Adventure Island About Wind Messenger, 099 Adventure Island Wind Messenger plus points??? The latest

Updated on Game 2024-07-24
5 answers
  1. Anonymous users2024-02-13

    Upstairs, you're going to hurt him, all the agility, how can he hold the bow?

  2. Anonymous users2024-02-12

    Hello! The following is the 097Jump Wind Spirit Skill modified so far, with a total of 61 points.

    Wind Elf: Lv 6 Lv 10 (note that only 6 points are added) Double shot: Lv 20 Lv20

    Archer Mastery: Lv 15 Lv 15

    Powerful Arrow: Lv 20 Lv 20

    Second-turn skills, a total of 121 points.

    Precision Bow: lv 20 lv 20

    Arrow Strike: Lv 11 Lv 20 (Note that only 11 is added, and there is a high attack storm in the late game!!

    Spike Storm: Lv 20 Lv 20 (Group Attack Skill) Second Jump: Lv 10 Lv 10

    Quick Arrow: Lv 20 Lv 20

    Ultimate Bow: lv 20 lv 20

    Invisible Arrow: Lv 10 Lv 10

    Wind Shadow Walk: Lv 10 Lv 10 (Late Fill) 3rd Turn Skill, a total of 151 points.

    Rain of Arrows: Lv 20 Lv 20 (Group Attack Skill) Focus: Lv 20 Lv 20

    Stand-in: lv 15 lv 15

    Albatross: lv 5 lv 5

    Wind Spirit Crossing: Lv 20 Lv 20

    Wind Straf: Lv 11 Lv 20 (Note that only 11 points are added!!) Because the output of the storm is completely superior to this skill!!

    Evasion: lv 10 lv 10

    Storm of Arrows: Lv 30 Lv 30 (Level 100 can only be learned after completing the task) Divine Archer: Lv 20 Lv 20 (Level 110 can only be learned after completing the task) Answered! Hope to adopt!

  3. Anonymous users2024-02-11

    One turn Wind Spirit Messenger [Skill Point: 61].

    2. Combo: Lv20 Lv20 (add 1 point in the early stage, and fill it up after adding powerful arrows) Archer Mastery: Lv15 Lv15

    Powerful Arrow: Lv 20 Lv 20

    Wind Spirit: lv6 lv10

    Second turn Wind Spirit Messenger [Skill Point: 121].

    Invisible Arrow: Lv 10 Lv 10

    Precision Bow: lv 20 lv 20

    Quick Arrow: Lv 20 Lv 20

    Spike Storm: Lv20 Lv20

    Arrow strafing: lv0 lv20

    Wind Shadow Walk: Lv10 Lv10

    Second Jump: Lv10 Lv10 (Add a little more fun in the early stage.) Terminal Bow: lv0 lv20

    Three-turn Wind Spirit Messenger [Skill Point: 151].

    Rain of arrows: lv20 lv20

    Focus: lv20 lv20

    Storm of Arrows: Lv30 Lv30

    Archer: lv20 lv20

    Evasion: lv 10 lv 10

    Stand-in: lv 15 lv 15

    Albatross: lv 5 lv 5

    Wind Spirit Crossing: Lv0 Lv15

    Wind Straf: Lv0 Lv20

    Free distribution of points: 31).

  4. Anonymous users2024-02-10

    Hello! The following is the one-turn skill of the bonus method modified so far by the jump wind spirit skill, with a total of 61 points.

    Wind Elf: Lv 6 Lv 10 (note that only 6 points are added) Double shot: Lv 20 Lv20

    Archer Mastery: Lv 15 Lv 15

    Powerful Arrow: Lv 20 Lv 20

    Second-turn skills, a total of 121 points.

    Precision Bow: lv 20 lv 20

    Arrow Strike: Lv 11 Lv 20 (Note that only 11 is added, and there is a high attack storm in the late game!!

    Spike Storm: Lv 20 Lv 20 (Group Attack Skill) Second Jump: Lv 10 Lv 10

    Quick Arrow: Lv 20 Lv 20

    Ultimate Bow: lv 20 lv 20

    Invisible Arrow: Lv 10 Lv 10

    Wind Shadow Walk: Lv 10 Lv 10 (Late Fill) 3rd Turn Skill, a total of 151 points.

    Rain of Arrows: Lv 20 Lv 20 (Group Attack Skill) Focus: Lv 20 Lv 20

    Stand-in: lv 15 lv 15

    Albatross: lv 5 lv 5

    Wind Spirit Crossing: Lv 20 Lv 20

    Wind Straf: Lv 11 Lv 20 (Note that only 11 points are added!!) Because the output of the storm is completely superior to this skill!!

    Dodge: Lv 10 Lv 10 Storm Arrows: Lv 30 Lv 30 (You can learn only after completing a task) Archer: Lv 20 Lv 20 (You can learn after doing a task).

  5. Anonymous users2024-02-09

    Now it's all messed up, how can you still replicate the hunger you used to have.

    I have a small wind of 120, it is recommended to first fill the albatross, then full of arrows, and the ultimate adventurer to 120 recommends the sharpshoot.

    Attribute points are easy to say.,The first 30 levels are 5 sensitive and 1 force.,If you want to wash your blood, you can add intelligence.,Up to 50 is enough.。

    Later, if you decide to take 64 Maple Leaf, 65 Scorpio's power will remain 4. ,。Civilians can be added to about 60, other strength equipment can be added, in short, you can pick up a bow.

    The key thing is: after the jump, our bow finally has a bright day, 165% speed cap + double jump + most importantly, 20 more attacks.

    Albatross 20 + concentrate 20 + archer 25 hungry, yes, the face plate can finally be on w)

    In view of the fact that the upgrade is fast now, and the manual double can be 40-55 hours in 2 hours, the following suggestions are given.

    Indicates the order in which the dots are added.

    One turn part (61 points in total).

    Wind Elf 1 - Two Consecutive 13 - Powerful Elf Full Together - Ranged Full 5

    Who uses it in the later stage of the second company, and now at this speed, the double knife is not added to the second company.

    Second turn part (121 points in total).

    Storm Shot 1 - Precision Bow 20 points - Storm Shot 19 points - Rapid 1 point for every 2 invisible arrows (set to macro, exactly the same time) - Wind Shadow Walk 10 - Ultimate Full.

    Storm Shot is not recommended to be full, as the current Ultimate can be triggered by Storm Arrows.

    As for the Wind Walk, now every point of Wind = 1% attack in PK, and the landlord wants to be full if he wants to PK.

    Three-turn section (151 points in total).

    70 plus 1 point of arrow rain.

    71-72 + Albatross, 72 those two points (you are one point plus four links) plus a little arrow rain (500%, also 10 monsters, full first), 73-83 full arrow rain, 83-89 full crossing, you can also add a little straw if you want.

    90 plus wind strafing, straw can be, and then 91 starts to leave points, to 100 has a task, you have to "storm and arrows", this is 30 points full.

    Directly full of 190% damage after 9 blue, super fast (without adding the ultimate one-second arrow, with arrows, faster than Feifei's mark).

    101-103 plus a gale-strafing or straw to prepare for the boss.

    Then there are 104 points, and there is another task at 110, and you have to get the "Sharpshooter" (another: 74 regimental skills don't use skill books).

    Passive) + Bow Mastery 60%, Physical Attack 25, and a Critical Hit Minimum Damage 15%.

    After 111, the full wind strafed and the straw, you can + together, or you can strafe first, and then the straw. It's all full and free 15 points.

    A total of 151 points (Xintian 5 + Arrow Rain 25 + Archer 20 + Stand-in 20 + Arrow Strafing 1 (highest level 25) + Storm Arrow Rain 30 + Wind Spirit Crossing 20 + Wind Strafing 20) What to make up for the concentration, four consecutive (arrow strafing) can be.

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