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Forehead... It shouldn't be.,Amumu's e is magic damage.,Mumu is a pile of meat.,It's rare to have AP Mumu.,So under normal circumstances, that Mumu can't be crispy in seconds.。
Well, the general man-machine wood is ap outfit, which happened to be said by me, hehe.
You see, the Holy Grail Ice Vein and the Abyss are both AP outfits, and the Sun Flame is also magic damage, and with the high bonus of his W skill and the damage of E skill, it is possible to second you.
Hopefully, welcome to continue to ask.
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Mu Mu relies on his teammates. There is also a big one against the sky. So don't think about the second person.
Most of the wood is a pile of meat, because the percentage of blood is very good, Mu Mu is a little obscene in the early stage, and the crowd is the king when the group opens a big station, and AP Mumu is estimated to have hung up before he rushed into the crowd. . .
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No, Amumu is not explosive.
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Yes, wqre, as long as the attack is high enough, one round of moves is almost enough, if the attack is not enough, + weakness and ignition. Mu Mu is still very fierce.
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Mumu is a developmental hero. It is impossible to second people.
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It is definitely okay to hurt Mu Mu with all the laws.
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If the escape is not strong, it is almost the same.
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Ah Mu Mu is mainly a big control and meat, seconds people unless you god ap outfit, opposite is a pair of straw sandals.
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Generally, the late Famu can be.
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Amumu is a hero who has been banned a lot. It's still good.
In order to develop, Amu Mu must be a jungler.
Mixing lines is to be bullied or reputational.
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In fact, you can play jungle or not, each has its own way of playing, and I will introduce the different ways of playing the two routes.
Jungler skills: (no runes need the help of teammates to successfully jungle) Amumu blue buff starting is the most common routine, as follows: level 1 to W, ask long-range teammates to pull out the blue buff and card it into the grass through the wall, lose half a block of blood and start eating red potions, with the fierce summoner skill punishment can successfully collect the blue buff to level 2.
Level 2 to e, next to fight 3 wolves, we open up to easily clear the attention to the blood gauge refers to 1 bottle of red potion can return to 2 cells of blood, and then fight 4 ghosts to maintain a lot of blood. Qing Play 4 Ghost Punishment Cooldown can be late to know with the red buff, take the red buff to see if there is a chance to gank on the line, if the opponent's line is pressed very early, you can call your teammates to give them a pot, if you don't have a chance, go home and put out your shoes and then come out to hit the stone man to go to the line gank.
Mixed line skills: skill plus points: level 1 to Q, level 2 W, level 3 E, and then the main E secondary W and finally full Q.
It is better to cooperate with your own controlled or ranged teammates, and if the enemy is not strong, you can use QE to grind blood around the lane. You can also wait for your teammates to control it first and then take Q to consume it. If the enemy suppresses sharply, he will be obscene to replenish the troops and return to the tower, and the people in Q are with a stun effect, and they can also run away from the small soldiers in Q, and the problem of self-protection is not big, and the less supplementary soldiers will not die at ease until level 6, and then cooperate with teammates to gank.
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Buy blue crystals at the beginning, so that you can use Amumu's anger more to collect money, from your talents and runes you have gained enough health, so you are very safe in the early stage, and buying 2 more blood vials can make you play more aggressively, and the ** effect of blood vials is very good.
The first piece of equipment: the Catalytic Stone, which gives you health and mana regeneration at each level, which is quite useful for laning in the early game, and if you still have enough money, then buy a pair of Speed Boots.
Core Equipment: Staff of Time: Increases your HP, MP, and AP by a large amount.
Mercury Boots: Provides magic resistance, useful against opponents with numerous team-control skills.
Ruilai's Ice Scepter: Increases your HP and AP even further, and your Amumu's Wrath slows the target.
Sunfire Cloak: This piece of equipment is almost tailor-made for Amumu, increasing health, armor, and dealing magic damage to nearby units, and with the Despair Aura, you will become extremely deadly.
Abyss Scepter: The effect of this equipment can be applied to the Cursed Touch, and it can also increase AP by some means.
。。Give it points.
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The core is the Sunfire Cloak, and the rest is up to you.
The second piece can be out of the ice staff or the fanatic (but I personally like nature, faster health regeneration and magic resistance) is harder to kill.
If you don't even count the t, then your teammates will despise you.
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A piece of equipment that subtracts CD 2 pieces of equipment that add recovery (preferably red and blue together, if it doesn't work, blue) One that adds magic resistance and one acceleration (attack speed and movement speed together) A piece of scorching sun, I'm a little late.
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Go out armor plus 4 red and 1 blue, go home for the first time and add blue crystal, go home for the second time Frost Heart, go home for the third time to buy some medicine, go directly out of the legion shield, and then start to rely on the group, Q goes in and R and then put, generally this is almost the same, your core equipment is enough. After that, the wind was strong, and the meat was against the wind, and I won the ...... with 9 kills and 2 kills for the first time
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Xiao Mumu is originally a meat, what is needed is group control, if there is output, it will become half meat and half output, a qualified meat will not be like this, only heroes like Blade and Sun Wukong will be half meat and half output. Therefore, Mu Mu only needs the meat to be carried, and then the team controls, when the meat is based on the number of assists, not the number of kills.
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Cursed Touch (p).
Removed the previous passive effect: Amumu's attack curses the target, reduces the target's magic resistance by 15 20 25, and increases skill damage by 3% 6% 9%.
Added Effect: Targets attacked by Amumu will now be cursed for 3 seconds, increasing the amount of magic damage taken by enemies by 10%!
Compared to the effect, the hero's magic resistance in the early and middle stages is low, and it is much more practical to reduce the magic resistance than to directly add damage, and it is weakened in the early stage; The magic resistance is high in the late stage, but the skill damage of the old passive includes magic damage and physical damage, true damage, etc., and the new passive increases the magic damage by 1% compared to the old passive, and does not increase the physical damage and true damage, which is also a reduction.
To sum up, I personally believe that Amumu's new passivity is weakened.
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Mumu, the hero, is a bit of a waste as a pure tank After all, the damage is still quite high, but it can't be without meat, and it is recommended to play half-meat AP
Go out cloth armor 5 red The sage's stone and turtle shell are indispensable The shoes depend on the opposite lineup Then the abyss staff Sun Yan (I personally think that Sun Yan is very cool with w) The sage turns the crown.
Crown and Sun Flame provide a lot of HP Sun Flame provides good armor Abyss provides good magic resistance Sun Flame + Abyss also has good damage.
The last two items can be considered turtle shell to blue shield + hat or ice stick.
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Armor shoes, sunfire, abyss, ice fights. There's meat, there's output.
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Mu Mu is not a jungler is an auxiliary, going out 2 eyes, 2 red, 2 blue, 180 back to blue. The first one is out of the crown or the sun, then the fanatic, then the Langton, the rune barrier. Another kind of magic meat is the magic force and meat, the ice staff, the time staff, Landry's torture, and the hourglass.
AP Wood has high damage and strong stickiness, which is suitable for old birds and downwind situations. If you are a novice or the situation is headwinding, it is better to obediently fight and go crazy.
The style of play is very simple, Mu Mu is a proper team battle hero, and he generally needs to take the lead. Q goes up to open W, and then E down, if the opponent's position is very concentrated and decisively open, teammates will definitely follow as long as they are not two goods; If the opponent's position is deliberately dispersed, and the ultimate can't accommodate everyone, then try to expand the opponent's AP and ADC. After Mu Mu Q goes up, he has to be a tiger, and he can't go up and run back again, he must have the spirit of sacrifice, and it is good to be able to hold the other party's crispy skin.
Turning on W can cause AOE damage, especially when burning the opponent's meat. In short, the essence of Mumu's style of play is a big move, master the timing of Q, control the timing of the big move, and your team battle can win. Mumu relies on his teammates, and team battles are Mumu's best stage.
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Amumu is a hero who is positioned as a support jungler, melee, tank, and control. Therefore, the outfit must have blood outfit, magic resistance, and physical resistance, so that you can give full play to the advantages of team battle and large group control, resist and control the output of the opponent's AP ADC, and assist your own output to win the team battle and win.
1.Amumu is not strong due to its mixed line ability, so the jungler is now the mainstream gameplay of Mumu, Jungler knife + four red and one blue Go out, start with the blue buff, ask your teammates to help you defend the field and help fight, and after successfully collecting the blue buff, you can consider the three-way situation as appropriate to see if you go to gank. Upgrade the jungler knife and the jungler will go more smoothly.
2.If the jungler is smooth, you can first get out of a belt to support your blood when the gank is not bad, and then develop a money to make the Sunflame Cloak, so that you have both high physical resistance and HP, and you have a good output ability with your crying skills. It's already terrifying to get out of a sun-burning wood.
3.In the case of poor development, you must also go out of the sun first, because the first out of this equipment drives the rhythm, teammates do not pit, with your team control ultimate, you are likely to turn the tables.
4.At this time, it is already in the middle stage, you can make shoes according to the situation of the opposite side, and if the physical attack of the opposite side is strong, you can make cloth armor shoes. If the AP is very strong or has a lot of control, you choose to go out of the magic resistance shoes, don't be too expensive, because the magic resistance shoes are very useful, the best shoes for chasing people and escaping, and then you can enjoy the meat, you must have thought of the madman armor!!
1000 HP. Percentage plus blood. Is there anything more hanging? No!!! That's it!!
4.Once you're out of the fanatic, you're already in the late game, and until then, a Legion Shield will be a good choice.
5.HP + Armor + Recovery + Magic Resistance, what better double resistance blood suit than this? Without!!! That's it!!
With it, the team is more powerful. Victory is guaranteed.
This equipment can be upgraded later on, which will be more explosive.
6.Finally, depending on the situation, you can make an ice tent or Langton to increase your output and support teamfights.
Personally, I prefer Langton because of how explosive Langton's active skills are. Of course, the ice tent with the W skill can stick to the opponent's output and increase the damage, which is also good.
In the end, depending on the situation, you can continue to resist the double antibody, or blood suit, of course, don't forget the Spring Brother Armor that is resurrected in situ.
Brother Xinchun, get eternal life!
Precautions: Don't be discouraged when caught in the jungle, continue to play wild or mix lines, work hard to make money, and let them know what team control is in the later team battles.
Working hard to make money, farm is the key. The gains and losses of one or two heads have no effect on winning or losing.
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The fanatics of the 3-speed shoes, the natural ice shield that hurts the tortoiseshell forgot something.
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Mumu Don't go to the jungle**?
The most important thing in the early stage of Amumu's gank is the accuracy of Q, and it is recommended that you practice first, and then consider the outfit. Junglers usually go out with a cloth armor and five reds, help pull the blue buff in the middle lane, save enough money to have light boots, and activate gank depending on the situation at level six. If you succeed in continuing to swim, wrap your eyes, and the big piece is the Lan Zhao Shield, which can also be a cloak. >>>More
Hello lz Some specific heroes' skills are uncontrollable For example, the pirate's W R or the summoner's skill belt purification can also be touched At this time, it depends on the individual's operation and consciousness If you can't control it, your teammates will kill him first If you can't control it, your teammates will kill him first If you want to know about the Void Walker, his r is similar to a flash When you are controlled, you can go R This is why Casa must be the first drift mage in the alliance.
If you are in the jungle, Mu Mu goes out with a hunter knife and 5 red, which is the recommended equipment, starting to hit blue B, then three wolves, then a gang of four, and then a stone man followed by a red b, which can be promoted to level four, the addition point of these four levels is eweq, Mu Mu is a developmental jungler, if the opposite line is not pushed too far forward, it has been jungler, and occasionally you can go to help, shoes out of ninja boots, if the development is good, you can directly Ruilai's ice crystal scepter, there is blood and law injury, and then out of the Sun Cloak, madman, you can come out of the heart of frost and Langton's omen, Rune Barrier and Staff of Time are also good choices, Hunter Knife If the advantage can be sold, the disadvantage is upgraded to the spirit of the ancient golem will make the survivability go up a bit, anyway, I have to sell it at the end every time, and the last god outfit I usually come out of is: >>>More
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The two skills are different, let's put it this way, one is an enemy or a neutral unit in the path. >>>More