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Upstairs, you're going to hurt him, all the agility, how can he hold the bow?
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Hello! The following is the 097Jump Wind Spirit Skill modified so far, with a total of 61 points.
Wind Elf: Lv 6 Lv 10 (note that only 6 points are added) Double shot: Lv 20 Lv20
Archer Mastery: Lv 15 Lv 15
Powerful Arrow: Lv 20 Lv 20
Second-turn skills, a total of 121 points.
Precision Bow: lv 20 lv 20
Arrow Strike: Lv 11 Lv 20 (Note that only 11 is added, and there is a high attack storm in the late game!!
Spike Storm: Lv 20 Lv 20 (Group Attack Skill) Second Jump: Lv 10 Lv 10
Quick Arrow: Lv 20 Lv 20
Ultimate Bow: lv 20 lv 20
Invisible Arrow: Lv 10 Lv 10
Wind Shadow Walk: Lv 10 Lv 10 (Late Fill) 3rd Turn Skill, a total of 151 points.
Rain of Arrows: Lv 20 Lv 20 (Group Attack Skill) Focus: Lv 20 Lv 20
Stand-in: lv 15 lv 15
Albatross: lv 5 lv 5
Wind Spirit Crossing: Lv 20 Lv 20
Wind Straf: Lv 11 Lv 20 (Note that only 11 points are added!!) Because the output of the storm is completely superior to this skill!!
Evasion: lv 10 lv 10
Storm of Arrows: Lv 30 Lv 30 (Level 100 can only be learned after completing the task) Divine Archer: Lv 20 Lv 20 (Level 110 can only be learned after completing the task) Answered! Hope to adopt!
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One turn Wind Spirit Messenger [Skill Point: 61].
2. Combo: Lv20 Lv20 (add 1 point in the early stage, and fill it up after adding powerful arrows) Archer Mastery: Lv15 Lv15
Powerful Arrow: Lv 20 Lv 20
Wind Spirit: lv6 lv10
Second turn Wind Spirit Messenger [Skill Point: 121].
Invisible Arrow: Lv 10 Lv 10
Precision Bow: lv 20 lv 20
Quick Arrow: Lv 20 Lv 20
Spike Storm: Lv20 Lv20
Arrow strafing: lv0 lv20
Wind Shadow Walk: Lv10 Lv10
Second Jump: Lv10 Lv10 (Add a little more fun in the early stage.) Terminal Bow: lv0 lv20
Three-turn Wind Spirit Messenger [Skill Point: 151].
Rain of arrows: lv20 lv20
Focus: lv20 lv20
Storm of Arrows: Lv30 Lv30
Archer: lv20 lv20
Evasion: lv 10 lv 10
Stand-in: lv 15 lv 15
Albatross: lv 5 lv 5
Wind Spirit Crossing: Lv0 Lv15
Wind Straf: Lv0 Lv20
Free distribution of points: 31).
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Hello! The following is the one-turn skill of the bonus method modified so far by the jump wind spirit skill, with a total of 61 points.
Wind Elf: Lv 6 Lv 10 (note that only 6 points are added) Double shot: Lv 20 Lv20
Archer Mastery: Lv 15 Lv 15
Powerful Arrow: Lv 20 Lv 20
Second-turn skills, a total of 121 points.
Precision Bow: lv 20 lv 20
Arrow Strike: Lv 11 Lv 20 (Note that only 11 is added, and there is a high attack storm in the late game!!
Spike Storm: Lv 20 Lv 20 (Group Attack Skill) Second Jump: Lv 10 Lv 10
Quick Arrow: Lv 20 Lv 20
Ultimate Bow: lv 20 lv 20
Invisible Arrow: Lv 10 Lv 10
Wind Shadow Walk: Lv 10 Lv 10 (Late Fill) 3rd Turn Skill, a total of 151 points.
Rain of Arrows: Lv 20 Lv 20 (Group Attack Skill) Focus: Lv 20 Lv 20
Stand-in: lv 15 lv 15
Albatross: lv 5 lv 5
Wind Spirit Crossing: Lv 20 Lv 20
Wind Straf: Lv 11 Lv 20 (Note that only 11 points are added!!) Because the output of the storm is completely superior to this skill!!
Dodge: Lv 10 Lv 10 Storm Arrows: Lv 30 Lv 30 (You can learn only after completing a task) Archer: Lv 20 Lv 20 (You can learn after doing a task).
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Now it's all messed up, how can you still replicate the hunger you used to have.
I have a small wind of 120, it is recommended to first fill the albatross, then full of arrows, and the ultimate adventurer to 120 recommends the sharpshoot.
Attribute points are easy to say.,The first 30 levels are 5 sensitive and 1 force.,If you want to wash your blood, you can add intelligence.,Up to 50 is enough.。
Later, if you decide to take 64 Maple Leaf, 65 Scorpio's power will remain 4. ,。Civilians can be added to about 60, other strength equipment can be added, in short, you can pick up a bow.
The key thing is: after the jump, our bow finally has a bright day, 165% speed cap + double jump + most importantly, 20 more attacks.
Albatross 20 + concentrate 20 + archer 25 hungry, yes, the face plate can finally be on w)
In view of the fact that the upgrade is fast now, and the manual double can be 40-55 hours in 2 hours, the following suggestions are given.
Indicates the order in which the dots are added.
One turn part (61 points in total).
Wind Elf 1 - Two Consecutive 13 - Powerful Elf Full Together - Ranged Full 5
Who uses it in the later stage of the second company, and now at this speed, the double knife is not added to the second company.
Second turn part (121 points in total).
Storm Shot 1 - Precision Bow 20 points - Storm Shot 19 points - Rapid 1 point for every 2 invisible arrows (set to macro, exactly the same time) - Wind Shadow Walk 10 - Ultimate Full.
Storm Shot is not recommended to be full, as the current Ultimate can be triggered by Storm Arrows.
As for the Wind Walk, now every point of Wind = 1% attack in PK, and the landlord wants to be full if he wants to PK.
Three-turn section (151 points in total).
70 plus 1 point of arrow rain.
71-72 + Albatross, 72 those two points (you are one point plus four links) plus a little arrow rain (500%, also 10 monsters, full first), 73-83 full arrow rain, 83-89 full crossing, you can also add a little straw if you want.
90 plus wind strafing, straw can be, and then 91 starts to leave points, to 100 has a task, you have to "storm and arrows", this is 30 points full.
Directly full of 190% damage after 9 blue, super fast (without adding the ultimate one-second arrow, with arrows, faster than Feifei's mark).
101-103 plus a gale-strafing or straw to prepare for the boss.
Then there are 104 points, and there is another task at 110, and you have to get the "Sharpshooter" (another: 74 regimental skills don't use skill books).
Passive) + Bow Mastery 60%, Physical Attack 25, and a Critical Hit Minimum Damage 15%.
After 111, the full wind strafed and the straw, you can + together, or you can strafe first, and then the straw. It's all full and free 15 points.
A total of 151 points (Xintian 5 + Arrow Rain 25 + Archer 20 + Stand-in 20 + Arrow Strafing 1 (highest level 25) + Storm Arrow Rain 30 + Wind Spirit Crossing 20 + Wind Strafing 20) What to make up for the concentration, four consecutive (arrow strafing) can be.
It's detailed enough, give the quota.
1, "Adventure Island: The Frozen World", the author is a hazy nebula. >>>More
There are a lot of opinions on this issue, and I think it's better to abandon the bones, and listen to me. >>>More
Of course, it's a full game, but it's only strong in the early stage... The later period is about the same... There is no need to fly all the knives, just be ordinary... What is Lifei? Probably the same output as a power-up mage.
I'm 150 standard, although it's not high, but I've been playing for 3 years, first of all, 4 turns + hurt people before the bag has to have 20+ group standards, the rest of the blue and red & return, your standard at this stage is the most difficult to rise, because the target 2 turns have no pure attack skills, you can find someone to bring, or team up to buy a pair to the sky (more Fei Hong), generally if you have money left, you will go to fight the fire boar (super slow), of course, it will be more efficient, but be cautious with Mount Tai, will be banned... ps: It's not easy to make money with the mark, go to the scrap and collect the wind, sell it in the market (buy it at a low price** sell), you can only do it in the early stage, you must be lucky to carry the roll ** good luck all day 50w+.