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Because some mage equipment of many mage heroes has the function of sucking blood, if you add some spell vampire outfits, it will be more chicken.
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If there is more, it will affect the rules of the game, and it will affect the entire game design and process, so only one thing. One piece will be very precious, which will also promote the sale of some items in the game.
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Because there are not many heroes suitable for spell vampire equipment in this game now, most of the mage heroes are not very suitable for vampire equipment, which will reduce the strength of the entire hero, so the official will not involve too much spell vampire equipment.
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There is no equipment with spell bloodsucking effect in League of Legends, and there is only one that can make spell damage and bloodsuck, and that is the Hex Tech Gun, which has the attributes:
Hextech gun.
40 Attack Damage.
80 Ability Power.
Unique Passive: 15% of the damage dealt is used for self (the efficiency of group damage is only 33%).
Unique Active - Lightning Bolt: Deals 175 to 253 (+30% x Ability Power) magic damage and reduces target hero's movement speed by 40% for 2 seconds (cooldown: 40 seconds, with cooldowns shared with other Hextech equipment).
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lol now has no spell vampiric equipment.
The attributes of this equipment are: all damage can be converted to health, not a separate spell lifesteal.
Now there are Morgana's passive (which increases fixed spell lifesteal), Akali's passive (which increases spell lifesteal based on extra attacks), Vampire's Q skill, and Scarecrow's W skill, which are all spell lifesteals in League of Legends now.
Everything else can only be considered regeneration.
League of Legends (LOL) is a hero battle MOBA competitive online game developed by Riot Games in the United States and operated by Tencent Games** in Chinese mainland.
There are hundreds of individual heroes in the game, and it has a ranking system, rune system and other special development systems.
League of Legends is also committed to promoting the development of global e-sports, in addition to linking various regions to develop professional leagues and build an e-sports system, it will also hold three world-class events every year: "Mid-Season Championship", "Global Finals" and "All Star All-Star Game", which have won the love of hundreds of millions of players and formed their own unique e-sports culture.
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In the latest version of the game, the game has removed the relevant terms of spell bloodsucking, but changed to all-round bloodsucking, although they are all bloodsucking, but due to the removal of the technology gun, the remaining blood-sucking equipment is a legendary spell equipment of the canyon maker, but the effect is still different from the attributes provided by the science and technology gun, so when we play Carter or Akali, it is relatively weak, which is equivalent to a semi-weakened hero, and the canyon maker equipment cannot replace the active effect of the technology gun.
What is the difference between League of Legends omnipotent vampire and spell vampire.
Almighty vampire means that all attacks will have the effect of macro trembling vampire to make up, while spell vampire simply produces a vampire effect on the damage caused by spell attacks You Jue Xu, there is still a certain difference between the two, the former is equivalent to mixed vampire, and any effect can benefit.
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There is no equipment with spell bloodsucking effect in League of Legends, and there is only one that can make spell damage and bloodsuck, and that is the Hex Tech Gun, which has the attributes:
Hextech gun.
40 Attack Damage.
80 Ability Power.
Unique Passive: 15% of the damage dealt is used for self (the efficiency of group damage is only 33%).
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Spell Vampire equipment is equipped with the Hextek Revolver as the core. Hextech Revolver: 40 spell power.
Unique Passive: 15% spell lifesteal. and two upgraded Hextech Revolver blades
60 Damage, 75 Ability Power, 20% Life Leech, 25% Spell Lifesteal. Unique Active: Deals 300 magic damage to the target hero and slows it by 50% for 3 seconds (Cast Distance:
700)。Cooldown: 60 seconds. Ancient Will:
50 Ability Power. Unique Aura: Increases spell power by 30 and spell lifesteal by 25% to nearby allies.
Only these 3 pieces of equipment provide spell lifesteal. Tech guns are suitable for dual-cultivation type heroes, such as ** master, akali and the like. Ancient Will is suitable for pure AP attack heroes.
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Hex's tech revolver. Fifteen percent spells suck life. Hextech gun. 25 lifesteal can also fire 300 damage plus deceleration.
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Vampire Book +20 Lifesteal 10 Cooldown Plus.
Tech guns and knives are passive.
Green armor strengthened.
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Vampire Gun, the basic of all spell lifesteals, 12% vampire and 50 mana strong, can synthesize technology guns, 20% vampire and 15% normal vampire, 70 mana strong, 50 attack, and has a 600 range of single slowdown skills; It can also synthesize a spell to absorb books, 50 spell strength, have an aura, and allies strengthen 30 spell strength and 25% lifesteal. The Seven Nights team has you covered.
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Ancient Will (Adds 40 mana strength, provides 40% mana absorption of aura.) Even teammates can also enjoy the magic absorption effect). Hextech Gun Knife (Plus 60 Attack Damage, 70 Law Strength, 25% Law Suck.) Actively use it to deal 300 mana damage to an enemy hero and slow it down).
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lol has no spell vampire, only physical vampire equipment, and in the early days, there was vampire equipment, which was the "Ancient Will". This piece of equipment provides lifesteal with 20% of mana damage. But alas, there are very few heroes other than vampires who use this equipment.
The Vampire Six Gods Outfit Hexrocket Belt, Big Hat, Hourglass, Ghost Book, Law Wearing Staff, Law Wearing Shoes. The attributes of the ghost book's health + magic strength are very suitable for vampires, the key is the heavy damage effect, and finally make up for the magic wear staff to increase the damage to the tanks. Vampires pay attention to a set of skills with high bursts, and under this outfit, as long as the vampire can play a wave of output, this wave of team battles is basically won.
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Pro, up to 40% All out has no effect The vampire itself only needs his bloodsucking ability in the early stage The important thing in the later team battle is Central Asia and the hat ice staff In fact, a small vampire gun is enough to mix I drill 1 I have played for a while more than you =. = I wish you an early escape from the pit and the best to adopt if you don't adopt it when I'm floating by=. = Upstairs mistaken people's children.
Which drill group have you seen out of your equipment =. = melancholy.
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It's useless, listen to my outfit routine, I have 10,002 combat power, first out of a small blood-drinking gun, then out of a small mask, then out of an ice staff, and then out of a big hat, this is a god-level set of equipment, no need to drink blood, so that it can't be hurt, and there is no team battle outbreak, it's not good. Thank you for adopting, pure hand.
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The lifesteal stack is the highest, and the Q skill can have a higher lifesteal benefit.
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You still have a drop of blood, suck a mouthful full of !!
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Kill you crisply, and if you are controlled, you will die.
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Some skills are AD (physical) bonuses, some are AP (spell) bonuses, if it is caused by spell damage, it will be charged as spell lifesteal, and if it is physical damage, it will be calculated as physical lifesteal. Normal attacks have magic damage attached to them, which can be lifestealed both physically and magically.
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Skills are divided into physical damage and spell damage, as long as it is physical damage, whether it is a basic attack or a skill, as long as it is a physical damage, it will suck blood, and then say that in the case you said, the general attack will add magic damage, such as the passive of the clockwork, as long as it is additional damage, there is no bloodsucking effect whether it is physical or spell! As long as it's not an additional damage, you'll enjoy the lifestealing effect!
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1. Vampire: Normal attacks suck blood, and skills with additional attack effects can suck blood (E's Q, Captain's Q). Skills that deal physical damage will not suck life as long as they do not have an attack effect attached.
2. Spell vampire: As long as it is a skill that causes damage, you can suck blood. However, when a normal attack has magic damage, the magic damage is not counted towards spell lifesteal.
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As soon as magic damage is triggered, spell lifesteal will be triggered. For example, the anti-injury armor will ** damage, and it is calculated in terms of magic damage, so the attacked spell will also be triggered. If the attack has magic damage on it, then spell lifesteal will also work.
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I haven't tested this, but it's supposed to be broken down by damage type. Only the Q of the EZ with vampiric equipment will suck blood (no spell vampiric equipment), and there are many heroes with normal attacks that add magic damage, and I have used Teemo with only spell vampirism (Ancient Will), and normal attacks will suck blood, so I think your last assumption should be correct. Ask for correction from a master.
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Spell lifesteal. Only if the skill is written on the back of the skill, how much magic damage is done, that is, magic damage, you can go out and suck it. The physical damage written is physical.
But will not enjoy any bloodsucking. Physical vampire only applies to Ping ASpell Lifesteal only applies to skills.
Unless the skill triggers the attack effect, you can suck life. For example, Captain Q of EZ can be physically lifesucked if he triggers a normal attack effect.
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The difference between lol vampire and spell vampire is as follows:
Lifesteal refers to the percentage of lifesteal that heroes inflict physical attacks on the target, mostly normal attacks are lifestealing, and some hero skills can have a bloodstealing effect (Explorer's Q skill, Yasuo's Q skill, etc.).
Spell vampire refers to the lifestealing effect produced when a hero's magic damage skill deals damage to the target, and is mostly equipped with a vampire skill or melee mage (Akali, Vampire, etc.).
Lifesteal is calculated as a percentage, and when dealing damage to enemy heroes, it restores the self's HP as a percentage of the damage. Lifesteal is a key factor in victory in laning and heads-up.
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No, as long as it's skill damage, whether it's AD or AP damage, it's a spell that is effective for lifestealing, you can use Galen to try it, and you can't suck blood with Q and E for vampire, but spell vampire can. As for the mixed damage of the basic attack,It should be the kind of mixed bloodsucking you said.,I haven't tried it and there's no basis.,But it's meaningless.,Now no double cultivation hero will take the double cultivation route.,Like Angel.,Akali,Timo,** It's all focused on taking one route.,Not to mention any double bloodsucking.。
To add that some heroes' skills can trigger special effects, such as E's Q and Captain's Q, both of which can trigger double lifesteal effects.
Armor and magic resistance are not the same as vampirism in that they are clearly defined, with armor being a reduction in physical damage and magic resistance being a reduction in spell damage.
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There is a detailed introduction on the official website.