a bit of a test of character. If players want to pass the level as quickly as possible, or if they want to maximize their profits, they need to calculate the direction and number of moves by themselves, and the random number of points that will appear when throwing the dice must also be taken into account......By the way, you can also choose to PK with other players in the dungeon.

    Game Pursuit

    In terms of the situation, the difficulty of "Everyday Hunter" in terms of PVE is very low. Of course, this may also be due to the test, the player's cards are better, and it is still early. It is estimated that the latter one will be adjusted, because, judging from the activities, there are already normal difficulties, elite difficulties, and hero difficulties.

    In terms of pvp, there is the pk in the dungeon mentioned earlier, and there is the arena. Although the arena here is also somewhat modeled after the comics, the rush has not yet taken shape, and the challenge rules are not yet perfect. Let's see if we can adjust it later!

    Recommendation Index

    If the total score is 5, my rating for "Everyday Hunter" is about 4! It's not that I'm too picky, it's mainly from the previous tests, I feel that a lot of things have been done, but they haven't really done it yet. Also, the social aspect isn't very strong.

    Hopefully it will improve next time!

  2. Anonymous users2024-02-11

    In the hot-blooded comic mobile game "Hunter of the Days", in addition to these most basic functional systems, players can gain more fun by venturing in the game and exploring adventures that are more dangerous than the original comics. And while participating in the adventure, you can easily complete the daily tasks, and you can also get many unexpected surprise rewards! Don't miss it!

    When it comes to daily tasks, those who have participated in the previous "Everyday Hunter" test may involuntarily think of many daily activities closely related to the original work, such as "Hunter Trial Conference", "Prison Tower Escape", and "Greedy Island Guessing Boxing Conference". But that's not all that's going to be talked about, it's the actual Daily Missions.

    Currently, there are a total of 5 daily quests in "Everyday Hunter". First of all, the stamina gift task. Daily login and **, players can receive a large number of "lack of energy" (consumed to participate in the adventure) rewards just by logging in to the game, and there will be follow-ups after 30 minutes and 60 minutes.

    After the game is officially launched, this task will also become an important part of the "physical strength" of most players**. Now that you've got a lot of stamina, it's time to move! Therefore, the second quest, "Gift of the Ni Ring", requires the player to join the adventure and consume a certain amount of stamina to complete the goal.

    However, dungeon adventures are part of the fun of the game, so there are no difficulties in this task. The third "Gift Voucher Gifting" is the most exciting gift giving task in the early stage of the game! As long as you level up any card once, you can easily get 10 gift certificates, and after collecting enough gift certificates, you can become a local tyrant player of "Hunter of the Sky"!

    Finally, the first. The fourth and fifth are "Remote Control Dice" and "Beetle**" gifts, which are completed by participating in the Trials and Arena respectively. In fact, in addition to players completing daily missions in "Everyday Hunter", what they get is definitely not limited to the rewards of the missions.

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