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I think it should be added to the Shadow system up to level 40.
Fainting - 5 5 points.
Gives your Shadow Damaging Spells a 10% chance to stun the target for 3 seconds.
Enhanced Shadowword: Pain - 2 2 points.
Increases the duration of your Whisper: Pain by 6 seconds.
Shadow Set - 3 5 points.
Reduces the target's chance of resisting your Shadow Spell by 6%.
Enhanced Psychic Scream - 2 2 points.
Reduces the cooldown of your Psychic Scream by 4 seconds.
Enhanced Psychic Blasts - 4 5 points.
Reduces the cooldown of your Psychic Blasts by 2 seconds.
Psychic Lash - 1 1 point.
Attacks the target's soul with Shadow Energy, dealing a total of 75 Shadow Damage and slowing their movement speed to 50% of their normal speed for 3 seconds.
Shadow extension - 3 3 points.
Increases the range of your Shadow Damaging Spells by 20%.
Shadow Wave - 1 5 points.
Your Shadow Damaging Spells have a 20% chance to make your target more vulnerable to Shadow attacks, taking 3% more damage for 15 seconds. This effect stacks up to 5 times.
Vampire's Hug - 1 1 point.
The energy of Shadow Magic envelops your target, causing 20% of the total Shadow Damage you deal to them to all teammates. The effect lasts for 1 minute.
Silence - 1 1 point.
Silences the target and cannot cast spells for 5 seconds.
Enhanced Vampire's Embrace - 2 2 points.
Increases the percentage of Vampire Hugs regenerating health by 10%.
Darkness - 5 5 points.
Increases your Shadow Spell Damage by 10%.
Shadow Pattern - 1 1 point.
Entering Shadow Form increases the Shadow damage you can deal by 15% and reduces the damage taken when taking physical attacks by 15%. But in this form, you can't cast Hallowed spells.
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Play the game by yourself, please ask for advice, what's the point?
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Leveling talent.
Reason: The talent of doing tasks and fighting monsters is not very suitable for the next dungeon.
Starting from level 10, starting from the shadow system, the mental diversion is 3 points, and the fainting is 2 points;
Level 15, Intensified Pain, Shadow Concentration;
Level 20, Dark Shepherd's first status symbol, [Spiritual Whip], 3 points of fainting on the first layer, 1 point of strengthening the Soul Shock;
Level 25, Wave of Shadows, Shadow Extension.
Level 30, Mind Focus, Vampire's Embrace, Strengthen Mind Explosion 1 point.
Level 35, Dark;
Level 40, Dark Shepherd's second status symbol, [Shadow Form], 4 Shadow Energy.
Level 45, miserable topped up, the shadow energy of the upper layer is filled up by 1 point, and the soul melting point of the upper two floors is topped up by 1 point;
At level 50, add 1 point to Mind Melt, 2 points to strengthen Shadow Form, and 2 points to strengthen Mind Blast.
At the time of 55, go back and add the precept talent, the twin precepts, strengthen the fire of the heart, strengthen the mantra: tenacity, and strengthen the mantra: shield.
It's a total of 13 points.,After you finish 67.,To 70 there are three points and which skill you like in the shadow system to fill it up directly.。 After 70, it is estimated that the talent will be washed immediately. You're also a good pastor.
After any profession does its own tasks and rises up, it will have its own understanding of its own profession. Other people's opinions are just references.
The following two milk talents].
Generally, the Holy Ring Priest is used to make up for the group, that is, to brush up the blood. The specific operation is the shield, healing prayer, ring, and then recovery, and the blood in the team is very strong, so brush a ** prayer.
If the talent is the main plus t, it is recommended to preface.
Talents for specific operations, shields, quick**, healing prayers, recovery, fast**, penance, and more. Add t, it's not easy to pour, you have a lot of blue, you have a fast recovery speed, and you have more skills to keep t.
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<> if you're just planting a flag, you can add two of the Acceleration talent to the Reflection Shield.
The precepts and the secret shepherd's fight is to see who can afford it. Don't rush to buff yourself at first, just draw blue for Dark Mu and force him to be silent. After the fight, because the dark herd will attack and defend to disperse, the general dark herd will give you a full dot and then dispel your shield and other buffs, so be dispelled by the dark herd all kinds of buffs don't rush to make up for yourself, especially the shield should not be easy to on, because there is 15 seconds of weakness, otherwise it is constantly overdrawing his magic, and he slowly consumes, there is a chance to draw blue, and there is a chance to be afraid of the direct infusion of burning blue.
Note that the dark herd opens her wings and immediately opens her focus and dispels the brainless attack.
In fact, it's just a constant consumption, forcing the dark herd to speed up the rhythm, so that he has no demons first, but the dark herd is more difficult to fight than other legal systems because the dark herd is also very wear-resistant, wings, shadow demons, extinguished, black balls can return to blue, really no, you can also fear + return to the blue song, so you must have the consciousness of a protracted battle.
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Talent plus points and techniques nga above is very little in this precepts are basically and am fight is to resist be careful to draw blue and then slowly consume him to death.
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The same class output talent and milk talent PK of the mixed class basically don't make much sense. It can be said that if neither of them wants to lose, they will never be able to distinguish the winner. For example, the dark shepherd beats the precepts, the bird fights the milk virtue, the punishment beats the milk 7, and the elements fight the recovery.
This is simply a manifestation of egg pain. If you really like pvp. It is recommended to start playing from the precepts, after being familiar with the skills and some basic things, it depends on personal hobbies whether to continue to choose the precepts or turn into shadows, if there is something you don't understand or need to ask, **know friends, I will answer them for you one by one, if I can't answer them, I will also find someone to help you answer.
Good luck.
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This is a protracted battle, whoever loses the rhythm will lose.
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