-
The first attack talent is pointed, and during the use of the Ignite cooldown, there will be a bonus of 5 attack damage and magic strength.
1. In the early stage, the line is on, and sometimes the ignition does not need to be left until the end to collect the head, and you can start to fight on the ignition, for 5 points of attack power, it is often these 5 points of attack power that will beat the opposite side, and this is how the snowball rolls.
2. Look at the opposite AD has 5 points of law strength, and the ignition must still be in the CD; On the contrary, if there is no 5 points of magic strength, that is, the ignition is already good, and when you are desperate, you must calculate the damage, and don't be killed by the ignition.
The devil is in the details.
Good luck.
-
Khan, the physics hero just said that his bonuses and settings are the most suitable for taking the physics route, but it doesn't mean that they can't appear magic power. It's normal to have 5 mana, and if he has a Ignite and uses Ignite, he'll have a temporary bonus of 5 attack damage and 5 mana strength. Or the talent and rune bring 5 mana strength.
This is all very normal.
-
There's no open g.,There's a summoner skill in lol that's ignited.,When you use it on the other party.,It's going to increase 5 points of magic strength and 5 points of physical attack for a certain period of time.,If it's not the effect of ignition.,That's the rune he brings.,Generally speaking, the likelihood of ignition is the greatest.,Because it's useless for a physical hero to be strong with law.。
-
After using the Summoner's Wrath in the talent, using Ignite will increase the Attack and Mana Strength by 5. You can check it out.
-
Either with the wrong talent or with the wrong rune.
Or tap the first attack talent: increase attack damage and mana strength by 5 points when ignited cooldown.
-
Talents, runes can be added to the strong.
-
Runes or talent issues.
-
The essence of the three methods is strong, and the blue runes are also strong with the whole law, and the talent Dolan ring is enough.
-
The runes and the Dolan Ring are almost the same.
-
Because he has AP runes to increase the strength of mana.
-
It's very simple, talent attachment s2 pure hair strong can last up to 58
-
My fire man went out with a Dolan ring 65 strong Thank you.
-
People have 41 points when they go out, and they can add a lot of three big essences.
-
I'm taller than this when I go out.
-
Talents, the effect of Ignite, the effect of Ignite, the cooldown of Ignite increases damage by 5, and spell power.
-
This must be the effect of one blood.
-
The simplest, you see if the hero on the opposite side is a spell shoe, it's a mage, it's not, it's not.
-
In fact, it mainly depends on the bonus of skills, the high spell bonus is out of spells, the high physical bonus of equipment is out of physics, and it is good to play more and be familiar with heroes.
If you play more, you'll be able to handle it, and to be honest, what others say must be right, after all, how do you say more than 100 heroes.
It also depends on what you play, in short, this thing has a lot of changes, and you still have to rely on yourself to accumulate experience.
-
Double cultivation of physical law... Shadow Fist... Not bad. Let's go to the next lol box, it's all out.
Others, such as Xiaofa, are basically useless out of physics. . .
For example, Demari.,Your outfit is basically useless.。。。
Look at the person's outfit, press the tab key, you can view the basic information of all the current players, head, assist, death...
and outfits...
I hope that my student party, do you have friends together during the holidays? . .
-
It's the same for everything.,If you play that well, you'll play that.,Heroes aren't all double cultivation.,For example, the little mage, you basically cost out of physics.,Isn't it tab?。
-
Depends on what you're on the line.
-
Priority matches 5 blacks, then 4 blacks or 2 plus 3 blacks, and there are basically double rows opposite.
-
Simply say what equipment is a hero to accompany the clan, and then according to the hero's own skills to add liquid clan into the characteristics, so that many heroes can take a double route, such as Cannon Niang, who has a lot of AP skills in his own skills, but there is a skill that can increase his attack speed in a short period of time, so that Cannon Niang can make trouble and take the AD route, but at the same time, her skills are subject to AP bonuses, causing her to be as effective as AP outfits.
-
All heroes have these two Heroes who rely more on skills to lose the stove and imitate the hero who rushed out are called the Law Hidden Annihilator Dachun In fact, the main difference is that the mage's skills are generally magic damage that causes *** points (additional *** points of spell strength) is magic damage, and the skills of physical heroes are *** points (additional *** points of additional physical All Physics) physical damage.
-
Almost all heroes can dig out physical output and spells.,Physical attack is the hero's ordinary attack.,Spell strength is the hero's repentance of the skill.,Understand?
-
Shadow Fist Akali?
Well, the difference between a physical attack and a mage attack?
First of all, you have to understand that a mage (AP) eats by skill. For example, Anne the Dark Lady is a ranged physical hero (ADC) who eats on attack speed.
For example, the rest of the Ice Shooter Ash is not counted, because these 2 seats are the ones with the highest output.
As long as they are equipped, they can deal damage to Tonton.
Because the way they attack has betrayed their position deeply.
The same AD (Physical Damage), AP (Spell Damage), distinguish from their skills.
Some skills are fixed damage and will not increase due to equipment increase, and some will increase due to equipment.
If you hover over the skill, it will show whether you add AD or AP to increase the damage of the skill.
For example, Shadow Fist Akali: If you add an R skill, then when you put R, it will increase the damage of the R skill, but if you add AD, it will only increase the normal attack.
To sum it up:
Normal Attack = Physical Damage.
The damage bonus depends on the skill.
Vampire equipment depends on physical vampire or spell vampire.
For example, if you bring a spell lifesteal, you can regenerate the damage caused by the spell skill according to the percentage rate.
It is also powerless to suck life, and the damage thrown by physical skills also restores health.
Critical hits are physically damaged.
Pierce is: your attack + your piercing-opponent's armor = damage dealt. (It hurts even more without armor.)
-
The mage's normal attack is calculated according to the attack power, throwing darts is calculated according to the spell damage, vampire equipment, skill attacks do not suck blood, and it is better for the mage not to buy vampire equipment.
-
All normal attacks are physical damage.,Skills, depending on the introduction, are basically indicated.。
On the left side of the middle lane, from bottom to top, it's three wolves, 3 wolves only increase money experience, Blue buff (read: Ba Fu) is a big stone monster standing with two small monsters, after being killed, there is an effect of reducing the hero skill cd and returning to the blue money and experience, which lasts two and a half minutes, and there is a separate wild monster next to the blue buff, killing only money experience, no other effect. On the right side of the middle lane, there are four mobs referred to as F4, killing has a money experience reward, F4 has a lizard next to it with two mobs called red buff, his attack has the effect of slowing down and continuing to lose blood, and after killing him, reward money experience and your normal attack also has the effect of slowing down and sustaining damage for 2 and a half minutes, and then next to it is the stone man. >>>More
If the opposite side of the auxiliary is disconnected, if you want to boost it. >>>More
-Stone Man, Morgana, and Fire Girl are all better, depending on your choice, if you want to be a second person, you will be a fire girl, if you want to contribute a lot to the team, you will be a Morgana, and if you want to be brainless, you will be a stone man. There are also novices like Moe Duo Alchemy, which are not suitable for beginners like you. >>>More
League of Legends is a relatively balanced game, no hero particularly restrains anyone, even if it is suppressed and restrained, you can avoid its edge in various ways, such as cowering under the tower to ensure a safe amount of blood, or teammates to take care of it. Midlaner solo is basically a mage-type hero, against the power of Demacia (you should be talking about Galen, right?). Not to be suppressed.
I'm copying this, no comment.
Wings of Demacia by Quinn and Warlo. >>>More