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Werewolves can only kill one, and God will tell the witches.
By the way, the future of grubby |Target... Is it hard for a werewolf to win without revealing his identity?
It's hilarious. If you can't keep up with your logic, don't talk nonsense.
Werewolf Game was originally a language logic game.
It is played through logical reasoning.
If you don't announce your identity, it depends on who has a hard mouth, or is it called high-end?
Don't be funny, okay...
The campaign game you thought you were playing- -
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Only one died. Judged by leadership. Witches can be analyzed.
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Werewolf killing is a goal that all surviving werewolves designate together, and must be finally unanimous before the referee can declare the game to continue.
After the werewolf kills someone, the witch opens her eyes and acts, and the referee will signal her to kill the target of the werewolf at night.
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The witches killed by werewolves are the camp of the good guys.
Witches, skill antidotes and poisons.
Antidote: 1. On the first day, the witch can save herself when she is killed, and after the first day, the witch cannot save herself.
2. You can save others on any given day.
3. Before the antidote is used, you can see who the werewolf killed, and after the antidote is used, the person killed by the werewolf is not visible to the witch!
4. There is only one bottle of antidote, which can only be used once.
Poison: 1. Witches can poison any player on any given day.
2. Poison can be repeated with people killed by werewolves. (This means that if the werewolf kills No. 1, it is the witch's turn to poison No. 1, and the witch can continue to poison No. 1).
3. There is only one bottle of poison, and it can only be used once.
How to use the witch's poison:
The witch's poison is a weapon against werewolves, and of course suppression"Rioters"The best tool. A witch's poison is not as mild as an antidote, after all, it is death when used on werewolves or good people, so witches should be very cautious when using poison. Usually a witch's poison has two effects:
1. Directly use poison to kill the werewolf you identify.
When a witch discovers a werewolf, she can quietly poison it during the night, giving the good guys a round lead.
2. Toxic threats.
This is also a common routine used by high-end witches, after the antidote is used, choose to take off the identity to take the poison to lead the team, and order all players on the field to obey her orders and follow her to act in unison. Of course, when someone jumps a witch, the witch can also use poison to threaten the player wearing her identity, and if the threat does not succeed, poison the player at night.
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It's not that witches belong to the werewolf camp.
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Yes, when it gets dark, the werewolf comes out with a knife and the witch poisons in no particular order.
Werewolf Kill, is a multiplayer, verbal-driven, verbal, and analytical strategy board game that requires 4-18 players to participate in the usual version of the game.
A werewolf killing game is usually played by twelve players, who will belong to two opposing factions in the game: the werewolf faction and the good guy faction. The good guys camp has a large number of people but doesn't know each other, and uses banishment voting and character skills as the main means, and needs to eliminate all the werewolves hidden in the crowd to achieve the final victory; Werewolves, who know each other in small numbers, hide among them, relying on hunting good people at night and inducing good people to vote wrong during the day as a means of winning.
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If it's the same turn, it's okay When it's dark, werewolves knife and witch poison are effective. Therefore, after the prophet was killed, there was also a person verification message (playing the police badge stream).
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No, but God has to pretend that the witch is there, and he has to pretend to wake her up.
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Of course, you can't poison people if you are killed.
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Witches are good people. Hu withered
Werewolf kills. It's a brain-burning, logic-based game. In the game, there are a lot of different identity tags.
The mysterious witch is able to concoct two powerful potions, one is an antidote, which can revive players who are killed by werewolves at night. The other is Poison, which can poison any player alive at night. A witch cannot use two pills at the same time on the same night.
The steps of the method are as follows:
1. On the first night, unless you save yourself, you generally don't save people. I basically didn't say much during the day, and I didn't reveal my identity, and I generally abstained from voting in the first round.
2. On the second night, the first thing is to save yourself. If the one who died is not himself, summarize it according to the previous round of conversation, and if someone jumps the prophet.
And if there is no one to jump, if the werewolf wants to kill him the next night, it is usually to save it.
3. After dawn, don't speak first, listen to what others say, and judge whether the one who saved last night was the real prophet. When it comes to yourself, you can reveal your identity at this time, and at this time, basically the prophet is also locked, and you can vote out one first, but tonight one of you or the prophet will definitely die, and lock the other person who may be a werewolf, and poison it on the third night.
4. On the third night, there must be a suspicious Xunkai person. When dawn comes, your mission is complete. If you don't die, you're just an ordinary person, and if you speculate suspiciously, you can win by ticketing. If you die, enjoy the werewolves' acting.
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The werewolf wins, because after closing his eyes, the werewolf kills first, and then the witch poisons, if the werewolf just kills the last priest witch, then how can it be poisoned, so it is the werewolf who wins.
Werewolf Witch has an antidote and poison, the antidote can revive players killed by the Werewolf Knife during the night, the poison can kill any player during the night, and the antidote and poison cannot be used at the same time.
It is not difficult to analyze from the skills:
The witch's antidote can save players who are stabbed by wolves at night, but it should be noted that it will conflict with the guard's guardian skills, and in the current environment, the witch is generally used to prescribe the antidote on the first night and the guard on the first night to avoid this kind of medical accident.
Poison can kill any player and has a strong self-identification function.
The antidote and poison cannot be used on the same night, so the witch should decide whether to use the antidote or poison that night.
Poisons can usually be used in the following situations:
If you encounter a werewolf who jumps against you and there is no reasonable reason, then you can directly make him poison at night.
When there is a certain werewolf on the field, but it is not a resistance to the push, it can be directly poisoned.
Under the rule that witches can't save themselves, they can choose to directly poison to prove their identity, even if they poison the clergy player, it will only complete the defeat in advance.
Of course, in addition to poisoning werewolves, poison also has another effect on witches, that is, with poison threats, when witches jump with poison identity, you can use poison to threaten some players or werewolves who are on the wrong side, if they don't listen to you, you can make him eat poison at night.
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In the werewolf killing, the witch poisoned the last werewolf, and the werewolf killed all the priests, who wins? Werewolf kills mostly follow the wolf knife lead rule. That is, everything that happened at night will be settled after dawn, and the victory conditions of the werewolf will be determined first.
In other words, regardless of whether the werewolf acts first at night, the werewolf will be judged victorious. Like the Dream Photographer board, there is only one Dream Photographer left on the field to enter the night, and the last wolf was killed by the Dream Photographer for two consecutive nights, the Dream Photographer was stabbed, and the werewolf was still judged to be victorious after dawn. To take another extreme case, there is only one wolf and one people left on the field, with a poisonous witch, the last wolf self-knife, the last voodoo people, and the werewolves are all out first, but after dawn, the system preferentially detects that the werewolf victory conditions have been achieved, so the werewolf wins.
This is the real "wolf knife leading"! In addition, it is explained that the happy werewolf killing, which was suspended some time ago, does not follow the wolf knife leading rule, but simply determines the victory conditions according to the priority of the role, such as one wolf and one people left on the field, the werewolf self-knife, and the last person with the poisonous witch voodoo, which will determine the victory of the good guy. There is also a bug that the hunter can shoot with the same knife and poison (controversial) and a major bug that the hunter can shoot with the same knife and poison!
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The werewolf slashes first, and it is generally the werewolf who wins.
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It seems that the version of the witch killer medicine will not prompt.
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If you play normally, the witch only has 1 pill, and after using it, even if the witch knows who is dead, it doesn't make sense, and the judge will tell everyone who is dead, just like he didn't say.
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The witch doesn't know who was killed, and the judge doesn't tell the witch who was killed, only when the antidote is used.
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