-
Passive: Brand ignites the target, dealing 2% of their maximum health as magic damage per second for 4 seconds.
Q: Brand throws a fireball forward, dealing magic damage. If the target is already on fire, the Flame Stun the enemy for 2 seconds.
w: After a short delay, Brand unleashes a pillar of flame towards the target area, dealing magic damage to enemy units in the area. Units that have already been set on fire take an additional 25% damage.
e: Brand detonates the target, dealing magic damage to them. If the target is already on fire, the blaze will spread to nearby enemies and deal damage.
R: Brand unleashes a firestorm, which hits between units** and deals damage. If the target is ignited, it will increase the speed of the Firestorm.
-
Vengeful Flame Soul Brand.
Tip: Skill: [Q Flame Brand]: Brand fires a fireball in front of him, dealing 80 120 160 200 240 (+Ability Power) magic damage to enemies. If the target has been ignited, it will be stunned for 2 seconds.
w Pillar of Flame]: Brand unleashes a pillar of flame in the target area, dealing 75 120 165 210 255 (+Ability Power) magic damage to enemy units in the area after a short cast. Units that have already been ignited will take an additional 25% damage.
e Burning Fire]: Brand unleashes fire on the target, dealing 70 105 140 175 210 (+Ability Power) magic damage. If the target has been ignited, the flames will spread to nearby enemy units.
r Firestorm]: Brand unleashes a devastating torrent of fire that deals 150 250 350 (+Ability Power) magic damage per bounce, up to a maximum of 5 bounces. If the target is already ignited, the projectile speed increases, and the next ejection will prioritize that hero as the target.
Passive Blazing Flame]: Brand's ability ignites the target, dealing 2% of its maximum health as magic damage per second for 4 seconds.
-
A level of e, and then the main w and the sub e are better, first give the creep Q, E diffusion w output +30% so that the line is stronger, E is the designated skill, will not be missed, There is no cast time No matter how it is said to be more useful than Q, Q's stun is in the spell bombardment so that you can take the lead, and the first step is used to hit the opposite hero.
League of Legends (LOL) is a hero battle MOBA competitive online game developed by Riot Games in the United States and operated by Tencent Games** in Chinese mainland.
There are hundreds of individual heroes in the game, and it has a ranking system, rune system and other special development systems.
League of Legends is also committed to promoting the development of global e-sports, in addition to linking various regions to develop professional leagues and build an e-sports system, it will also hold three world-class events every year: "Mid-Season Championship", "Global Finals" and "All Star All-Star Game", which have won the love of hundreds of millions of players and formed their own unique e-sports culture.
In Runeterra, magic is everything.
Here, magic is more than just a mystical energy concept. It is a materialized substance that can be guided, shaped, shaped, and manipulated. The magic of Runeterrae has its own laws of nature. The results of the random changes in the source eco-magic change the laws of science.
There are several continents in the Land of Runeterra, but all life is concentrated in the largest magical continent - Valoran. The Valoran Continent is located in the center of the Runeterras, and is the largest continent in the Runeterras.
The blessed runelands have a large amount of source ecological magical energy, and the inhabitants of this place can touch the energy within it. The central area of the Runeterras is home to a huge amount of source ecological magical energy, and these places are ideal locations for the Crystal Hub. The Crystal Hub can shape the Intrinsic Energy into a materialized existence of itself.
In addition, the Crystal Hub can also be used as an energy workshop, powering buildings that require magical energy. Crystal hubs can be found throughout the Runeterra Lands, but the largest ones are all located on the continent of Valoran.
-
1. : Golden body, after all, the fire man is no teleportation hero, when he is secretly calculated, the direction is not accurate and there is no EQ fixed, then press the golden body, so that the skill CD time is restored. ⑤:
Hat, mage output god costume, mana strength greatly increased, damage output doubled. : Ice staff method wear stick, opposite magic resistance, practice wear; If you don't have magic resistance, make an ice staff.
2. Blazing Flame: Passive Skill: Brand's skill will ignite the target and deal 8% of the maximum life damage of the Demon Sakura for 4 seconds.
The maximum damage against creeps is 80. x0d x0a Fire Brand: Brand throws a fireball forward, dealing 80 120 160 200 240 (+Ability Power) magic damage.
3. Fire Man's passive is that the attack can ignite the enemy. One of Fire Man's skills is a fireball in a straight line, and it stuns enemies when it hits them. Fire Man's second skill is a circular area of effect that increases damage from enemies.
4. Vengeful Flame Soul - Brand Skill Introduction Q: Brand fires a fireball in front of him to cause magic wounds, and if the target is ignited (passive skill), the opponent will be stunned. w:
After a cast time, Brand creates a pillar of fire that deals magical damage to enemies within the target area.
5. Fire Man Q Skill: A non-directional single output skill released in a straight line, if the target is ignited, it will stun the enemy, and it is the only control or answer skill of Fire Man.
6. Fire Man Brand is a hero who fights AOE damage. The consumption ability is extremely powerful, basically consumed with w, the skill damage is high, and the passive burns. Wear down enemies quickly and have a good gaming experience.
At the same time, Huo Nan is a powerful mage in team battles. The normal plus points are all main w and secondary e. Clear the line and make money.
Team fights are not good.
-
Blazing Flame (Passive)Cooldown:No Cast Area:No Cast Cost:
8 Cast Radius: 1050 Cast Cost: 50 Brand throws a fireball forward, dealing 80 120 160 200 240 (+Ability Power) magic damage.
10 Cast Radius: 900 Cast Cost: 70 75 80 85 90After a short delay, Brand unleashes a Pillar of Flame towards the target area, dealing 75 120 165 210 255 (+Ability Power) magic damage to enemy units in the area.
12 11 10 9 8 Cast Radius: 625 Cast Cost: 70 75 80 85 90Brand Detonates the target, dealing 70 105 140 175 210 (+Ability Power) magic damage.
105 90 75 Cast Radius: 750Cast Cost: 100 100 100 Brand unleashes a firestorm that deals 150 250 350 (+Ability Power) magic damage between units, up to 5 times.
Blazing Flame: If the target has already been ignited, Firestorm will prioritize the hero the next time. Encyclopedia.
-
This passive is to put a random skill, and its target will have a light on it. Skill introduction: Q:
Scorch: Brand fires a fireball that deals magic damage, and if the target is already ignited, it will be stunned for 2 seconds Consumes 50 mana cooldown: 8 Range 900 Effect Brand fireballs in front of him, dealing 80 120 160 200 240 (+Ability Power) magic damage to enemies.
If the target has been ignited, it will be stunned for 2 seconds. w: Pillar of Flame:
Brand unleashes a pillar of flame in the target area, dealing magic damage to enemy units in the area after a short cast. Units that have already been ignited will take an additional 25% damage. Cost: 70 80 90 100 110 Mana, Cooldown: 10, Range 900 Effect Brand unleashes a pillar of flame in the target area, dealing 80 125 170 215 260 (+Ability Power) magic damage to enemy units in the area after a short cast.
Units that have been ignited will take an additional 25% damage e: Prairie Flame: Brand unleashes fire on the target, dealing magic damage to them, and if the target is already ignited, the flames will spread to nearby enemy units.
Cost: 60 65 70 75 80 mana cooldown: 12 range: 675 Effect Brand unleashes fire on the target, dealing 70 105 140 175 210 (+Ability Power) magic damage. If the target has been ignited, the flames will spread to nearby enemy units. r:
Ultimate) Fire Blast: Brand unleashes a devastating torrent of flames, dealing magic damage with each bject, increasing the speed of the blast if the target has been ignited. Consumes 100 150 200 mana cooldown 105 90 75 range 750 Effect Brand unleashes a devastating torrent of fire that deals 150 250 350 (+Ability Power) magic damage per bounce, up to a maximum of 5 bounces.
If the target has been ignited, the ejection velocity increases. Passive: Ignited:
Brand Skill's ability ignites the target, dealing 2% of their maximum health as magic damage per second for 4 seconds.
-
All of Fire Man's skills trigger his passive, and the effect is that he continues to lose blood for 4 seconds, and he doesn't lose much. But the blood shed with the Ice Staff Mask is still considerable! Playing with fire man Q-E-W-R or w-e-r and then making up Q ignition pure hand hope to adopt!
-
The passive is that when your skill hits the opposite side, the opposite side will last for 4 seconds to lose blood.,The skill can be triggered when it hits the opposite side.,It's also effective against small creeps, monsters, and dragons.。
-
The passive is to continue to lose blood, which is similar to the poison of TM, as long as the skill hits, it will be triggered, and he will be burned slowly, so it is even more necessary to have a big mask! Double burning! Ignite it again, burn it alive, quack!
-
Passive: All skills can be triggered··· The most scientific combo is E-Q-W-Ignite-R EQ's 2-combo that stuns the master and can make W hit perfectly.
Plus Ignite can make the passive skill lose blood faster, and the R skill directly takes away the head
-
Continuously de-heals the enemy's maximum health (magic damage).
As long as the skills are right.
The fire man is out of the ice rod and increases the mask, and the damage can't be seen directly!
-
Passive is when you set the enemy on fire after you cast a skill.
-
Teach you a simple way to stun the enemy with Q first, that is, the mark on the target's body can use Q to stun the enemy.
-
Skills hit the target, directly effective.
-
As long as your skill hits the opposing hero, the passive will be punished!
-
Skills damage enemies at the same time.
-
The skill can be triggered by hitting the opposite side.
-
I can tell you that when you encounter a hero with assault skills, the man who plays with fire Q should be put in front of you later, and then you must be calm, if Q doesn't hit this way, flash directly backwards, and then point on your original position W to see the opponent's blood volume in determining whether to continue to throw skills. When playing a group, you have to divide the situation.1 If you can see the two heroes who have been equipped, you can leave after throwing wr, and look at the timing and cooperate with your teammates to determine whether to fight or not. 2. If it's 1 hero standing at the front of the team, then you can directly eqwr ignite and press flash when you go back, which can not only get a head (this is the least one, maybe R can also kill a few residual blood), but also delay the attack on the opposite side (after all, it will hurt some blood, plus a teammate dies, and the psychological pressure is not the same as you).
Still have questions?My fire boy has not played a game so far, and the head is negative.
By the way, I forgot to say that there are two kinds of outfits, one is that I have more AD, and I wear shoes, hats, gold + law wearing sticks, and if this is not over, I will add a thing that can knock off 20% at once (I forgot the name). If ap more then there is no doubt that there will be level 3 shoes, hats, and law wear, and the golden man wanders gank as much as possible to take 4 heads and leave one for teammates to develop. Otherwise, in the end, even if you finish out a set of skills, you can only kill 3 at most, cripple 2, and if you have a meat top skill, maybe you can only kill one meat.
So you also need the help of your teammates to clean up the mess. That's all for now. And the problem mm me.
-
After the hat is out of the pursuit of high injuries out of the funnel, and then out of the method to wear the staff, out of them and then out of a resurrection or out of the staff of the abyss, the pursuit of high injury, this hero is the best mage hero, he is also very powerful in the later stage, his passive effect is very good, there is a way to connect is w, q, e, w and q combination can also make people dizzy, see Debang can't dodge the first reaction is to look at him, don't let him hit you, calculate his speed to use w, and then be able to hit Q, if he rushes up, it's best not to let him hit 3 times, hard to attack a few times,It's okay to be hit a few times.,Don't be anxious.,Hit Q in his direction.,This looks at the operation.,Then run for a while.,Get close to the tower and then put the right e.,Hit a few times.,See how much she has left.,Blood is less and a big ignition.,More blood go back quickly.,Hide behind the meat in a team battle.,Don't be in front.,See people even a few times.,A r run.,Don't run too far.,Wait for the skill CD to come back.,Don't think you're running away from the battle.,The mage has no skills and waste is almost the same.。
The fire man is also called the Vengeful Flame Soul.
Go to the middle single, pay attention to the replenishment, wait for the opportunity to hit the opposite side in the second, and you can't cast in the middle of the second crispy.
On the left side of the middle lane, from bottom to top, it's three wolves, 3 wolves only increase money experience, Blue buff (read: Ba Fu) is a big stone monster standing with two small monsters, after being killed, there is an effect of reducing the hero skill cd and returning to the blue money and experience, which lasts two and a half minutes, and there is a separate wild monster next to the blue buff, killing only money experience, no other effect. On the right side of the middle lane, there are four mobs referred to as F4, killing has a money experience reward, F4 has a lizard next to it with two mobs called red buff, his attack has the effect of slowing down and continuing to lose blood, and after killing him, reward money experience and your normal attack also has the effect of slowing down and sustaining damage for 2 and a half minutes, and then next to it is the stone man. >>>More
How do completely different types of heroes compare ...... >>>More
Hello lz, a hero with high mobility like a fox I recommend starting to wander in the case of level 6 can establish an advantage in the middle lane, if you are aware well enough to successfully catch a few times, even if you don't get the head, it's good to force the opposite side home, if you successfully catch all the way, and then if the line is good to push down a tower, or steal a buff on the opposite side, then the advantage can slowly rise, at this time teammates will also understand your ability, then you can start to arrange tactics, pay attention to the tone, As long as your teammates don't really want to lose, you have a good grasp of the overall situation, know when to group, when to disperse, when to need eyes in that position, and when your teammates start to cooperate with you when the advantage arises, you should play such a rhythm in the middle.