Why is the League of Legends Fire Man set on fire

Updated on Game 2024-07-25
18 answers
  1. Anonymous users2024-02-13

    Why can't Annie grow up, why doesn't Zach be melted by the Fire Girl, why does the corpse disappear after the hero is reborn, why can't the little dragon and the big dragon run slowly, what kind of stone is the stone man? ?

  2. Anonymous users2024-02-12

    The stone man will also be petrified by the snake girl, the ice will be frozen by the pig girl, the plane will step on the mushroom and the clip, and you will lose if you are serious.

  3. Anonymous users2024-02-11

    Because of our group of summoners.

  4. Anonymous users2024-02-10

    Because a blind monk can be blinded by Timo...

  5. Anonymous users2024-02-09

    It's his passive skill.。。 When all of his skills hit the target, they will ignite the effect on the target. 2% damage per second.

    If the target is set on fire. Q hits him and he stuns for 2 seconds.

    w deals 25% more damage.

    e spreads the damage to nearby enemies.

  6. Anonymous users2024-02-08

    This passive is to put a random skill, and its target will have a light on it. Skill introduction: Q: Scorch: Brand fires a fireball to deal magic damage, and if the target has been ignited, it will be stunned for 2 seconds.

    Costs 50 mana, cooldown: 8, range: 900

    Effect: Brand fires a fireball forward, dealing 80 120 160 200 240 (+Ability Power) magic damage to enemies.

    If the target has been ignited, it will be stunned for 2 seconds.

    w: Pillar of Flame: Brand unleashes a pillar of flame in the target area, dealing magic damage to enemy units in the area after a short cast. Units that have already been ignited will take an additional 25% damage.

    Cost: 70, 80, 90, 100, 110 mana, cooldown: 10, range, 900.

    Brand unleashes a pillar of flame in the target area, dealing 80 125 170 215 260 (+Ability Power) magic damage to enemy units in the area after a short cast. Units that have already been ignited will take an additional 25% damage.

    e: Prairie Blaze: Brand unleashes fire on the target, dealing magic damage to them, and if the target has been ignited, the flames will spread to nearby enemy units.

    Cost: 60, 65, 70, 75, 80 mana, cooldown: 12, range: 675.

    Brand unleashes fire on the target, dealing 70 105 140 175 210 (+Ability Power) magic damage. If the target has been ignited, the flames will spread to nearby enemy units.

    R: (Ultimate) Fire Blast: Brand unleashes a devastating torrent of flames, dealing magic damage with each bject, increasing the speed of the bout if the target has been ignited.

    Costs 100 150 200 mana, cooldown 105 90 75, range 750 effect.

    Brand unleashes a devastating torrent of fire, dealing 150 250 350 (+Ability Power) magic damage per bounce, up to a maximum of 5 bounces. If the target has been ignited, the ejection velocity increases.

    Passive: Ignite: Brand's ability ignites the target, dealing 2% of their maximum health as magic damage per second for 4 seconds.

  7. Anonymous users2024-02-07

    All of Fire Man's skills trigger his passive, and the effect is that he will continue to lose blood for 4 seconds. But the blood shed with the Ice Staff Mask is still considerable!

    Playing with fire Q-E-W-R

    Or w-e-r and then make up q to ignite.

  8. Anonymous users2024-02-06

    When aligning the line, try to consume it with w, but pay attention to your own blue amount. Generally speaking, W Q is easier than E Q two companies, you can put Q in the optimistic period after W hits, if you start a group in advance, you are very good to play, because your ultimate and W are very easy to use, and you can put skills behind the obscene.

  9. Anonymous users2024-02-05

    Fire Man is an explosive mage. His weakness is that he has short legs and a long skill CD. The best skills that can be fought in the middle are linked, and the fire man's combo skills are as familiar as they are.

  10. Anonymous users2024-02-04

    Take a blue and lead the line in the middle Unless the opportunity is particularly good, don't go to gank and lead the line to do a good job of vision, and it is not easy to be caught to death.

  11. Anonymous users2024-02-03

    In the early stage of the fire man, an AWA ignition is 350, and he can generally press others to win the single.

    The level 10 you said is a small-scale team battle, generally a small dragon, the fire man definitely wants to join the group, you only need to make up about 70% of the soldiers, you reach level 11 two levels of big + big mask, and directly kill half of the blood of others.

    Fire Man is one of the highest APs in AOE.

    I don't have a plate at level 11 to start a group, I think you should be level 6 for a long time to catch the next road, and the garbage on the opposite side of the road is a loss for others to open a group.

  12. Anonymous users2024-02-02

    This passive means that if you put a skill at random, its target will have a Ignite. Skill introduction: Q:

    Scorch: Brand fires a fireball that deals magic damage, and if the target is already ignited, it will be stunned for 2 seconds Consumes 50 mana cooldown: 8 Range 900 Effect Brand fireballs in front of him, dealing 80 120 160 200 240 (+Ability Power) magic damage to enemies.

    If the target has been ignited, it will be stunned for 2 seconds. w: Pillar of Flame:

    Brand unleashes a pillar of flame in the target area, dealing magic damage to enemy units in the area after a short cast. Units that have already been ignited will take an additional 25% damage. Cost: 70 80 90 100 110 Mana, Cooldown: 10, Range 900 Effect Brand unleashes a pillar of flame in the target area, dealing 80 125 170 215 260 (+Ability Power) magic damage to enemy units in the area after a short cast.

    Units that have been ignited will take an additional 25% damage e: Prairie Flame: Brand unleashes fire on the target, dealing magic damage to them, and if the target is already ignited, the flames will spread to nearby enemy units.

    Cost: 60 65 70 75 80 mana cooldown: 12 range: 675 Effect Brand unleashes fire on the target, dealing 70 105 140 175 210 (+Ability Power) magic damage. If the target has been ignited, the flames will spread to nearby enemy units. r:

    Ultimate) Fire Blast: Brand unleashes a devastating torrent of flames, dealing magic damage with each bject, increasing the speed of the blast if the target has been ignited. Consumes 100 150 200 mana cooldown 105 90 75 range 750 Effect Brand unleashes a devastating torrent of fire that deals 150 250 350 (+Ability Power) magic damage per bounce, up to a maximum of 5 bounces.

    If the target has been ignited, the ejection velocity increases. Passive: Ignited:

    Brand Skill's ability ignites the target, dealing 2% of their maximum health as magic damage per second for 4 seconds.

  13. Anonymous users2024-02-01

    Fire Man's 4 skills all have a trigger effect, and his passive skills"Ignition", dealing 2% of the opponent's maximum health as magic damage per second for 4 seconds. The Q skill is directed, with the emphasis on "If the target has been ignited, it will be stunned for 2 seconds." ”

    The W skill is also directed, unleashing a pillar of flame in the target area, dealing magic damage to enemy units in the area after a short cast. Units that have already been ignited will take an additional 25% damage. The E skill is a mouse click on a local unit, which releases fire on the target, dealing magic damage to it, and if the target has been ignited, the flames will spread to nearby enemy units.

    R ultimate, which deals magic damage per bounce and increases the bounce speed if the target has been ignited. (up to 5 bounces).

  14. Anonymous users2024-01-31

    All right.. I came up with a novel title... As far as the fire demon is concerned, my own understanding is that as long as you have your skill in the hand, he will have a deignition effect, simply put, that is:

    As long as your four skills touch the opponent and he is damaged, then he will receive your ignition effect, and then he will receive continuous damage, and he will receive your skill again within the time of your ignition, and there will be a collateral effect. You can see for yourself what comes with it. After all, it's still a matter of groping, it's not that I don't know.

    It's about learning to explore.

  15. Anonymous users2024-01-30

    The main w and the deputy e, q a little, there is a big point big.

    Pay attention to the prediction of the line period, and use W to consume more, which is very hurtful.

    When there are not many small soldiers in team battles, you can lose a big one and then a set of skills.

    A man who plays with fire must be able to QEW and QWE

    Single QEWR, playing group QWER

    I laughed when I saw someone say wq、eq two even me.,If you want to play a good fire man, you must be able to Q first and then W and Q before E.,Because Q has a release distance.,Although W has a release delay.,But Q is slower than W.。

    Of course, you can't Q first when you hit closely, you can't Q, it's easy to make mistakes, it's best to look at E or W and then Q

  16. Anonymous users2024-01-29

    Fire man,Simple and rough,There is a main w deputy q and the main w vice e,Individuals are more accustomed to the deputy q,Fire man's words are mainly to use a good w,W is the core output of the fire man,Basically, when you empty a w on the line, you basically can't win.,For example, it's ominous.,Haoyue and the like.,He wants to make up for the troops.,You w,As a result, she has a displacement over,Directly crippled you.,Although the fire man broke out high.,But there's less a w basically can't win.,If the line is a non-displacement mid-single or a non-directional displacement mid-single, You can use w to consume.,Especially after having a blue buff.,Remember to wander.,Jungler to catch don't be single-hearted.,Because the high burst of the fire man is enough to change one or even two.,Unless there are two hard controls on the opposite side.,In fact, this hero doesn't have anything special to control.,The main thing is w.,The second is Q accuracy.,This is your only control.,In addition, the outfit is the big mask.,Central Asia,Big hat,Ice crystal,Murder book (big tailwind)Method to wear sticks and shoes.,It's particularly painful to hit people.,Ice crystal mask must come out.,Hit that kind of like ominous., Diana and the like have a short hand displacement, generally you can keep leveling A to consume them, don't use W, it's a big deal to miss a few pawns, and you can also press the lane over to let the jungler gank

  17. Anonymous users2024-01-28

    Q Needless to say, there is a situation of ignition and dizziness. W is simple, E is a group, E to ignite is group damage, R ultimate is bullet. Connected is WQER basic second person,If it's a gold person,You can click on it and basically be able to connect after it comes out.,CD is not enough to be connected to EQ.。

    Look at the situation, it's great to practice and get acquainted.

  18. Anonymous users2024-01-27

    WQ Second Connection. Faint to the latter set, the first out of the big mask. The fire man is not high, so he can wq to people. Recommend the main w.

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