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A jungler, a top order, a 6300, a 1350, a whole meat and a half meat, a cute thing and a second goods, what do you want to compare?
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1 All 1In the opposite line of soldiers pushed forward, close to our defense tower, or in the opposite line of the hero is not in good condition, Mu Mu early gank is to see if you Q is accurate, Q live if you open w to follow the Q live hero to run with w and e to attack the other party (similar to Mengduo), if the red buff Q on the body is below A in the past, and then follow the run 2 times in A, so that the deceleration of the red buff can effectively slow down to the other party!
2.Mumu's in the early stage of the case of no reduction cd equipment, CD is a bit long, the middle of Mumu is big, the better is to cooperate with the middle to catch the upper or lower road, if there is a big case, either Q to live and catch big, or the position is good first big, in Q run away, in the flash is directly large, so with the middle lane and the hero on the line to catch the opposite single road success rate is very high! In the middle of the gank, be sure to avoid the opposite eye position!
3.General team plastic surgery: apc, adc, jungler, single, auxiliary, such a team, the main output of the group is 2 apc, adc this is the core combat effectiveness of the team, the later group, the good of the wood directly affects the results of the team battle, catch the opposite position mistake, directly Q hold, walk 2 steps a big, if the hard is too injured in the later stage, it is a very good way to catch the opposite position error, or in the case of teammates to keep up, directly flash a big, like the late stage, before the group, It's worth killing an output on the opposite side, so that the opposite side is forced to defend, and you force the opposite side to play a group, and if they don't fight you, they will push, or take the big dragon!
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1.Look at the position of the team, always observe the minimap, and see that the person with the line on the other side suddenly disappears Huddle away, then you have to go to your teammates as well.
Observe more, look at the picture more, this is experience.
2.The so-called gnak is actually established to swim up.,Do you want to amplify the difference between wanting to rely on this R to kill each other or 9 your own teammates.,Generally, the game is not a lot of groups in the early stage.,As long as you have the opportunity to use R,,Use it.,In the later stage, especially the group control of Mumu's range.,Can't be easily used indiscriminately.。
3.Mu Mu as a meat, Q and R are good first-strike team battle skills.
If you are meat enough, the easiest thing is to taunt with your face, directly approach the opponent's crowd and taunt the opponent, and the opponent will set you on fire.
The most ideal and most suitable R is to use it at this time, which can cover many heroes of the opponent and can R 5 of the best.
So Mu Mu's favorite thing is that the other party is to walk in a group, and when fighting in the streets, Mu Mu's r is very terrifying.
Mumu because of the existence of Q skills, so, if you Q's accuracy, leave this skill to the opponent's back row DPS is the best.
If Q is not accurate, then the suggestion is that your Q is reserved for those opponents who have a dash skill and are violently injured in seconds
There's only one idea in a teamfight.
Our meat tears the opponent's formation as much as possible, so that our DPS has enough space for the back row to output, and the opponent's DPS is seconds in the first time.
That's what the other side has to do.
Mu Mu likes to cooperate with Annie, Doomsday Snowman, Electric Mouse, Bat, these heroes with a large R range, and there are 2 range skills, and whoever takes the lead is very good.
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1, the opposite line is pressed very dead, just go to gank.
2. If there is a person opposite, try not to put it, when there are more than 2 or 3 people, put one if there is a cripple, the key is consciousness!
First explain the outfit: go out: a cloth clothes 5 red do not explain. First out of the cooling, then light shoes, the sun is out, the frost is also good, in the fanatic, then the shield, and finally Brother Chun.
3. How to team fight? First of all,Mu Mu must be in front.,See the opposite crispy stand very in front.,It's surprisingly hard to get Q accurate.,And then crazy point G,If the output on the opposite side is all together (within your large range),And the hero on your side is also behind you.,Don't explain.,Directly a big one.,And then crazy G opposite ADC,DPS,To be honest,It doesn't matter who Mu Mu hits.,It's already very bloody to open w damage.,Basically, if you're here ADC,DPS operation is good,At most, you'll die one.,At least 3 or more on the opposite side.。
This game is all about awareness, and the second is about operation!
Well, pure hand hitting
Plagiarism party climb away from the point -
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Answer your 3 questions, first: what is the situation to help gank Pay attention to these points Look at the blue buff (to ensure that you use the skill for a long time) or red buff (normal attacks will slow down the enemy hero and have a certain amount of damage) and look at the upper, middle and lower lane soldier lines are best to be able to press under their own square tower so that it is easier to gank, but also to know whether the opposite hero's control skills have been used (you can also gank if you haven't used it) so that gank is easier, It's best to ask if you have eyes (such as river eyes or grass eyes) before gank, so that the success rate of gank will increase! ~
Second: Whether to put Mumu's big gank, it depends on the situation, if the opposite hero has a trace of blood left to escape, will you be upset (if it is, I will definitely be upset) So the opposite hero should be out of your attack range At this time, it is necessary to enlarge! You can also make a big move!
It's good that you wander around the wild area and come back with a ultimate! ~
Third: If you belong to the flesh, you'd better start to get people in a team battle, and then you can harass the opposite ADC or APC, and the best time to play the ultimate is when they are all within the range of your ultimate, and it's best to zoom in at this time!
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1.It is best to gank with some heroes who have control skills online, and the success rate is relatively large.
2.In different time periods, the first 20 minutes of catching people will be released, and when the dragon is held in the middle of the analysis, small-scale team battles will be released, and 2 will be saved if 1 can be saved.
3.Generally, Mumu plays a group that jumps big first, and then Q again, chasing ADC or APC obscene harassment. If there are more opposite rushes, you can choose to protect the rear output.
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Mumu's size is used to play groups. Generally the main attack is who in the back of the front of the meat do not care.
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Mumu doesn't have any combos.,If you have to say it's QAE.,Outfit is meat.,Ninja shoes with more physical damage on the opposite side.,Mercury shoes if you control more.。 Loadout order: Shoes, Sunfire Cloak, Fanatic Armor, Ice Fight, Hourglass with a Special Tailwind, Hat.
However, it is still recommended to continue to flesh up, and then produce a madman, and the box of the steel sun. The plus point is the main e and vice w, and the Q early point is one level, and there is a large increase. Shoes enchant the commander so that your teammates can keep up.
Ah Mumu's big is the core.,Don't let it out just to chase a remnant blood or something.,Try to control the crispy skin on the opposite side in the team battle!
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Level 1 learns w, jungler. The main upgrade e skill, after the QW you are on the point, whether it is the priority to ascend which is good, it's all arbitrary. Go out and pack the Hunter's Broadblade + 5 Blood Vials.
Then look at your recommended equipment, you will hold back one by one such as 3 Speed Shoes, Sunflame Cloak, Golem Spirit, Langdon's Omen, Abyss Staff, and Rune Barrier. Anyway, Mu Mu is a jungler very fast, and the money will not be less.
As for skills, you have to get Q first, and Q is not allowed to pose any threat online. Keep the aura open.,Q over.,Basic attack (be sure to remember,His basic attack reduces magic resistance.,It will also attract the hatred of creeps.,Help the refresh of E skills),And then immediately pick up E.,Red buff sticks to chase A.,E is good to put E.。 It's easier when you have an ultimate.,Q used to zoom in.,And then it's an assist.。
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Main E, Secondary Q, Level 1W. Sunfire, fanatic, ice staff, abyss.
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Pay attention to the main points
The first blue must not be lost, which is related to the healthy development of the early stage;
Amumu jungler may be countered in the early stage, so we can learn the idea of square jungler, or anti-predict and counter-enemy jungler;
Blue double F6 speed brush opening play.
Because if you are red, you can usually get blue, and if you are in danger, you can start with blue. Therefore, the following is a recommended jungler idea for the blue side to start the game.
With the help of teammates, quickly cj and kill the blue buff, and then touch it and use the E skill to quickly kill the enemy F6 in seconds. Next, go back to your house to clean up your F6, and then CJ kill your own red buff. Finally, just farm some wild monsters and go back to the city.
Of course, this kind of play is risky, you can plug in to see if the enemy is red. If it's red, give up stealing F6 and just brush your own wild area.
Runes & Talents.
Because the early stage is generally developing, it is rare to catch people; And the mage's early output is not high, so it is best to choose the growth magic resistance rune. In this way, Amumu will be more powerful and difficult to deal with after it is formed.
12-0-18 for normal tank jungler. Choosing the Stoneborn Contract can provide a reply to your teammates, and the effect of the Ice Staff is even more buggy. And the 5% total health bonus is very impressive.
Outfit ideas. The importance of holding back shoes
The passive combination of the E skill with the Ninja Shoes can make Amumu perform very well in withstanding basic attacks. After coming out of the ninja shoes, Amumu can almost be said to be immune to damage caused by basic attacks in the early stage.
Moreover, in the data, the appearance rate of Amumu's ninja shoes also accounts for a full 30%. Therefore, ninja shoes are undoubtedly Amuki's first choice.
Core equipment
The Red Slag Giant not only allows Amumu to effectively fight enemies who come to fight against the wild, but also increases the damage dealt to enemy heroes when he catches people;
Then make the Ninja Shoes, which greatly reduce the physical damage taken;
Finally, the Ice Rod increases stickiness, control, candor, and contribution to the team.
Making an Abyss not only increases magic resistance, but also further increases the damage of teammates and contributions to the team;
Then make Ice Hearts. Greatly increases cooldown reduction, increases armor, blue, and reduces the attack speed of nearby enemy units.
Finally, Langton increases HP and armor, and further reduces the damage from the enemy's basic attack by reducing the enemy's attack speed and reducing critical damage.
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Armor and magic resistance are all paper! The new version of Amumu comes with real injuries!
If you want to score consistently and quickly, then the version of Amumu that has been enhanced is a good choice.
Version: Amumu's skill changed.
Passive: Cursed Touch.
Amumu's Basic Attack reduces enemy Attack by 15 20 25 (at level 1 7 13) Magic Resistance: Causes 15% of the magic damage taken by the target to deal another damage to the target in the form of true damage.
W: Despair aura.
Damage: 8 12 16 16 20 24 10 15 20 25 30 per second
Damage Frequency: Once per second and once every half second (each damage is halved).
New: [Despair Aura] hitting any enemy will refresh [Cursed Touch].
R: The Mummy's Curse.
New: Dealing damage to an enemy activates [Cursed Touch].
Change analysis. For the team: Passively reduces enemy magic resistance instead converts a portion of the damage to true damage.
This change makes Amumu's spell damage increase against the team more stable and effective; In addition, the W and R skills work together to add passive negative effects to almost all enemies. This allows Amumu to influence more people and greatly increase his contribution to the team.
To himself: Aside from kicker to teammates, this change has a big impact on himself. The increase in the base damage of the W skill, as well as the increase in frequency, make its own output more stable.
Whether it is a clear field in the early stage or a team battle in the middle and late stages, Amumu's output will be greatly increased.
Gameplay analysis. Even if he is strengthened, Amumu's weak early characteristics remain unchanged, and he needs to reach the middle and late stages to show his strength. Therefore, the main task in the early stage is still development.
Due to the effect of the E skill, the speed of playing f6 is quite fast. And the income of F6 is also very high, so if you play F6 more, you can even go to the reverse F6 if you have the opportunity.
After reaching level 6, priority is given to finding opportunities to catch the next road, because Mumu's ultimate is very suitable for team battles, so the success rate is high. After success, take the dragon or the One Blood Tower to establish an advantage.
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Team Battles
Generally, if there is a wooden wood, the team battle is the first move. If you make the first move, find an opportunity Q to hit the enemy's back row, and then the R skill is strong; It is also possible to q the back of the enemy front row and then flash r to the back row of the enemy. (Advance communication with teammates is required).
Of course, if the enemy is better at strong opening, and the breakthrough ability is terrifying, you can hit the backhand. If you have a back hand, you can divide the battlefield first when the enemy opens the back row, and then Q the hero who cuts in the enemy turns back to protect the back row; You can also Q control the enemy to cut in the hero first, and then follow R to form a long-term stable control (which can also play a role in dividing the battlefield) to buy time for your teammates.
Pay attention to the main points
The ultimate cannot be placed at will, and the magnifying move must be controlled to the enemy's back row as much as possible. or assassins or warriors who come in by surprise;
The tank does not blindly scare the enemy's rear row, but tries to interfere with the enemy's output and protect the output space of its own rear row.
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