How to teleport bloodless units back in the Frozen Throne

Updated on Game 2024-07-01
26 answers
  1. Anonymous users2024-02-12

    Is it playing development? There are 2 ways to build a house.

    1.The Night Elf Shop will have a Preservation Scepter to use against their own units, but the unit will be teleported to the highest level base.

    2.The Terran Shop will have the Scepter of Refuge, which is also used on your own units, and will be teleported to the highest level base, and then slowly regenerate health, but the unit cannot move until it is at full health. However, this effect can be dispelled

  2. Anonymous users2024-02-11

    The Terrans have the Refuge Scepter, the Night has the Preservation Scepter, and the other 2 races don't have it, and the specific operation is to click on the Refuge Scepter or Preservation Scepter in the inventory, and then click on the unit you want to send back.

  3. Anonymous users2024-02-10

    Save, take refuge, and if it's a hero, pass it back alone.

  4. Anonymous users2024-02-09

    You need to intensify the practice of pulling out a unit from the formation. The general operation is like this, let's say this unit is in the 1st formation, first select this formation and double-click the red-blooded unit (or click on it directly), so that you have selected the unit, control it to escape to a safe place, then press 1 (select the formation) hold down shift and mouse click on the red-blooded unit, so that the unit is eliminated in the formation, and then press CTRL+1 to re-form the remaining troops. Be careful to re-form, otherwise the red-blooded unit will still come back when you press 1 again and give the order.

  5. Anonymous users2024-02-08

    I'm dark night, save the right account directly, select all ctrl+1

  6. Anonymous users2024-02-07

    The old man level 6 can take the unit to any alliance point, and the same is true for the single pass, and the elf's teleportation staff can transfer the target unit to the highest level of the main base, but not himself. The Terran's refuge staff can't pass itself.,The target is also teleported to the highest main base.,But after the teleportation, the target can't move.,It will add its own blood until it's full.,At this time, be careful of the enemy point you! It can be used to remove mana, so that after teleporting, it will not add health and can act.

    The easiest thing for heroes is to die and return to the altar to save themselves from running around and getting into trouble and dying telecommunications standard battle group 15232966

  7. Anonymous users2024-02-06

    There is also the Night Spirit's Preservation Scepter (which cannot save itself).

    A human disaster scepter (cannot be used on oneself).

  8. Anonymous users2024-02-05

    Alt pay attention to the amount of blood, in the case of a preliminary estimate of the opponent's attack power, the red blood or yellow blood is pulled back, click the mouse individually, right-click not far out (that is, the gap to escape) and then shift the home or the place that needs to be reached.

    If the scene is chaotic, you can observe the HP in the group, double-click the avatar, that is, select the unit, and then do the same operation.

  9. Anonymous users2024-02-04

    Well, that's a good answer, but it's hard to do, so I'll say a couple of words, and it's random when I play.

    When using hum,For example, after the small infantry has less blood, I will pull back and then point H,Use one or two wizards to add blood.,It's almost and then pull back and continue to fight.,The final thing is that there's the preservation of hum.,This is going to be used well, it's quite useful.,Three heroes can save three units by swapping them.,I'm generally three heroes with two saves.,Swap use.,If you play well, it's basically an undead soldier.。

    The key is to look at the operation, and there is also constant practice.

  10. Anonymous users2024-02-03

    The Terrans only use micro-manipulation. Be sure to line up before attacking: melee attacks in front, ranged attacks in the back.

    During the battle, you can keep pressing the "Alt" button to check how much blood you have and the opposing team's troops, and if you have little blood, as long as you are attacked, it is necessary to let him retreat. If the opponent has less blood, you can use ranged troops to fire a salvo. At the same time, pay attention to the heroes on both sides at any time, the life and death of the hero is likely to determine the outcome of this battle, and in the crucial decisive battle, the life and death of the hero is also likely to determine the outcome of this game!

    Therefore, heroes are also the priority targets. Hehe, that's all I know.

  11. Anonymous users2024-02-02

    Select the low-blood soldier and right-click not far behind the troops, so that when the enemy attacks others, he can come back to the battle.

  12. Anonymous users2024-02-01

    Tap on the creep first, then press shift+right-click to the back or on the wizard. If the operation is good, just point a soldier to help him get in the position, so as not to be chased and killed by the soldiers at the nearest station!

  13. Anonymous users2024-01-31

    Garbage wow, shift is very important, why no one says, use shift to point the soldier backwards, otherwise f will rush forward, this is very critical.

  14. Anonymous users2024-01-30

    Big brother, whoever is a human race has to take refuge, and if it is an elven race, it is called a preservation right battle! Not a single pass! There are 3 books for humans and 2 books for elves, and the effect is not the same. You can make it and take a look.

  15. Anonymous users2024-01-29

    The Terran and Night's Preservation Scepter, and the Wild Shop's Teleportation Scepter.

  16. Anonymous users2024-01-28

    The hero wants to go back to the city alone with the teleportation scepter, it needs to be emphasized that when the hero is using the teleportation, it can be interrupted, such as the net of the wolf ride, sleeping in fear, and when returning to the city, it is invincible, if you want to save the return to the city, only the Terran and the dark night have this function, the Terran uses refuge, and the dark night uses the preservation scepter, as for the number of units that control the return trip, that is, when the hero points out the return to the city, pull the units that do not want to return to the city as far away from the hero as possible, so that they will not be taken away.

  17. Anonymous users2024-01-27

    Only the peasants at work will not be taken back to the city, so pull the troops away.

  18. Anonymous users2024-01-26

    Heroes who need tp pull apart individually.

  19. Anonymous users2024-01-25

    Is it a gameplay issue or a mapping issue?

  20. Anonymous users2024-01-24

    The refuge scepter of the Terrans,The unit of the Terran anemic is transmitted to the hometown for free blood replenishment.,During the blood replenishment period, the unit can't understand until it's full blood.,3 books are available.。

    The preservation scepter of the dark night, the unit of the dark night anemia is transmitted to the hometown, and there are 2 copies.

    The Scepter of Silence, which prevents heroes or creeps who can use magic from using magic for a period of time.

    Copy the scepter, copy 3 images, no attack power, but can resist blood and detect.

  21. Anonymous users2024-01-23

    I wonder why you don't talk about sucking wands.

  22. Anonymous users2024-01-22

    Just copy the above summary, this is called hard work?

  23. Anonymous users2024-01-21

    Select your formation, hold down alt and point your infantry in the formation box below, and kick it out, and then press CTRL+X to form a team and you're happy!

  24. Anonymous users2024-01-20

    Hold down the shift key to left-click your redblood in the troop (first press the number key to select the troop, then use shift). After that, quickly re-align as if ctrl+1

  25. Anonymous users2024-01-19

    If you're using a change key, just cut it out and you're good to go.

  26. Anonymous users2024-01-18

    In the unit's health return, you can make it a negative health return, first find the blood return in the unit, hold down shift and double-click, and hit a negative sign to hit the number you want to reduce blood per second to modify. (If you don't hold down shift, you can't make a negative return to blood, in fact, the blood mage's big move phoenix in the Terran unit is a negative return to blood, you can refer to it).

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